Auto-Placement

Hey,

This is my first post so here goes:

I really enjoy the autoplacement feature of orbital structures, as it cuts down on the micro managing of the game. However, the AI is horrible when it comes to placeing defensive weapon structures in my opnion. I was wondering if this could be made better. I am not asking for some major overhaul. I was thinking more along the lines of an option when the AutoPlacement button is pressed. You would be promted for Full Auto or Limited Auto (meaning tactical structures would be left to be player placed. Anyway, I love the game, except for the AI (I know that it is being worked on!)

Thanks
6,620 views 19 replies
Reply #1 Top
well you really shouldnt auto-place anything, but the separation is a good idea. you can also quickly toggle it on/off with the keyboard shortcut if you want
Reply #2 Top
most important ones are guass , trade ports , refineries and repair stations. Maybe rather then tactical structures it would just be those..and maybe others.

for everything else im not too fussed

Reply #3 Top
Eh, I'd want to manually place everything (not counting mines) unless an improved auto-place AI was created. And probably even then!
Reply #4 Top
Well, I began a game last night where I placed every structure (I had to fight my lazy tendancy!) and I really enjoyed it better. Nothing like spacing your missle defenses out for the unsuspecting invaders to taste when they jump in system! So, the moral of the story is don't be lazy!
Reply #5 Top
Nothing like spacing your missle defenses out for the unsuspecting invaders to taste when they jump in system!
End of quote


Personally, I like the expression on my opponents faces when they jump in and discover that all my buildings are in a nice, tight cluster... with my cannons between them and the important stuff. Sure, it leaves me a little vulnerable to siege frigate raids, but thats an acceptable cost
Reply #6 Top
I still like the spread out way of thinking. However, it has its downsides. In the game last night I had one jump lane into my home world that led to a star. So, this was the avenue of attack for my enemies. I set up missle defenses, overlapping fields of fire, at the furthest distant out planet. This worked great and I thought I was a genius. However, a pirate raid sped right past those outer defenses and took out my trade center before I could get missle defenses on the closet edge to planetside. So, I learned, once again, about defense indepth and to not be such a cheapo defense builder! Always learning!!! or at least trying to..
Reply #7 Top
The more experienced players will tell you, the best defense against pirates is a trade station + repair station/trade ships, and hangars with bombers Pirates absolutely love going straight for trade ships and trade centers, with a repair station backing up a trade center it can last for a long time for your bombers to do the work. Most of the time, at least half the pirate force breaks off to chase after every single jumping in/out trade ship, never bothering to attack anything that actually costs resources to replace
Reply #8 Top
The funny thing is the AI will sometimes go after your trade stations, refinery's, and their spawned ships as well (ignoring a wall of gauss's i might add).

Auto position is good for unimportant worlds. Like an asteroid thats in the rear of your empire with a chance of being attacked that is slim to zero. Still, i wouldn't place any defense's with this.

Has anyone noticed that flak frigs make good meat shields? Almost every AI that attacked me in my last few games went straight after my flak frigs. No matter what else was in my fleets (ignoring them as well).
Reply #9 Top
Has anyone noticed that flak frigs make good meat shields? Almost every AI that attacked me in my last few games went straight after my flak frigs. No matter what else was in my fleets (ignoring them as well).
End of quote


Yours do it too against pirate flaks. It's actually quite annoying both ways, since you usually don't want to kill flaks first (unless you're very carrier-heavy), nor do you want your flaks to die first when you bring them
Reply #10 Top
maybe the autoplace function could let you choose between different layouts, how it places buildings. like a cluster of defensive buildings surrounding logistic buildings vs a ring of gauss around the planet plus some hangars. something like a formation for buildings. I mean something along those lines will have to exist when the enemy ai decides how to place structures. so those routines could be used. and again choosing different layouts for defenses but leaving individual placements would be a nice way to manage at a macro lvl if you are too busy elsewhere.
Reply #11 Top
I mean something along those lines will have to exist when the enemy ai decides how to place structures
End of quote


This is a great point! However, as the AI currently sits it doesn't handle building placement for the other empires any better..
Reply #12 Top
The AI still places structures pretty much the same now as it did in the previous betas. It still tries to block jump points with guns. Even though the jump angles now all but make that tactic useless. Auto place will do the same thing. The last place i want my gauss guns right now is in front of a jump lane.
Reply #13 Top
The exact reason I started the post! It is agony watching the fleet fly past or around your cobbled together, AI placed, defensive emplacements! My fault for being lazy! However, I am currently playing a 10 faction game in the random huge map, and am really enjoying the manual placement!
Reply #14 Top
well, when I posted I was already considering that the ai will get an overhaul and that eventually it will have to have some decent algorithms on where to place structures. and those can and probably will be used.

but again, this was not my main point, my main point was that when you activate autoplace, you can choose between a few layouts, according to what you think is most appropiate in the strategic scope of the game. like a formation, possibly spinnable (i.e. you can rotate the formation to point strong/ weak points where you want). after all, for units sometimes a wegde or line is better, other times, squares or circles are better, depends on what you have in mind. similarily you can designate in advance where everything would go should you decide to construct it and then not bother anymore with indiviual stuff.
Reply #15 Top
I totally get what you are saying. I guess that was kind of my point as well. If there could be just one more step after choosing auto-placement like civilian structures only, or by designating formations, or something else like that would be great..
Reply #16 Top
The placement AI would work better as 2 rings... the ring around the planet as close as possible would be for placing civ structures... and a slighly farther out ring, (the half range of a gauss turret perhaps) would be where it places defenses.

This way the planet is protected from JUST a few siege frigates lol... they will be spread out, but killing one turret is more painful than flying around ten. Even if the turret loses.

Currently the siege frigate is the greatest AI killer known to TEC or Vasari lol
Reply #17 Top
yeah, ring is the most obvious choice with logistics on the inside, hangars and other tac stuff next and finally a ring of gausses. the only problem I have with defense is that it effectively takes a lot of resources to guard it from even minor assaults. how many gausses do you need for full planet coverage? some 8? if you leave a space open it effectively makes you vulnerable to siege raids.

but then it was probably intended that defenses should not be too strong to repel attackers alone. still, with the new jump system and the uselessness of point defense walls at entry points, an increase in range might be interesting so that you don't need quite as many of them to at least loosely guard a planet.
Reply #18 Top
Planets need an inner ring of gauss's to protect from siege frigs. This isnt an option. It is a must do. Otherwise kiss the planet bye bye when a big pirate raid, or ai with lots of sieges comes. For AI raids it doesnt even have to be a complete ring. Just enough turrets placed in the general direction the ships approach from. Trade ports are your friend here.

Against human players you may have to shift things around depending on what they use against you, or even keep a garrison fleet behind if the world is that important.
Reply #19 Top
seige frigates are really expensive. that's why they can be so annoying.