I dunno Ron, it wouldn't hard to make a good campaign with what they have now, this engine could prolly make an amazingly interactive story line, and it's just a shame they don't even try.
Hell a story wouldn't be too hard to write based on the and anything would be fine, but I put it to you, name 3 RTS's that are still successful that have NO campaign, no story and nothing but multiplayer?
And sure it's fake achievements etc, but you're playing a damn game anyways get over yourself lol, you're wasting productive time one way or another, it feels good to have goals and accomplishments to work for not just going "Oh I wonder what planet they will attack first this time!".
In essence, a Skirmish is the same, every time, you attack and defend, at least stories and campaigns have little situational objectives, do such and such to gain such, explore this planet before the time limit expires to save and gain the support of a nearby fleet, blow up said asteroid before it takes out your planet, then do some plot twists like a general you've been working with goes after you and acquires a lot of funs somehow, and you find new allies in some sympathetic enemies and you end up in an unexpected position and then at one point you have to make a choice to re-make an enemy out of your new found enemy and get back with that rogue generals new radical political beliefs or try and fight what he's been doing, all the while being besieged on all sides by every species with either just you and your little buddy who was nothing but a splinter faction now fighting to re-impose itself in the universe, or join up with the psychotic general which gives you power and a large ally but an unpredictable dictator at the reins in which you have to watch your back constantly.
All that could be done on some simple timed events etc and some voice acting you don't even need CG even though CG really helps a game, why is C&C so popular? One o fthe biggest selling points are the live acted/good CG scenes and I don't care if you try and claim I am some sort of minority in the belief because I really doubt you have a group of RTS fans that say "Story is useless!" The only thing separating most RTS's is a story lol, they are the same thing over and over, people like the different story, settings and such, starcraft did so well because people really got into the back story because back then most of us were still weening off of Dial up but still it was hugely popular.
Even Hegemonia has cult following due to its story that would pick up the next one in an instance.
Well in this case I believe your going to get your wish. Theres a big difference between some events and a full campaign. According to blair about a month ago he said there will be random events that happen throught the single player skirmishes. They also will illude to the lore of the game. Its not going to be the same experience as the beta. Also, that civ4 analagy is perfect. I play civ 4 alot, no campaign, just some scenarios and different maps. But its a unique experience each time.
One thing though Yarlen- Civ 4 does have 20+ races, that adds alot. However each of the races has the same tech tree (despite a feww different units, buildings and a semi-distinct look and feel) A big part of keeping Civ alive was the scenarios and mods. But definatly the "Official scenarios" like warlords. so if there is a scenario type aspect to SINS hence, more then just different maps, but different maps with different flavor, that could be better then a 1/2 ass campaign.