"EPICness" What can done before SINS hits the store shelf!?!?
Beta 4 ideas that can still be implemented in the next 2 months......
from
Sins Forums
These are a few of ideas I've seen on the forum, or that Multianna and I have talked about that can still be changed before the game hits the store shelf. We have talked about the feeling of some players that the EPICness is still not enough, and I feel all the parts of the puzzle are present, but they need to get put together abit differntly!
Let me be clear, these are things existing in the game that can be modified! No new structures or ships or anything like that can be added at this point (as we have been told).
- Increase fighter/bomber squad sizes 10 ships can't be that CPU intensive or make it scalable for different system requirements.
- Modify Phase Jump Inhibitors to hold the fleet for a set amount of time as antimatter wears down.
- Increase all capital ship hull and shield hit points by 1.5x , as currently 99.9% of battles are focus fire on the enemys Capitol ship till its dead.
- Further increase shield modulation (i forget the exact term) to negate the effects of focus fire.
- Increase the need for FLEET"s" instead of the current SINGLE UBER FLEET OF DOOM"TM"
- Make fleets consist of 2-3 capital ships and 20-30 support frigates. Allow up to 8 fleets total. As the current max capital ship amount I believe is 16.
- Increase the ability of FLAK frigates (does anyone build these?) to actually kill fighters/bombers, as to compensate for the larger amount in each squad.
Add your own ideas, and feel free to comment, as I said most of these are existing topics floating around the forum. And again this post is to increase EPICness! (and I know we had an old EPICness topic), but lets focus on what we have so far with BETA4, and what can be changed with what we do have!
Let me be clear, these are things existing in the game that can be modified! No new structures or ships or anything like that can be added at this point (as we have been told).
- Increase fighter/bomber squad sizes 10 ships can't be that CPU intensive or make it scalable for different system requirements.
- Modify Phase Jump Inhibitors to hold the fleet for a set amount of time as antimatter wears down.
- Increase all capital ship hull and shield hit points by 1.5x , as currently 99.9% of battles are focus fire on the enemys Capitol ship till its dead.
- Further increase shield modulation (i forget the exact term) to negate the effects of focus fire.
- Increase the need for FLEET"s" instead of the current SINGLE UBER FLEET OF DOOM"TM"
- Make fleets consist of 2-3 capital ships and 20-30 support frigates. Allow up to 8 fleets total. As the current max capital ship amount I believe is 16.
- Increase the ability of FLAK frigates (does anyone build these?) to actually kill fighters/bombers, as to compensate for the larger amount in each squad.
Add your own ideas, and feel free to comment, as I said most of these are existing topics floating around the forum. And again this post is to increase EPICness! (and I know we had an old EPICness topic), but lets focus on what we have so far with BETA4, and what can be changed with what we do have!



