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11 Days until release and some answers

11 Days until release and some answers

Tomorrow I'll be on G4's XPlay demonstrating Sins of a Solar Empire live.  It appears the show will be televised tomorrow night (8pm EST).

We also got a lot of great questions from here as well as on forums around the net. Here are some of our answers.

Q: How much like Galactic Civilizations is Sins like?

A: They're both in space and both involve building up a civilization. But Sins of a Solar Empire is a real-time strategy game with multiplayer and tactical battles. GalCiv is a single player, turn-based game. They play very differently.

Q: How much like Homeworld is Sins like?

A: It's similar to Homeworld but on a much bigger scale. It takes place amongst multiple planets and even multiple stars. The user interaction, however, is very different. While you can place things in true 3D, most of the action tends to play on a single field for ease of user control. But players can do a lot on the Z-axis as well, just not very much by default. Sins also has a lot more empire building features than Homeworld so focuses a bit more on the player's ability to put together a viable empire than tactically controlling individual units.

Q: How much like Total Annihilation or Supreme Commander is Sins like?

A: It plays in some respects much like Total Annihilation in space. It has the kind of smart unit AI and queuing and other such features that greatly reduce micro management. However, resource gathering and exploitation is much different. There are constructor frigates in the game but the number you get is based on how built up your planet is. It's not about how fast you build up your fleets as much as how you organize your fleets. Sins has a technology tree that allows players to fine tune their units strengths by the choices they make.

Q: Does the game come with a campaign?

A: NO. Instead, the game comes with a much richer single player "skirmish" experience than most RTS's. Sins supports random map generation, a powerful in-game map designer, etc. Normally, RTS's have campaigns but their skirmish-modes limit users to a handful of pre-made maps. We've banked on players preferring to create their own epics over having us provide a pre-canned one.

Q: How powerful of a machine do I need to play this game?

A: Sins users should have at least a 2Ghz single core machine with a video card with 128MB of RAM that supports DirectX 9. If you have duo-core then you're all set. The screenshots in this article are all taken at the minimum levels. The game engine is very flexible to let a much wider array of hardware to play together. we want as many people playing the game as possible.

Q: What is the difference between the standard edition and the collector's edition?

A: The collector's edition has a fold out tech tree map, some posters, a hotkey card, and a music CD. Plus we plan to provide some digital content to Collector's Edition users (themes, web features, etc.) but those won't be ready on release day.

Q: How different from the last beta is the final game?

A: Massively. The betas were critical in helping us nail down multiplayer and get the game mechanics finished. But we used the 3 months since the last beta to take feedback and incorporate it into the game. It's a very different game now. A much better one (and most people liked beta 4).

Q: Where will I be able to get Sins at?

A: It will be at Best Buy, Walmart, EB, Gamestop, Circuit City, Fry's, Target, and most other retailers in North America that sell games. It will be available in Russia from Snowball, European availability is still forthcoming and it should be available in Australia in the near future.

Q: Do you plan to do regular updates like you did with GalCiv?

A: Yes. New maps, AI updates, and a myriad of new features are all planned. We just need to wait for actual players to play the game and tell us what they'd like to see next.

Q: Is it true Sins will have no CD copy protection?

A: Correct. It will be done like GalCiv II was.

Q: How big can maps get? How long are games?

A: Sins will appeal most to strategy gamers who like to formulate strategies that take a bit of time. While it's possible to finish a game in less than 30 minutes if you have an expert versus a novice. Typically an hour is required for a small map. Larger maps, with multiple stars, hundreds of planets could take months to play.

Q: How is Sins multiplayer experience different from most RTSs?

A: The big thing is you can save your games and resume them. So you could get together with friends on weekends and play a few hours a week if you wanted a truly epic game. Plus,Sins solves the problem where if someone disconnects unexpectedly that you can simply reload the auto-save and either bring that guy back or get someone else to take his place (or just use an AI player).

Screenshots:

2008-01-18_2244 2008-01-18_2301

2008-01-18_2304 2008-01-20_1629

2008-01-20_1839 2008-01-20_1744

91,620 views 81 replies
Reply #51 Top
Um, they put that plate in on our orders, we kicked you upside the head and left a huge hoof print...

what, now you run security for the hadron collider?
I just wanted a peek!!!
note: I did far worse to your 100 feeble assassins.
End of quote


Think of us as "BlackWater" in Space! We seem so sweet and warm and fuzzy to those whom we are there to protect.. Now as for those on the other side... think DICK CHENY!
Reply #52 Top

i have 2.2 processor, 1000mb ram ,radeonx800 256ram,windows xp.
my question is could i play sins at least on medium settings without the
framerate going down???
End of quote

Should be fine.

Reply #53 Top
:CONGRAT:
Reply #54 Top
i have 2.2 processor, 1000mb ram ,radeonx800 256ram,windows xp.
my question is could i play sins at least on medium settings without the
framerate going down???
End of quote


Yeah, that's pretty similar to my old machine. Did 1680x1050 at medium with no issues.
Reply #56 Top
Obviously the rest of us need to do a better job at making you panic, then  :LOL: 
Reply #58 Top

Think of us as "BlackWater" in Space! We seem so sweet and warm and fuzzy to those whom we are there to protect.. Now as for those on the other side... think DICK CHENY!
End of quote

you also seem to forget...

I own the pink space ponies!
*fires mjl --out the airdock--*
Reply #59 Top
YOU and what ARMY???  
End of quote


The 10,000 little green men marching behind me ready to gnaw on your ankles!

Yes, I lead an army of lawn gnomes. Be afraid.
Reply #60 Top
Your lawn Gnomes are no match for my fleet of lawn mowers!
Reply #61 Top
and neither is a match for my armada of misnomers!

aha, I trump both of you with loserishness.
Reply #62 Top

aha, I trump both of you with loserishness.
End of quote


yep, you are by far the biggest failure with the biggest ego around
Reply #63 Top
barring any and all lovers of multi :P
but are they really people? I dont think so...
Reply #64 Top
I hear Multi plays with dollies. Grown-up dollies.  :SURPRISED: 
Reply #65 Top

Diplomacy doesn't really work in public games. You get things like 3 friends joining a 5 player game and stomping the other 2 players. Bad experiences like that lead people to favoring locked teams.

Works well if you are playing with people you know, though.
End of quote


Oh, yeah, I figured that. See, though, that's multiplayer. I asked about singleplayer. :)

Reply #66 Top
I'm so confusing, is this Sins of a Solar Empire is for multiplayer? I though Single player are in? I'm not sure when I'm first read the first answer to questions? I'm not good, if single player are in, do you need to be online to play? Thank for clear my head if able to answers.
Reply #67 Top
You won't need to be online to play single player skirmishes, though you will need to be online to download the retail release of SoaSE from Stardock in the early stages of release outside North America.

It sounds to me like the single player experience is going to be like a bot match with a random map generator. Which will be of interest to players wanting to warm up to the multiplayer experience and clearly where the game is targeted.

-- Pure speculation unless someone who really knows wants to interject --
I suspect the truth is mostly to do with development priorities vs. release date in which case investing in MP was definately the smarter move as they could alway script a SP story for the European release (and RotW) in a few months if they choose.
Reply #68 Top

I mostly play Sins single player.  It is a VERY good single player experience and it is not a mere warm up for multiplayer.

Single player has diplomacy which matters a LOT.

Play a game with 10 players and you'll see how important diplomacy is in single player.

Reply #69 Top
It is a VERY good single player experience and it is not a mere warm up for multiplayer.
End of quote


Don't hide it then, sell* it... You need to tell the world how good it is and why, not the beta testers that have already bought the game we want you to suceed  ;p

*btw my Girl Friend is in marketing hence the prod, and 'help'
Reply #70 Top

Astax,
You'll find it much easier than Homeworld. I don't even think about it - I just enjoy its beauty  
End of quote


We'lls ee about that. I enjoy top/down view as it lets me assess the tactical situation rather quickly. Too often have I lost a ship to Z-axis shenanigans. Like when my capital tried to go around a resource asteroid, which for some reason took it longer than transversing the entire grav well on a level plane.
Reply #71 Top

I mostly play Sins single player.  It is a VERY good single player experience and it is not a mere warm up for multiplayer.


Single player has diplomacy which matters a LOT.


Play a game with 10 players and you'll see how important diplomacy is in single player.

End of quote

Yeh, I'm glad and rejoice when you said that, I'm just so tired people keep saiding multiplayer are more important then single player, though I do want a wife. (Badly)
Reply #72 Top

I mostly play Sins single player.  It is a VERY good single player experience and it is not a mere warm up for multiplayer.


Single player has diplomacy which matters a LOT.


Play a game with 10 players and you'll see how important diplomacy is in single player.

End of quote


Glad to hear that as well; I typically only play Single Player in these types of games (Gal Civ 2, SC, CnC...) mostly because people seem to be very cocky and think that only MP matters, where in-fact Single Player is also very important because there IS a market of people out there that don't prefer online play (I do, but I know a lot of others who don't)

I look forward to this game now even more ;)

Reply #73 Top
Its also fun to play cooperatively against the AI with a friend.
Reply #74 Top
That's exactly why I'm excited for this game to be released Craig. I wanted that for GCII but the devs said no, even if we didn't ask for it to be balanced for multiplayer, they still said no multiplayer whatsoever (aside from that cheat that doesn't really do much). So looking forward to this, also have my eye on Lost Empire: Immortals, looks like an interesting MOO like game.
Reply #75 Top
when will sins be available in Holland?
I am really looking forward to this game  :CONGRAT: