Played for 5 1/2 hours yesterday: a few more comments/questions
from
Sins Forums
Well,
I feel like I explored pretty much everything in this game, other than playing as the Vassari (this weekend). So far, othern than a REALLY week AI, I do like this game. My few comments/questions below:
1. Do you need to capture all of the planets belonging to a player before he is finished? Do asteroids count? I played this LONG game, and captured almost all the plants from an AI player. My numerical superiority was overwhelming. It would have been nice if the AI simply calculated that it has no chance and surrendered. I've seen it done in CIV4 and it saves a lot of hassle for players to "mop up" things (I absolutely hate having to hunt for that "last" building/unit in RTS games).
2. Interesting enough, the AI did imploy a cluture attack about mid game (the first time I saw this in about 6 games I played). Maybe I was not paying attention, but my planet (one jump from my homeplanet) suddenly fliped. So here is my question: why do all of the orbital structures stay in your control, after the planet fliped to the enemy?? It's not logical at all. Also, when you flip a planet, you then have to send forces to remove all of the orbital structures as well. Any particular reason this was implemented?
3. Is it just me or the fighter/bomber hangars are the ONLY reasonable way to defend a planet? I tried the cannon, but because of the limited range I felt it completely useless.
4. The game feels very repetetive mid-game and onwards. Maybe that's because of the poor AI, but for all the diplomatic/bounty/artifacts michanics, I never felt like I had much to do other than build ships/capture planets/kill AI.
5. Will there be Beta 5? What other features will ship with the complete game (other then a 3rd race)?
I feel like I explored pretty much everything in this game, other than playing as the Vassari (this weekend). So far, othern than a REALLY week AI, I do like this game. My few comments/questions below:
1. Do you need to capture all of the planets belonging to a player before he is finished? Do asteroids count? I played this LONG game, and captured almost all the plants from an AI player. My numerical superiority was overwhelming. It would have been nice if the AI simply calculated that it has no chance and surrendered. I've seen it done in CIV4 and it saves a lot of hassle for players to "mop up" things (I absolutely hate having to hunt for that "last" building/unit in RTS games).
2. Interesting enough, the AI did imploy a cluture attack about mid game (the first time I saw this in about 6 games I played). Maybe I was not paying attention, but my planet (one jump from my homeplanet) suddenly fliped. So here is my question: why do all of the orbital structures stay in your control, after the planet fliped to the enemy?? It's not logical at all. Also, when you flip a planet, you then have to send forces to remove all of the orbital structures as well. Any particular reason this was implemented?
3. Is it just me or the fighter/bomber hangars are the ONLY reasonable way to defend a planet? I tried the cannon, but because of the limited range I felt it completely useless.
4. The game feels very repetetive mid-game and onwards. Maybe that's because of the poor AI, but for all the diplomatic/bounty/artifacts michanics, I never felt like I had much to do other than build ships/capture planets/kill AI.
5. Will there be Beta 5? What other features will ship with the complete game (other then a 3rd race)?


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