Still disapointed in the race similarity
from
Sins Forums
It's been a long while since I have posted. And for what it's worth I would like to voice a gripe, which probably nothing can be done about at this stage (and I suspect others have griped about it too but I cannot find forum search.
Anyhow, I am disapointed that the races are so similar. Why are there functionally equivalent ships for Vasari and TEC? I have noticed that there are differences between the ships, but they are rather minor. Differences were one thing that was pretty cool with Homeworld Cataclysm and Command and Conquer Generals. The different factions were just so different and you actually had to significantly rethink the sorts of armies you would want to construct on the basis of which faction your enemy is. You had to think about what your factions strengths were in contrast to your enemies. Granted this still ocurs in SINS, but to a much lesser degree. And it is this seriously lesser degree that I am disappointed. The rock scissors paper relationships seem to still largely work all the same way regardless of whether I am fighting Vasari or TEC because the ships are already slotted into functionally equivalent classes. If you know the relationships between the classes (eg. basic combat frigate, anti-fighter frigate, fighter carrier corvette etc.), then there is not much to learn about the specific ships a race uses. This seems to demonstrate a lack of creativity. Yes, it is easier to balance stuff that way, but it is balancing while allowing great variety that makes a good game.
Anyhow, I am disapointed that the races are so similar. Why are there functionally equivalent ships for Vasari and TEC? I have noticed that there are differences between the ships, but they are rather minor. Differences were one thing that was pretty cool with Homeworld Cataclysm and Command and Conquer Generals. The different factions were just so different and you actually had to significantly rethink the sorts of armies you would want to construct on the basis of which faction your enemy is. You had to think about what your factions strengths were in contrast to your enemies. Granted this still ocurs in SINS, but to a much lesser degree. And it is this seriously lesser degree that I am disappointed. The rock scissors paper relationships seem to still largely work all the same way regardless of whether I am fighting Vasari or TEC because the ships are already slotted into functionally equivalent classes. If you know the relationships between the classes (eg. basic combat frigate, anti-fighter frigate, fighter carrier corvette etc.), then there is not much to learn about the specific ships a race uses. This seems to demonstrate a lack of creativity. Yes, it is easier to balance stuff that way, but it is balancing while allowing great variety that makes a good game.
) argue that the races aren't different enough. Everyone trades, everyone uses culture, etc. And all primary roles of frigates are the same. It's a design decision of course that is understandable. Doesn't mean that I can't want to have an other design philosophy.