single player campaign and sandbox mode
I have a quick question, do Sins come with both a single player campagin and also a sandbox mode like in GC2. Also, if there is a campaign, can it play be through in multiplayer. thanks.
I think most us agree Sins is pretty sweet as it is and when you see what we added since beta 4 you will love it even more. Even without a campaign I can promise that most of you will have a killer time playing it for a long time to come. We wouldn't release it if we didn't think it was worth playing.
But...
We love our story, we would love to share all the details and we already have plans in the making.
When Sins started we felt that both RTS and 4X are extremely difficult mediums in which to explore a story properly and we haven't been all that fond of how its been done in the past (with a few notable exceptions). Check out this thread to see some of the arguements and analysis, its a decent summary of the problems with RTS campaigns. http://www.quartertothree.com/game-talk/archive/index.php?t-32530.html
If it was going to work we'd have to come up with some really creative and innovative ideas to get around these problems but we couldn't do this simultaneously to developing everything else new and innovative that Sins brings to gaming. Nonetheless, over the course of development we've got a pretty clear picture of where we want to go with it and it will be as fresh, innovative and creative as Sins 1 was. The major advantage now is we now have an incredible technology base, great tools and the core game mechanics are pretty solid. This will allow us to really focus most of our attention on the details of the campaign with no other messiness to get in the way.
Of course if our plans don't work out, and as I said in the another recent thread, the Sins story will be released in some form or another. You have my word. Even in the worst case where the master version of Sins gets deleted by mistake before going gold, I have to go back to working at McDonald's and I'm revealing the story in some obscure blog in the seediest recesses of the internet from my rat infested apartment on a 14.4k internet connection. ![]()
If it was going to work we'd have to come up with some really creative and innovative ideas to get around these problems but we couldn't do this simultaneously to developing everything else new and innovative that Sins brings to gaming. Nonetheless, over the course of development we've got a pretty clear picture of where we want to go with it and it will be as fresh, innovative and creative as Sins 1 was. The major advantage now is we now have an incredible technology base, great tools and the core game mechanics are pretty solid. This will allow us to really focus most of our attention on the details of the campaign with no other messiness to get in the way.


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