Group Move issue or as intended?

I am not sure if this is an issue with the AI when using group move or if this is as intended ...

Group of ships about to jump, using a skill preventing one of the ships jumping stops all the ships jumping allowing the attacking ships time to destroy all of the ships.
Since the timer resets when the ships can jump again, you can effectively prevent the group of ships from jumping as long as antimatter holds out.

Now I'm wondering if this is a Micromanagement decision or if this is a problem...since to prevent this tactic, you can change from group move.
3,904 views 9 replies
Reply #1 Top
well, if you have it set so the ships only jump if they are together and one of the ships cant jump, then none of the ships will jump... i dont see your point?
Reply #2 Top
Yeah, one of the tutorials actually tells you that you shouldn't use group move when retreating. You'll want to click that off or what you describe can happen.
Reply #3 Top
Group jump while retreating is a very bad thing. You still suffer heavy losses while retreating, but it will be much worse with group jump enabled.
Reply #4 Top
This is an issue more for AI.
I don't have a problem retreating, but the AI does not properly remove the group jump when they retreat allowing me to take them all out.

So, more of an AI issue?
Of course, this shouldn't be an issue with multiplayer.

Just working on large single player maps for now... getting a feel for the game.
Reply #5 Top
I haven't noticed that at all. The AI will try to retreat everyone together, but if any ship gets stopped along the way, the rest don't wait.
Reply #6 Top
Might also depend on the AI difficulty setting. I don't play AI much, but I don't recall them sticking to forced group retreat, they always jump out one by one.
Reply #7 Top
I'm not sure there's a problem here either, but the new Retreat feature should probably take care of it regardless.
Reply #8 Top
You guys are so mean, you know And you do it on purpose!
Reply #9 Top
The AI is on the hardest setting possible.
Fighting multiple AIs on FFA.

The way AI handles retreats, if a fleet of ships is retreating, the ships closest together group moves.
This allows a player to destroy the ships before they can jump.

With a retreat feature mentioned above, that should resolve this issue or AI will have a hard time surviving any battle that goes against them.