List of micro annoyances , might need fixing
from
Sins Forums
1) Colony Frigates need to be regarded as "non-combat" so that if you select all pips in a system , they wont get selected with your fleet.
2) Fighters , should be given low priority for bandboxing. the problem is that it is very hard to band box your frigs whilst your fighters are wizzing around. Often what happens is a few fighters get caught in your bandbox and they start attacking the frigs targets rather then continue chasing bombers. Lets have it like Supcom where you can bandbox engineers , but if theres a combat unit in the box , the bandbox wont box the engineers , only the combat units. Same for the fighters.
3) Shipyards should have a hold position, localarea ,gravwell selection button. All ships that come out of the shipyard will have that stance automatically assigned to it.
2) Fighters , should be given low priority for bandboxing. the problem is that it is very hard to band box your frigs whilst your fighters are wizzing around. Often what happens is a few fighters get caught in your bandbox and they start attacking the frigs targets rather then continue chasing bombers. Lets have it like Supcom where you can bandbox engineers , but if theres a combat unit in the box , the bandbox wont box the engineers , only the combat units. Same for the fighters.
3) Shipyards should have a hold position, localarea ,gravwell selection button. All ships that come out of the shipyard will have that stance automatically assigned to it.