(resolved) AI fails to concentrate forces, game too easy

I've played the game a few times now and can't seem to create a losing situation. I think this is because the AI doesn't concentrate forces. I'm playing with only hard opponents and permanently locking them into teams. Still, the AI despite having the resources to contend fails to put together and employ fleets that can win decisively. The piecemeal use of ships takes all of the fun out of the game. I just want to get to the end of the game where the winner is in question and both of us have these cool looking large fleets going toe to toe. Instead I've picked off every capital ship long before (because they fought with too few frigates supporting) and am faced with a boring grind to finish the game.
8,916 views 34 replies
Reply #1 Top
The AI has been getting overhauls in internal builds, and will be a more worthy challenge on release :P Keep in mind, the client we have is from the first week of November!
Reply #2 Top
I don't know I had a good game on hard the other day where the AI was consistently hitting me with 4 cap ships and 20+ frigates. The only problem was that they all rain into very well defensed positions. Big issue is that the AI does not use defenses very well only a few times have I seen a well fortified AI world and they have the resources - I know because in team games there can only be one king and I wipe out friend and foe by the end
Reply #3 Top
did you play on hard?

I found that as well arbityrary, but if you play against 2 hard teamed AI on any map it is much more challanging. Then you just increase the number of teamed AI. It works quite well.

Edit: And yes, AI is currently dumb, but it was overhauled. SoaSE is going to rock the PC gaming world :)
Reply #4 Top
He sucked in November. He has gotten much better.
Reply #5 Top
Yes, please don't base any decisions on the Beta 4 AI. It really sucks (cause we couldn't really start on it until everything was in). The release AI is extremely improved all around and we'll continue to improve it even after launch based on feedback.
Reply #6 Top
Sniff... I lose to the Beta 4 AI...

ok not really :d
Reply #7 Top
Will there be a distinctive AI for each faction? Or will the AI be relatively the same with only few tweaks based on faction. Will the AI have personalities?
Reply #8 Top
why can't the Galciv2 AI be used for Sins. I don't think anyone would be complaining after the game is released. Talking about AI, does the game come with different difficulty settings.
Reply #9 Top

why can't the Galciv2 AI be used for Sins. I don't think anyone would be complaining after the game is released. Talking about AI, does the game come with different difficulty settings.
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ROFL

Thanks for the laugh!
Reply #10 Top
AI's can't be plugged into entirely different games that way. The gameplay dynamics and rules are totally different. :P
Reply #11 Top

AI's can't be plugged into entirely different games that way. The gameplay dynamics and rules are totally different.
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Wait, was he serious? O.o
Reply #12 Top

Will there be a distinctive AI for each faction? Or will the AI be relatively the same with only few tweaks based on faction. Will the AI have personalities?
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My guess is that all factions use the same AI, as they are (at least from what we have seen unil now) very similar in their selection of their ships and the like, so their general buildorder and ship manouvering is the same. The abilities have their own set of points when and how they are employed (if you set them on autocast its the same for yours) so thats where they differ on ability per ability basis.
Reply #13 Top
If you ever find the AI in sins too easy, just put more than one AI on the same team until there is enough to match your skill level. Forcing them on the same team means they operate together and won't fight each other, just people on the other teams (like you).
Reply #14 Top
yea thats what i do 7v1 and i still win ...... after a while lol
Reply #15 Top
I hope they make easy mode easy. i just want to get to know the game but i am having a hard time with the comp always attacking me early in the game. i have lost.......well i just gave up 2 games in a row, i guess they can be considered looses. imo easy is kinda hard for me right now, granted i just got the game like 2 days ago.
Reply #16 Top
Galciv2, expansion or no expansion. The AI is brutal to the newbies. Yes, Ron, i was joking. :)
Reply #17 Top
I hope they make easy mode easy. i just want to get to know the game but i am having a hard time with the comp always attacking me early in the game. i have lost.......well i just gave up 2 games in a row, i guess they can be considered looses. imo easy is kinda hard for me right now, granted i just got the game like 2 days ago.
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that has to do with your build order, you are probably being far too conservative with how you expand early on.
Reply #18 Top
I notice the AI runing away with its flagship much to early and I feel that it should move its flag with a better support fleet.

It just seems the AI dosnt know how to compose its fleet very well to me from where I stand granted its made a bit of stride since the last update, its still horrible in the face of a human opponent.

It calls primary(eve colloquial) poorly as well, often times opting to destroy support vessels while its single cap ship attempts to focus on another cap ship. If it were able to compose a group of support fire vessels (missile frigs) say X10, with another 10 frontline frigates, an better use of its flak frigates and primary target either support or capital assets of the AI's opponent it would go a long ways to making the games battles more intense, and naturaly would need a series of escalative fleet compositions to react with its newly researched technologies such as cruisers. So overal I feel like AI dosnt quite yet comprehend the difference between support fire and an assault fireline of expendable frigates, or focused primary tarted fire.

It also seems to lack the ability to create a multi pronged assault, such as what one mite do wtih a feignt sending in a skermishing force thats ultimately expendable into one system, streaming in lite reinforcements to make it appear as a full assault and then fully assault a different system if it has the routes available to do so, atleast that I havent noticed, or if the system recieving the feint is actualy succeeding with its light assault and bolstering it appropriately.

However I will say that when it wants to see a valuable cap ship of your own thats severely wounded it will stop at nothing to destroy it with everything it has aspecialy if its around level 7+.

Its system defenses are horribly subpar and hasnt caught on that using two repair projector arrays to mitigate damage across a longer period is often times more advantageous than only one as the primary array runs out of antimatter to dispense with repairs albeit fairly quickly, the second usualy is enough to buy time for the other to replenish its antimat pool a bit ones it runs out. So, not that its a bad thing, its actualy a very good thing, to have systems with proper defensive composition because it makes it imperative to bring those structures down first in any assault to spare the attacker a protracted length of engagement in a system that without them mite have fallen very quickly.
Reply #19 Top
There are different AI personalities and difficulty levels - so yes, you can make it as easy or hard as you like.
Reply #20 Top
that has to do with your build order, you are probably being far too conservative with how you expand early on.
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hmm maybe i am not really sure what i am doing for the most part. i was hoping i could take my time learning the game on easy. but the ai uses me as target practice early in the game. I usually get myself a capital ship at the start and built another 4 or so frigates.

i sent my capital ship and the frigates i got at the start to another system to take it. I then built mines were needed and i blow the rest of my resources on turrets. After that i play waiting game until i got more resources so i can do research and built more turrets.

I may have to look for a guide that could help me learn the game. i do enjoy the game but i want to get a bit further into the game and see the other stuff. I am gonne try a 1vs 2 if that is possible me having an ally and hopefully taking some of the heat of me.

Reply #21 Top
I then built mines were needed and i blow the rest of my resources on turrets. After that i play waiting game until i got more resources so i can do research and built more turrets.
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yeah thats your issue

1) do not build a bunch of turrets at the beginning of the game, they are neither effecient nor useful in the backline planets (that INCLUDES your homeworld) they can rarely, if ever, stop a fleet

2) capture more than one alternative planet at the beginning of the game, expand as far as you can until you meet AI opponents, THEN start building defenses etc. focus your first 5-10 minute buildup on econ, then on defense.
Reply #22 Top
hmm thanks i'll try that. what kind of defences i am guessing ships, do the turrets get better with research?
Reply #23 Top
Defenses generally don't need to be built early on Cork -- with the exception of Close Encounters, you really can't rush in this game. So expansion is the name of the game early on. Once you get up to the mid game, things change though. Hangars guarded by turrets and repair centers (never underestimate repair centers... they will keep your "guys" alive for a very long time!) form a very nice defense, especially paired with a PJI -- an absolutely wonderful device that halts any attempts to jump deeper into your empire.
Reply #24 Top
Off topic, and yeah, the AI is way too easy.
Reply #25 Top
/wacks pwn with the offtopic button

nay, it is thee who is offtopic.