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Sins Beta 4 Gameplay Feedback - *POST HERE*

Sins Beta 4 Gameplay Feedback - *POST HERE*

This thread is for non-technical feedback for Sins of a Solar Empire Beta 4. 

Beta 4 is the final gameplay test for Sins of a Solar Empire, for both single- and multiplayer modes. If you've got suggestions, praise, or tweaks you'd like us to consider, please post them here. Also note that at this point we are not able to add any additional features to the game, or to radically make changes to how things work.

If you wish to make a bug, performance, or compatibility report about Beta 4, please post it here:

https://forums.sinsofasolarempire.com/?forumid=402&aid=166573

By keeping this information separate, it will go a long way towards us making Sins a better game!

Thanks!

352,851 views 579 replies
Reply #401 Top

anyone know how many races the final project will have?

Im BRAND new but so far I'm loving this game.
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the final release will have the advent. of which we know very little currently. you might want to check out the rest of the homepage, the feature page and so for an overview.
Reply #402 Top

ICO died because it had a debug logging feature operating, which is good for small loads, but it wasnt designed for that many people. once it was disabled i think ICO ran pretty well
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I missed that...d

anyone know how many races the final project will have?
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3, TEC, Vasari (both released, in part), and Advent (unreleased).
Also, Can anyone reccomend any stardock games that they really like. Heres some o my favorite games, I'm a stratagy geek....
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Galciv I and II, and Sins... haven't really played around to much with anything else. (What else is there? :D )
Reply #403 Top
After playing my first game i was looking through the stats (graphs) at the end. I noticed the AI gained money from the black market....how did it do this?
Reply #404 Top
Another bug:

The vasari subverter (Utility cruiser 0) can use its teleport disable ability, even though it is not researched.
The ability file is missing the research prequesite:

levelSourceType "ResearchWithoutBase"
improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE"

Reply #405 Top

After playing my first game i was looking through the stats (graphs) at the end. I noticed the AI gained money from the black market....how did it do this?
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Resources: you don't just buy 'em! :D
Reply #406 Top
so far loving this game. Beautiful graphics, fun play, intuitive interface.....

Only problem is the story is a little dry as is, not really sure who is who or why or how...

Guessing the final version will clear this up. The tutorial could be a little deeper also.

Also needs a campaign mode, main game will have this, right?
Reply #407 Top
read the lore for the story ;p

as to the campain, "sins wont have a campaign in the traditional sense" is all we know, and dont let anyone tell you otherwise <3
Reply #408 Top
I wonder what they mean by that? I mean, you eather have a campaign mode or you dont....

Without a campaign mode this becomes a strictly multiplayer game...not that that's a bad thing. But somtimes I feel anti social...

Also campaign modes help develop a backround story, they also provide scenario type combat.

I guess we'll wait and see, but if the beta is showing all Sins has to offer for single player, I can't say I won'td be a little dissapointed..
Reply #409 Top
the AI will hopefully be massively better, plus more units and a new culture and diplo options. plus custom maps are currently disabled (not that some people arent making their own) and that should help as well
Reply #410 Top
I'd still like a campaign mode, missions are fun.

On a different note...

Anyone have a basic stratagy yet? The scope of this game is pretty big and Im still behind the curve as to what to do and when to do it...

Do you goto colonize new planets quickly...or build up your homeplanet first?

do you hit the tech tree right away...or wait to get established?

I know there is more then 1 way to skrew a baboon but there always seems to be a more "correct" build order or whatever you want to call it. Take galCiv2 for instance....there are tons of ways to play and win, but certain guidlines should be followed no matter what victory you want to go.

1. Colonize

2. Build influence and military

3. Make break alliences

4. Work towards Master Plan


if you dont follow those steps your going to be behind...

so any suggestions for Sins?
Reply #411 Top
nobody really knows the formula yet, you just have to practice practice practice
Reply #412 Top

Can we set way points for a retreating ship/fleet that hits all points smoothly yet? Or does the ship/fleet still stop at each node, then continue on?

(Haven't played the newest beta due to time constraints and computer malfunctions)
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This was fixed in one of the beta 3 patches. :)

Reply #413 Top
nobody really knows the formula yet
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 :d  :HOT:  :d 










 :SURPRISED: 
Reply #414 Top

Can we set way points for a retreating ship/fleet that hits all points smoothly yet? Or does the ship/fleet still stop at each node, then continue on?

(Haven't played the newest beta due to time constraints and computer malfunctions)


This was fixed in one of the beta 3 patches.


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Geeze, sorry. I have played since early beta 3.

Touch-y
Reply #415 Top
Geeze, sorry. I have played since early beta 3.

Touch-y
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He wasn't yelling at you or mad or anything, he was just saying it was fixed. :NOTSURE:
Reply #416 Top
nobody really knows the formula yet


      










  


What is the point of this post?

...anyway

it seems that colonizing shouldn't be the first objective as new planets drain income...

reasearch on the other hand seems to be benificial early

Also, maxing the home planets population early seems to help with income as does mining any unmined astroids..

scouting also seems to be important early, so you know what planets are/are not well defended.

The also seems to be some benifet to "creeping". (Creeping is a term I got from Warcraft 3 wich refers to going around with your hero(capital ship) and killing weaker enimies to gain experience before your opp can.

so what I've noticed so far, and please priovide some feedback, is...

1. Get Home Planet population maxed.

2. scout out weaker enimies

3. kill weaker enimies with capitol ship.

4. mine

5. research

6.colonize


from there it I guess it just depends. What do you all think?

Reply #417 Top
Geeze, sorry. I have played since early beta 3.

Touch-y

He wasn't yelling at you or mad or anything, he was just saying it was fixed.

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I added a smiley just incase, I'm not mad at all. I enjoy being able to say that something you guys would like to see is in the game :)

Reply #418 Top
Opps, I meant haven't plaed since earlier beta 3. I know it wasnt't in anger, n my comment was in jest my man. Damn you internet without your availibility for sarcasm and irony!
Reply #419 Top
I really like someones idea of being able to combine ships into groups of fleets. Fleets should have Admirals that gains experience and improves the fleet as a whole.

Overall the game is stuck in between RTS and 4X and i think in doing this its left out the best parts of both types. The game would be epic if it was slower like the ships moved in Homeworld. This gives it the feel of LARGE ships fighting it out over huge areas of space. I know that this would make the games much longer, which is why its just a an OK suggestion. It really lacks the quickness of the RTS and the split second decision making and control. It has these features but they are weak at best.

The game just feels like a 4X with no depth or really slow RTS
Reply #420 Top
I really have to dissagree with the previous post. Please don't make the ships move slower...

It may seem a little slow pased for an rts at first but when you have a few planets colonized the speed is perfect IMO. any faster and it would be to hard to keep up and any slower would be a yawn-fest.

Also its supposed to be in-between, you have great controll with the UI. Micro managing on a straight rts level would just be too tough when dealing with multiple battles. Yes, to sit there with a few ships going at it may seem a little slow but when 4-6 fleet on 3 different planets are battling the speed feels just right.

also about the voice inflection online...

[sarcasam]Learn HTML buddy!!![/sarcasam]

Also...can't you group ships into fleets? ctrl 1-9, and the capitol ships do level up, not only do they lvl-up but you get to pick their abilities!!

Reply #421 Top



Also...can't you group ships into fleets? ctrl 1-9, and the capitol ships do level up, not only do they lvl-up but you get to pick their abilities!!

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This is truth, but any of a class of ship will be equally capable at the highest level. To me its a bit more annoying to have to choose one ability over another for the moment when I will have them all by the end anyways.
Reply #422 Top
What is the point of this post?
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I'm saying I know the formula.
Fleets should have Admirals that gains experience and improves the fleet as a whole.
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that could never really work in an RTS
I know that this would make the games much longer, which is why its just a an OK suggestion.
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sorry, bug given the current speed of the game, thats a really really crappy suggestion. no! just no!
It really lacks the quickness of the RTS and the split second decision making and control. It has these features but they are weak at best.
End of quote

if you let the game progress to a turtlefest, yes it does become slow. but if you play properly, creating small detatchment forces to harrass your enemy it can quickly become a bit of a clickfest.
Reply #423 Top
another (minor) issue: could you make the icons for asteroids and dead asteroids more different? I found myself often not looking closely in maps and then found I colonised the wrong world. I looked again at fire and ice and I see they are different, but not enough for my taste to see it at first glance. maybe the deads' symbol could be smaller by half.
Reply #424 Top
I'm saying I know the formula.
End of quote


*cough* lost a capital to the AI *cough*

Oh man am I sick... :(
Reply #425 Top
dont feel bad Hard AI still kicks me around like an orphened brittish school boy