Pithlit Pithlit

Additional entry points to a starsystem

Additional entry points to a starsystem

gas giants

I had an idea: Currently you can only jump from one star to another the the suns gravwell.
Especially with a whole system in a players hand this is an incredibly awkward chokepoint for others to invade (not to meantion that with the culture its very hard to get a foothold.

If we had multiple nodes to enter a system we had more chances to raid the enemy or enter the system.
My suggestion is that gas giants which are neutral territory aswell could be entry points for incoming fleets aswell.
Of course early ggame when everyone is still struggling only the sun should be the jumppoint, but later on they should open up aswell (possibility for a new, higher tier research after long range jumps)
Idea would either be that they would be a one way street: jumping from a sun to a gas giant (sun has to be the entry point)
or a two way system, gas giant to distant sun also possible.
Or that you could even travel between gas giants from different systems.

Since it is not possible to travel between gas giants of the same system can be explained that the graviational forces of the nearby planets don“t allow the long distance jump.

So you could untilize the gas giants only between systems

I think the game with multiple systems would get much more dynamic and fun as you could try to invade and harass at multiple fronts
What do you think?
9,688 views 31 replies
Reply #26 Top
it really is the ultimit choke point. however maybe its alittle too ultimit, especially with the increased antimater.
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Not really -- don't forget, the sheer size of the star's grav well makes controlling the entire thing impracticable. You can either have a concentrated fleet right on the jump point, then watch as your enemies jump in wildly off center and run to a phase lane before you can catch up, or you can spread out and face defeat in detail.
Reply #27 Top
don't forget, the sheer size of the star's grav well makes controlling the entire thing impracticable
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ok please ron, hardly. especially considering that you can move your fleet to counter anything before it even really arrives.
You can either have a concentrated fleet right on the jump point, then watch as your enemies jump in wildly off center and run to a phase lane before you can catch up, or you can spread out and face defeat in detail.
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or... you can go to where the fleet is about to enter, engage them head on, defeat them and follow them through to your heavily defended asteroid planet if they try to flee.
nice...
do you like only haveing a single entry point
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no!
Reply #28 Top
do you like only haveing a single entry point
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Yes!


or... you can go to where the fleet is about to enter, engage them head on, defeat them and follow them through to your heavily defended asteroid planet if they try to flee.
nice...
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You forget, the PSIDAR techs only show that they are enroute, not WHERE they are coming out.
Reply #29 Top
Actually, if you zoom in they give a rough approximation of their distance from the center of the phase lane. You don't know how far they are coming in, but you know which side. Getting behind them or being amongst them is fairly easy to manage.
Reply #30 Top
There's no phase lane linking stars though
Reply #31 Top
approx en occullos

or in piglatin

approx-im-aeh with-ay your eyes-en-hay.