Sins of a Solar Empire is nearly done!

Stardock + Ironclad = Perfect Team up.

So often people hear about developers and publishres fighting every step of the way during the development of a game.

I want to say that working with Ironclad has just been totally awesome. We've been working together for well over a year now and in that time I don't think we've ever had a serious disagreement on..well on anything at all.  It's been a perfect team up.

Playing through these gamma builds (we just got done with a 4 on 4 multiplayer here at the office) I can honestly say that Sins of a Solar Empire is the best multiplayer strategy game I've played since Total Annihilation. 

The game mechanics are a perfect blend of Ironclad's vision and Stardock's input.  Case in point, the resource system (of mining asteroids) and the research system and such were contributed by everyone on the team -- and by team and I mean the Ironclad/Stardock team.   When we've submitted ideas that Ironclad didn't agree with, they made a good case and we all ended up happy with the end result.

Similarly, while Stardock had a lot of input into the game. Ironclad has had a lot of input into the marketing side.  In other words, the developer/publisher team up was very unusual in the sense that we literally integrated our efforts together.  This website you see here was largely designed by Ironclad.  The advertisements in the game magazines are a team up of our design teams.  The box, the story text, etc. are all the result of both teams working together.

I wish I could say that the team up could be used as a model for other developers and publishers. But I think a lot of the success is because we're both indies and we both love this specific type of game and thus already have a lot of understanding of what needs to be done.

I remember hearing an EA executive talking about "small" projects in which the development team had over 40 people on it.  To give you an idea, 40 people is bigger than the Stardock + Ironclad teams combined.  And that also means not just a game that can take chances on game play and such that others wouldn't do. 

The efficiency of indies also means lower costs. The Collector's Edition of Sins of a Solar Empire costs the same as most new AAA title standard editions. 

So in 3 weeks, when Sins of a Solar Emprie hits Best Buy, Walmart, EB, Gamestop, etc. and you see it on the shelf, you're buying a game that has gone through a very unique process.  A game that has gone through a public NON NDA beta over many months.  

We don't have the marketing juggernaut that most games have.  But given how the game has turned out, we think word of mouth may make Sins of a Solar Empire one of the top if not the top (and I'm aware of what other RTS's are coming out) RTS's of 2008. 

But what we lack of sheer logistics, we have some advantages.  For example, like with Galactic Civilizations, we'll be releasing free updates to Sins of a Solar Empire that go well beyond "patches" for bugs and what not. They'll be new features and enhancements that you ask us for after release. 

In just two weeks, the game goes gold, is put into manufacturing and should hit store shelves on February 4 (and be available for download that day as well with boxes hopefully starting to arrive on people's doorsteps that day too).

 

49,651 views 52 replies
Reply #1 Top
Lies!
Insanity!
Conspiracy!

Reply #2 Top
AWESOME!!!
what a *sniff* eye welling story, hope you're judgements (know your judgements) aren't misplaced!

/wacks TGE with a paper umbrella of doom, then drains the martini
Reply #3 Top
AWESOME!!!
what a *sniff* eye welling story, hope you're judgements (know your judgements) aren't misplaced!

/wacks TGE with a paper umbrella of doom, then drains the martini
End of quote




LOL don't be such a forum-tart Schod! hehe You are not getting a galaxy named after you! ;-p

but in all seriousness, good to hear! I know a few devs who could take some lessons here! :)
Reply #4 Top
what? I agreed with him all the way. I know from hands on experience that both Stardock and Ironclad are unique and very potent companies, even moreso together. as for whether Sins will make top of the year in RTS? I certainly think so, I definately hope so!

and how am I a forumtard when compared to TGE -_-???
Reply #5 Top
I have enjoyed my time with beta 4 and look forward to the final. I have found that games by "indies" tend to be unique in that they are not the "same old-same old" formularic tripe put out by the big companies.

Kudos on a great game, hope ya'll sell a million copies.  :HOT: 


I wonder what the heck is in the water (beer?) in Vancouver as that city has produced two game companies that have made two of my favorite games.  :CONGRAT: 
Reply #7 Top
I didn't realize there were so few people making such a great game, congrats to SD and IC , its been a pleasure to be in the Beta since day 1.

:CONGRAT:
Reply #8 Top

Woohoo! So..... when do we get to pre-register for Sins 2.
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expansions first.... then "Sins 2: Empire of the Ponies" :SURPRISED: j/k :LOL:
Reply #9 Top
In your cute pink pony dreams, kosc!
Reply #10 Top
hmm... GREAT! now would be a good time to invest what little pennies we have in SD and IC stocks before gold! :D I have a feeling that this game is going to be well known among the gaming community in the near future.
Reply #11 Top
*tears*
buh bye Ironclad, I'm sad to see you go become the next blizzard !

(heh heh, would be rather cool)
Reply #12 Top
As someone who just preordered today and played around with beta for almost three hours I can only say thank you and that you have a marvelous game on your hands here. My only hope is that you give rise to other groups of independent game companies that can elevate themselves above average money-grubbing shovelware to produce such well-crafted, consistent games and provide them with the support and attention they need to flourish.
Reply #13 Top
what? I agreed with him all the way. I know from hands on experience that both Stardock and Ironclad are unique and very potent companies, even moreso together. as for whether Sins will make top of the year in RTS? I certainly think so, I definately hope so!

and how am I a forumtard when compared to TGE -_-???
End of quote



I was "ribbing" you......you know...poking fun....being an ass! lol

and btw....I called you a "forum-tart" as in "forum-slut" as in "just-happy-to-post-anywhere-dammit"..hehe not a "forum-tard" which I'm assuming is something completely different! :)




Reply #14 Top

I don't want to torture anyone but the Gamma is so much better than the betas. Basically, imagine the game with a huge % of the feedback from beta 4 implemented.

Tonight's big huge 8 player game went smoothly. Ask yourself this: When was the last time you played an 8 person multiplayer game wihtout a hitch on-line to completion in any game?

We have LAN parties here at the office and I can't think of too many games where we can get 8 player games going that function to completion. And this is with a gamma build.

Reply #15 Top
We have LAN parties here at the office
End of quote


I think we should have a LAN launch party at the Stardock office.

All in favor? AYE!
Reply #16 Top
We have LAN parties here at the office
End of quote



hmm... I think Im in the wrong industry :NOTSURE:
Reply #17 Top
Great announcement. I wish everyone involved in the production the best. Additionally you are not going it alone. There are a few out here in the wild doing everything we can to help insure the success of the franchise.

So with this milestone announcement, can we all get some of the gamma action goodness now?
Reply #18 Top

We have LAN parties here at the office
End of quote


That's why the game was delayed... I recall it was supposed to be released in August 2007... :d
Reply #19 Top
Great post, Frogboy. Didn't know Stardock (and Ironclad) were from India! We have some business there hehe.

Anyway, once again, congratulations for your efforts. You are a model to follow in the gaming industry. This game is just great, as GalCiv2 is (Even if I complain from post to post about the 4x factor in the game, I just do it to shake things up hehe)

Long live to Stardock and Ironclad. Quality products.
Reply #20 Top
from India!
End of quote


Indie means independent ;)
Reply #21 Top
was my joke good or not!!
 :NOTSURE: 

*Feels ashamed*

Sorry, english isn't my first language so, I'm missing some expressions like "indies" hehe.

Edit: oh... and it's written "© 2003-2007 Ironclad Games Corporation Vancouver, BC. All rights reserved" at the bottom of the forum ehehhe.
Reply #22 Top
I was "ribbing" you......you know...poking fun....being an ass! lol
End of quote

*ribs monk with a very hot iron*
take that whydontcha!
I don't want to torture anyone but the Gamma is so much better than the betas
End of quote

*ribs frogboy with several very very hot steel rods*
curse you and your elitist ways!
That's why the game was delayed... I recall it was supposed to be released in August 2007...
End of quote

Dec '06 you twit, before they even met stardock! how do you not remember that?

hrrzah! forum justice be with me!
and btw....I called you a "forum-tart" as in "forum-slut" as in "just-happy-to-post-anywhere-dammit"..hehe not a "forum-tard" which I'm assuming is something completely different!
End of quote

aha, this slut chooses well.
neener neener neener :LOL:

wow... its so late... *falls asleep on keyboard*
Reply #23 Top
You know if I didnt have something better to do, I would come up with a stumpting retort.

Sadly, I do have somthing better to do.
Reply #24 Top
That's why the game was delayed... I recall it was supposed to be released in August 2007...
End of quote


Dec '06 you twit, before they even met stardock! how do you not remember that?

hrrzah! forum justice be with me!

End of quote


Well I was referring to when Stardock and Ironclad were together... Not back when Ironclad was all alone...
Reply #25 Top
You're killing me, Brad! Showing all that leg with no hope of fulfillment for another 3 weeks. Good thing the GC2:TA beta is out to divert my attention. (And thanks for putting out such great games and dealing with the gaming community like we are interested consumers and partners, and not just wallets.)