ThespianSeagull ThespianSeagull

Why don't the ships move (continuously) during combat?

Why don't the ships move (continuously) during combat?

^ topic. You would think they would attempt some sort of evasive maneuvers.

Overall beta 4 is great. This is the one thing that really bugged me.
21,218 views 85 replies
Reply #26 Top
I wish they would move also...


I wish you would move! You're sitting on my arm and it's numb!



I am keeping you warm while eet isn't here...
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eet is always here :D
Reply #27 Top
I agree on both sides of things, in a big battle trying to micro would be a pain especially since the battle field would be cluttered to much to really move units and since everything is on a 2 d plane you can't physically move the units on the Z axis. But to make the battles more life like I think at least the frigates would be able to have some form of animation to go along with them, where as I like the idea that Star Wars -Empire at war introduced in that the capitol ships moved slowly using impulse engines. that would work with the cruiser class star ships as well. I think it would bring in a realism of a galactic start battle being waged on.

Just my .02 cents.
Reply #28 Top
I think movement would look prettier, but just zooming in on bombers and flying around with the is enough for me. That's not my problem.

My problem is that intensive micro tactical movement makes a hell of a difference in combat. I can take out a Kodiak with 2 cobalts by continuing to make circles with my damaged cobalt while the other presses the attack. In my last game vs computer there was a battle in a grav well 10 on 10 cobalts, where I was victories without losses, by rotating my damaged ships in n out of combat range.

Micro makes a huge difference, it looks prettier, and need not be intensive to be effective. What would really be amazing is simple combat maneuvers template creation gui thingy. But thats not happening without expansion or huge mod, so lets just remember that the improved AI and fleets mechanics are supposed to resolve my issues.

Finally, I've been discussing this for some time, and keep finding I'm just talking to myself.
Reply #29 Top
since everything is on a 2 d plane you can't physically move the units on the Z axis.
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Um, only buildings are locked to the 2D plane -- units will automatically move up or down on it to avoid collisions, and you can manually move them in those directions. I don't remember the exact command -- its not worth using -- but it exists.
Reply #30 Top

since everything is on a 2 d plane you can't physically move the units on the Z axis.


Um, only buildings are locked to the 2D plane -- units will automatically move up or down on it to avoid collisions, and you can manually move them in those directions. I don't remember the exact command -- its not worth using -- but it exists.
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Since I wasn't aware of that, I take back what I made mentioned.
Reply #31 Top
thats a great idea about drifting movement as ships fire in EAW...
Reply #32 Top
Move would be cool, even if you could have your ships set to automatically perform certain movements. (ie Star Trek = attack sequence Delta) Having ships concentrate on a single point on the ship should destroy it easier right, so why not have it so you can set your ships to attack in certain patterns, and defend in the same. This would keep the people that want their ships to move, and it would also keep the amount of movement low for peoples PCs.

In most sci-fi shows/movies etc, you always have the captain moving the ship to have the stronger side face the incoming enemy fire.
Reply #33 Top
haha i think that we are arguing over something so trival!  :NOTSURE: 

It shows how stable this game is in BETA  :HOT:  that we are not on here asking why Sins crashed.

Thank you devs  :CONGRAT: 
Reply #34 Top
Just my .02 cents.
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Wow, thats like less then one cent :O

Thank you devs
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Dont thank them just yet, I wanna see the Advent before any thanking happens.
Reply #36 Top
Dont thank them just yet
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Hehe. Perhaps we'll earn it in on the next title  :p 
Reply #37 Top
Or when the game is released.

You know i was sooo impressed by the screenshots I was gonna congradulate you guys on how great the game looks. Then I remember I still dont have access to it so :P
Reply #38 Top
I dont want to micro in this game, simple as that. Games can last couple hours, you think I want to be forced to micro EVERY battle for couple of hours? Omg I'm fighting the local militia, oh no I better get over there and micro pronto or they will destroy my capital ship.
Reply #39 Top
if you dont micro at all, you will lose. unless, of course, if you're extremely lucky.
Reply #40 Top
weeeell... some tactics require more micro than others. If you try double Dunovs, micro. If you want to embargo him to death... not so much.
Reply #41 Top
true, but if you want to keep your fleets from dying early game, you NEED to micro. period. microing late game is practically a waste

oh, and I believe we already showed that 2 dunovs = fail.
Reply #42 Top
2 dunovs equals = fail, but only later in the game, but what if its three or four. All high levels?

I fear for the safety of my Kols.
Reply #43 Top
again, fail. Dunovs are far too expensive to group as such, you would be strong in a very VERY small area, you would suck everywhere else.
Reply #44 Top

again, fail. Dunovs are far too expensive to group as such, you would be strong in a very VERY small area, you would suck everywhere else.
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Which makes them very good... on smaller maps.
Reply #45 Top
if the devs do implement formations like they said they would, you also have to factor in how much the movement would cause the formation to break up. Just a thought, but you might be able to draw off flak frigates or something any real commander would be sent to military prison for.
Reply #46 Top

There are fleets and you can determine how spread out the ships in your fleet get from one another.

Reply #47 Top
Which makes them very good... on smaller maps.
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oh please, if anything it makes them worse on smaller maps because you will never get that far. on the occasion that you do, I would just spam frigs enough to kill one or the other, thereby breaking your combo

Ron I've tested this out, there is no way for the dual dunovs to be a succesful strategy *or* tactic, its simply too expensive and too weak.

also ron, did you forget the last time you and I played on a small map and you went for concentrated firepower? hah! did that fail spectacularly.
Reply #48 Top

also ron, did you forget the last time you and I played on a small map and you went for concentrated firepower? hah! did that fail spectacularly.
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Yeah, I seem to remember it hanging in the balance for a while... and that it would have easily gone the other way if I'd only taken the dead asteroid before you did...
Reply #49 Top
that dead asteroid was a convinience, dont kid yourself. had you had it, maybe you could have attacked my homeworld. but then again you could have done that anyway. as for access to the volc; I could have gone right past you anyway.

as for the "hanging in", theres a difference between the "could have come back" and "on borrowed time". speaking of which, you still owe me the rent.
Reply #50 Top
For a mod, people might be able to create very 3-d battles. Fighters love moving around while attacking. Translated: If you could make normal ships be treated as "fighters" than they would move around.

Biggest setback is sins probably does not support too-many ships doing this.