Its not an issue of mobility, it is an issue of scale

There have been FAR to many repeated posts about ships moving. Hopefully no more. It isn't even an issue of them moving, it is actually an issue of scale.

I have come to realize (after also being dismayed initially about sitting ships) that it is a scale issue, not a mobility issue. As has been said a few times, the frigates in games like HW don't move either. The problem then is scale. The capital ship scale compared to the frigates in this game is much more pronounced, and visually we have come to expect ships that are so much smaller than the largest ships to be movers. Visually, we expect ships that are say "half" the size of the largest ship to also sit around while firing. The scale difference makes it hard for us to visually recognize what is classified in this game as frigate as corropsonding to a "frigate" static-firing class. The easiest remedy to this would be to simply make the frigates larger, and then I'd wager that people would instantly stop complaining about mobility; they would think "a ship this size isn't supposed to move." But because of the size difference, we associate the ship with units such as a HM "corvette" and not a "frigate", and thus expect it to be moving around similarly.

My two cents. But unfortuntely, the bank of ideas has stopped collecting money.
3,685 views 10 replies
Reply #1 Top
Perhaps once we all see fighters and bombers flying around like tiny insects we will have a better sense of the relative size of the frigates and they will seem large enough to sit still.
Reply #2 Top
Obviously he hasn't seen the size of the fighters. And frigates is something I don't expect to see dancing around like fighter craft.
Reply #3 Top
My theory to why they dont move is that if they all did, there would be inevitable crashing and smashing into friendlies and ramming of other ships, plus this would create a horde of clipping issues!
Reply #4 Top

My theory to why they dont move is that if they all did, there would be inevitable crashing and smashing into friendlies and ramming of other ships, plus this would create a horde of clipping issues!
End of quote


Been explained. The targeting systems are so advanced it pointless to move, you'll still get hit the same amount.
Reply #5 Top
True, but it still would generate clipping issues if they did :)
Reply #6 Top
and by clipping, you mean gashing each others' hulls?
Reply #7 Top
bah, insulation from space is overrated
Reply #8 Top
Is this an accidental thread?
because the same is posted in the main thread.

Oh well!1
Reply #9 Top
Yes, it is a double post. I apologized in the other, sorry about that.
Reply #10 Top
Maybe some of the loss of a sense of scale is an unintentional side effect of the faster speed settings people kept asking for. The faster the cap ships move the smaller they seem (thus making the even faster cruisers and even even faster frigates feel downright tiny). When I look at that tiny gamma battle movie the Kol looks like it is moving way faster than I would normally expect from a capital ship.

But maybe my eyes are just playing tricks on me. Hard to tell with some of these scenes in space with limited points of reference.