possible culture bug

Probably been mentioned before but when an enemies culture spreads to my planets I sometimes get a error and it nearly locks up the game. You get a message in a small window, sorry I did not write it down I will next time so I can post it here, and then once you close that window the game plays fine. Their is a flashing red text in your planet info card that says missing refrence or something like that(have to write it down too).

(Edit)
Yeah it says.

Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTACQUIRED'. NOTE: Any following StringID failures will be supressed.

Planet says, string not found.

Great game though! Been waiting for one like to for a while now.

Side note: Any possibility of single player story mode that spans small to very large maps coming with the released version of the game?

Thanks,
Lazerblade
4,815 views 18 replies
Reply #1 Top
Its a String ID right?

Ron said it was already fized.
Reply #2 Top
Yeah, it's been fixed in the internal builds for a long long long time.
Reply #3 Top

Side note: Any possibility of single player story mode that spans small to very large maps coming with the released version of the game?
End of quote


From the devs: there will not be a campaign "in the traditional sense". No clue what they're planning, but there will be some form of singleplayer game.
Reply #4 Top
By fixed internal you mean it was fixed by the dev team? For some reason I keep getting it when I use culture and am about to take the planet or am about to lose one.
So do I need to get an update somewhere? I can't find it in the Stardock center anywhere if their is one(lil help there plz .

Would be nice if just for each map their was a cool video and mission breifing as to why you have to conquer the zone and whats happening at that time and whatnot, per race. So like you choose your profile and race and then take on the maps (video intros attached), and unlock them one at a time. The way it is now should be just for freemode or mulitplayer.
Either way hope they do something cool that will last and be fun for a long,long time. Otherwise people will get burnt out on single player fast and multiplayer will follow shortly there after. We will have to rely on mods and what not to keep it spiced up, though I imagine we will anyways. I look forward to the first Star Trek mod for it

Thanks for the info and I hope more info on how to stop that script bug

Lazerblade


Reply #5 Top
By fixed internal you mean it was fixed by the dev team? For some reason I keep getting it when I use culture and am about to take the planet or am about to lose one.
So do I need to get an update somewhere? I can't find it in the Stardock center anywhere if their is one(lil help there plz
End of quote


Yeah, it's been fixed by the dev team, but the patch isn't released yet, so we have to wait One way to avoid it is to not hover over any planets that are about to be taken over by culture. Alternatively, if you do hover over and get the error, just click skip all and they won't show up again for the duration of the game.
Reply #6 Top
By fixed internal you mean it was fixed by the dev team? For some reason I keep getting it when I use culture and am about to take the planet or am about to lose one.
So do I need to get an update somewhere? I can't find it in the Stardock center anywhere if their is one(lil help there plz .
End of quote


Its been fixed internally means they know about it, they've fixed it, but they haven't released the fix.

In the case of the stringID, it just means that a text message is missing from the games data files (either it wasn't added, or they mistyped the data that "points" the game at where to look) and as a result its throwing "no big deal, but..." kind of error.
Reply #7 Top

From the devs: there will not be a campaign "in the traditional sense". No clue what they're planning, but there will be some form of singleplayer game.
End of quote


Ron you have got to be tired of saying that.
Reply #8 Top
He's not the only one But so many of the old threads are long gone and buried, that it's understandable the newer to the forum people not know (and can't find the search button )
Reply #9 Top

Ron you have got to be tired of saying that.
End of quote


Not as tired as of repating the whole



thing. I say it sooooo often... but at least Multi made a funny little pic for me to say it with!

and can't find the search button
End of quote


More like the search button doesn't work -- it will only scan titles for some reason, not text of the thread. Doesn't work too well...
Reply #10 Top
Has anyone else had a game where your culture begins expanding in a system where you don't own any planets? This happened to me once I own three out of the five system and my fleet moved in and destroyed a couple of enemy planets, but I hadn't colonized or built any broadcast centers and my culture began expanding from the star. Is that supposed to happen or is it a bug? (If you ask, I'll try to find the replay).
Reply #11 Top

Has anyone else had a game where your culture begins expanding in a system where you don't own any planets? This happened to me once I own three out of the five system and my fleet moved in and destroyed a couple of enemy planets, but I hadn't colonized or built any broadcast centers and my culture began expanding from the star. Is that supposed to happen or is it a bug? (If you ask, I'll try to find the replay).
End of quote


Well, back when we had star-to-star phase lanes you could watch cultures try to push through them -- usually it didn't work too well, but if you had a large enough cultural advantage it did happen.
Reply #12 Top
It still counts star > star as one jump, so I guess it would be part of the mechanic that if you build broadcast centers sufficiently close, your culture would be able to jump. It seems a bit odd now that stars are unlinked, wouldn't that mean your culture would jump to every single other star, since they'd all count as one jump?

Still, the distance between stars (not counting beta 4 which brought them too close together so they overlap) is usually so huge that it would take culture ages upon ages to actually get to the other stars
Reply #13 Top
having not played a large system game, when did stars become unlinked?????

edit: in a long time
Reply #14 Top
Beta 3
Reply #15 Top


Ron you have got to be tired of saying that.


Not as tired as of repating the whole



thing. I say it sooooo often... but at least Multi made a funny little pic for me to say it with!

and can't find the search button


More like the search button doesn't work -- it will only scan titles for some reason, not text of the thread. Doesn't work too well...
End of quote


Reply #16 Top
I don't think that it is so much that stars are "unlinked" as it is that they are just fully meshed with each other and the phase lines are invisible.

In previous betas you could see the phase lines between them and see the culture spreading along those lines. It should be noted that ships travel faster in inter-steller space than they do inside of solar systems - when traveling between stars and they pass the edge of the solar system you can notice that they speed up tremendously. They then slow back down to normal speeds when entering the boundary for the destination solar system. Culture accelerates in the same way.

So yea, culture ought to travel between stars just like it does between any two other nodes.
Reply #17 Top
By 'unlinked' I meant that you can travel from any star to any other star, unlike the old system where it was a chain similar to phase lanes between planets.
Reply #18 Top
Yea, I got your meaning. I just wanted to make it clear to some of the other people that there are still phase lanes... you just can't see them anymore and there is now a line from each star to every other star.