TomChick TomChick

Some nitpicky questions based on a recent build

Some nitpicky questions based on a recent build

a.k.a. "Huh?"

So I have a mess of questions based on a recent build -- which includes the manual, so don't give me any of that RTFM guff! -- and I figured maybe some of you beta testers or even someone from Ironclad could help a fella out.

1) I'm a bit confused about how Trade Ports and Refineries work. Do they simply spawn cargo and refinery ships, which flit about earning me money and resources? Or does it matter where and how many I build? For instance, if I've got a juicy ice planet with four crystal mines, will building a refinery here help my crystal income more than if I'd build it at, say, an asteroid providing metal? Similarly, the manual implies I need at least two Trading Ports to make money. Should I be building these at a maximum distance from each other, in pairs? Does distance from capital matter? Because based on the manual and the otherwise excellent tooltips, I can't tell how I'm supposed to be using these buildings.

2) Having only played two of the races, I see a lot of undocumented stuff in the tech trees. What are long range jumps? Because upon researching this tech, I didn't see any difference in how my ships travelled. And worm hole stabilization sounds good and well, but I didn't see any worm hole traveling as near as I could tell. Also, one of the advanced techs reduces the mass of my ships. Okay, great. I'm all for mass reduction! But, uh, what does it do in the game?

3) So one planet has a crown-looking icon. That's my capital. So far, so good. Another planet has a sort of caret underneath it. Except in the empire tree, the caret is at the 45 degree position. What's that supposed to mean?

4) I see a lot of possibility in setting my fleets on Hold Position and then carefully using individual elements, such as carriers and missile ships. Is there any way to set facing for formations, because it would help for those of us who want to try some tactical min/maxxing?

5) I love hotkeys! Love 'em! I can't get enough of 'em! So, is there a hotkey to collapse or expand all the pins on the empire tree? I want one.

6) Planets with a porous core have a gravity well radius of -33%. Not that I can tell. Is this working, or am I misunderstanding what the red 33% means?

Okay, that's it for now. I'm sure I'll have more questions, because I'm playing the daylights out of this thing. Awesome work, Ironclad!

-Tom
58,360 views 39 replies
Reply #26 Top
Kryo, uhh, I don't think planets have antimatter. Actually, I think I've figured out that it's allegiance.

-Tom
Reply #27 Top
D'oh. Need to read closer ;)
Reply #28 Top
We are getting an out of date manual in the collecters edition?
Reply #29 Top

Above that is a light blue bar. What is that for?


Antimatter reserves (mana).


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the planets can cast spells ? :SURPRISED:
Reply #30 Top

Kryo, uhh, I don't think planets have antimatter. Actually, I think I've figured out that it's allegiance.
End of quote


D'oh. Need to read closer
End of quote


kosc, heed kryo's self-admonition to pay attention.
Reply #31 Top



3) Has anyone found the Vasari salvage techs to be useful? They seem to be borderline useless slots in the tech tree.

-Tom
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in larger games yes, since it concerns capships and structures iirc. and as vasari you will be playing pretty offensively anyway and doing lots of dmg, so ... you should be able to get the cost in again fairly easily.
Reply #32 Top

1) On the empire tree and info card for each of my planets, there's a green bar. I presume that's either health or population. Above that is a light blue bar. What is that for?
End of quote

Planet Health I believe.

2) Is there any way to check my game's settings? For instance, if I want to see what the speed settings are, whether teams are locked, the resource setting, and so on?
End of quote

When you load a save game, I believe it's displayed there, but not during the game.

 

Reply #33 Top
Yarlen, unfortunately the game settings aren't displayed when you load a saved game. You can check the AI levels when you load, but ideally this info should be available ingame.

Also, the blue bar for planets is allegiance. The green bar seems to be health.

Shadowhal, ah, I didn't catch that the second tier of salvage tech seems to award you resources for enemy stuff you've destroyed. So that's what it's good for! I had thought the entire tech line only refunded resources for when you scuttled your own ships and structures. I see now how it fits with the concept of the Vasari as raiders. Thanks for the explanation.

-Tom
Reply #34 Top

Ah yes, missed the blue bar question...  :NOTSURE: 

Reply #35 Top
Both you and kryo missed it  :LOL: 

*runs away quickly*
Reply #36 Top
If we are still working on "builds", can we assume that a gold version has not be established for shipping? And that the release date will be an online only DL with boxes going out several weeks later? (Sorry to hijack)

I think I mentioned that this would be the case over a month ago, but nobody took me seriously....
Reply #37 Top
I could be wrong but.. they're probably just working on a first day patch for the game.
Reply #38 Top
I just caught this:

For sake of ease, most of the hotkeys line up spatially on the keyboard with where they would be positioned on the action grid (e.g. (0,0) is q, (0,1) is W etc)
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Having been playing Dawn of War this last week, this is driving me insane. Almost all the hotkeys are race specific.
Reply #39 Top
Actually Sins was announced as Gold today...