I not only support Therax's request I also have a further question.
Is there a possibility to get access to the sins.exe? Currently almost all game files are easily modable with a text editor while other will be modable with the corresponding forge tools (.mesh and .particle files).
Since important parts of the game is hard coded into the .exe (especially the file layout and what is possible for certain entities) it would allow much more customization if we could change the .exe. (I could probably easily add a fourth research screen with some copying and changing.)
One problem is probably the activation protection which is in there, which you wouldn't want to be removed. The other problem could be IP related, since I guess a lot of original work and research is in the engine inside the .exe. And usually stuff like this isn't made open to the public.
I'm just wondering about the possibility of that.