Cobaalt Cobaalt

Z Axis

Z Axis

I believe I can't fly...

Z axis... I miss it terribly in this game...

While looking around, I found a thread where ppl debated for 3 pages about the meaning of z axis in gameplay etc.

I found the hotkey in the menu, tried to rebind it many times, but I cant have it to work...

Was it disabled in beta 4?

If so, a space game on a 2D plane? Hum. That's such a bad move IC!
Is it to appeal the mainstream audiance?
Well, as a mainstream gamer, I can't enjoy a space battle occuring on some invisible plate.
18,986 views 65 replies
Reply #51 Top
Yes, but it won't be made of linen, stone, or precious metals of any kind.
End of quote

diamonds??? really?
Sins is 3D and the people saying otherwise are simply spreading FUD
End of quote

are not, I call it 2.9 D because this:
I agree being able to fly over guass cannons is stupid
End of quote

is a more than legit concern.

No, the 3D placement of structures is random and not player-controlled.
End of quote

...
can I say that was a particularly bad move? well guess what. its a particularly bad move. there, the cats out of the box. I think its a nice diversion, and call it trolling but I dont see how it can be justified as an alternative to a better, more flush system.
Ships move in the z axis, buildings vary along the z axis, gravity wells vary along the z axis and now even each solar system has its own z axis position. It really doesn't get any more 3d than this.
End of quote

I'm fine with planetary and system alignment (cool, although not nescessarily nescessary) but to have structures be more or less "around" a plane is barely even a farce of "3D" control. randomizing relationship to a plane (I assume you mean by a few points up or down, nothing severe) is goofy, also if its severe enough (because it seems to be something you are trumpeting a fair bit) then it can end up skewing things terribly, protection becomes limited as ships can fire from out of gauss range.
Because cannons are for defending other orbitals, not the entire planet
End of quote

this assumption is again on shaky, thin and warming ice. 1) to say a person would never use the gauss to defend their planets is wrong, I do it all the time, even for large planets (its not perfect but its not MEANT to be, its supposed to stop siege ships) and 2) the strategy of defending a planet with gauss is widespread, if not THE thing to do. I do it all the time because its the best goddamn move.

I honestly hope you guys are right on this point, but I just dont see it happening. when it comes around that this becomes an exploit I seriously believe you will end up rueing this decision. nonetheless its rather goofy, I call sins "2.9 D" because you lose points for not making the players movements 3-D. its honestly the only thing about sins that bugs me. seriously there has to be a better justification for it than "because it was simpler than tweaking it a bit"! what it comes down to is we'll see, because this can cause a break in game balance for what would have been minimal effort.

alas, its a pie that was stepped in long ago, I'm not going to push this.

in any case, what is the tilde's replacement? this I'm interested to hear about.
Reply #52 Top
because you lose points for not making the players movements 3-D.
End of quote


How so?

Players have it there, if they use it they use it. If they don't... then why make them?
Reply #53 Top
if the ship movement was 2-D ron then I would call the game 2.2 D, or maybe just 2D. no I'm just talking about the placement of structures. no, the option isnt there for anyone, at all.
hrm, maybe I should remove another point for the lunacy of the placement of the 3-D button (and the fact you have to use the MOVE key to use it! *shivers*) but I'll wait until final release to judge that.

although saying that the game comes in full and complete 3-D I find... distasteful, its "shiny" 3-D, just like super smash brothers... but its more or less 2-D in function.
Reply #54 Top
I don't know why anyone would want complete Z-axis building placement in the first place...

You place turrets at the poles... great. Now the equator is underdefended and your planet gets slaughtered anyway. Therefore you would need more total Gauss Cannons to defend all this extra realestate. Then some smartarse will stack all the turrets at one point and slaughter anything that even considers coming into range. Then you have to fiddle around with all sorts of attack and defence values for ships and turrets alike to stop the Turret Wall of Death becoming a game winning tactic (or, more likely, a game stalling tactic). It all becomes far more than it is actually worth this close to release.

Reply #55 Top

Ships move in the z axis, buildings vary along the z axis, gravity wells vary along the z axis and now even each solar system has its own z axis position. It really doesn't get any more 3d than this.
End of quote


What about 4D ? :d
Reply #56 Top
I don't know why anyone would want complete Z-axis building placement in the first place...
End of quote

/shakes head

obviously you have not played the game, so I'm not going to bother responding to this comment.
What about 4D ?
End of quote

yeah, there are a few of us who have trouble with these lower dimensional games...
Reply #57 Top


obviously you have not played the game, so I'm not going to bother responding to this comment.
End of quote


Actually, he does have a (limited) point. Given that no one ever bothers using 3-D, why would I use 3-D?

Plus, 3-D would be a huge headache when it came time to start placing structures. It'd be almost impossible to deal with it!
Reply #58 Top
hardly! just use the tilde key!

as for "if anyone", thats anything but a respectable rebuttle. it works with mustard gas and nuclear weapons, "I wont use them if nobody else will".
Reply #59 Top

/shakes head

obviously you have not played the game, so I'm not going to bother responding to this comment.
End of quote


Ok, yes, that first sentence didn't make much sence. The rest of it, however, is (I think) logically sound.
You build a turret at each pole, since this won't take too much away from your equator defences. Any decent fleet, however, won't notice a single turret and will sinply blitz through it and blow up your planet. So you build a couple of turrets at each pole. This, however, will critically weaken your equator defences and you'll still lose the planet. To adress this, Ironclad and Stardock will need to give turrets a lower logistics cost, enabling you to build more. Then, in all probability, someone will come up with the bright tactic to put all their turrets in one area and absolutely anihilate anything that comes near. You could surround your hangars and ship building plants, for example, enabling those buildings to create fleets behind enemy lines long after the planet has fallen, since the enemy can't get close enough to take them out without massive casualties. Large scale balancing would need to be performed to stop this stalling the game almost entirely.

If this isn't logically correct, then please explain to me, a poor, Beta-less hu-man how it is not.



Reply #60 Top
photino there are already countermeasures to "bottlenecking", namely the ability to phasespace in to a 1/5 region of the grav well. as for if a couple safety placed turrets will break my defence? they wont.

I just feel like its a check up with your doctor: yeah its unlikely that your sick this one time, but is it really worth it to miss?

Edit: reading over my other post I realize I mixed my sentances up: heres what I mean in regards to the divvying of the planes for the placed structures:
nice, new eye candy always works for me. obviously its not what I would prefer but its slightly better than just planar alignment. that is *so long as its not extreme* if I try to place gauss around my shield generator and I cant even place them close that would be "goofy"
Reply #61 Top

Gauss cannons are fairly cheap in tactical point cost and you can place loads of them around a planet if you so choose (though such a tactic can be overcome if you put all your points into only one type of defense structure). Their range is such that you cannot fly above or below them and be out of their range to cheese things. The best way to deal with turrets is to use bombers or long-range assault frigates.

Reply #62 Top
I think there is a bug in beta 4 where the AI sends ships way up the Z axis for some silly reason :/
Reply #63 Top
But there could be a serious tactical advantage to place orbitals OVER or UNDEr the planet as it would take longer for enemies to reach them and you could deal with more of them before they even reach it.
Reply #64 Top
But there could be a serious tactical advantage to place orbitals OVER or UNDEr the planet as it would take longer for enemies to reach them and you could deal with more of them before they even reach it.


Not really if their range is sphereicle. Draw it out...you can see that turrets ar more effective along the equater of the planet in terms of dealing with fleet phasing in from hyper space, the only advantage of having turrets at the poles would be attacking seige fridgates.
Reply #65 Top

Gauss cannons are fairly cheap in tactical point cost and you can place loads of them around a planet if you so choose (though such a tactic can be overcome if you put all your points into only one type of defense structure). Their range is such that you cannot fly above or below them and be out of their range to cheese things. The best way to deal with turrets is to use bombers or long-range assault frigates.

End of quote

...
can there really be more said?

I mean its not a huge deal, the game is more or less 2-D. but there really is no use for the *option* to move in 3-D now. whatsoever.