One thing I would really like to know is what kind of scale is this aiming for?I mean in terms of what constitutes a 'big' fleet, because as far as I'm concerned 40 starships should be a massive fleet, taking the example of how many ships the Federation got together to try and fight the Borg at Wolf 359. Once again bringing the game BOTF as an example, 40 ships was about 4 full task forces, and that would be a huge number of ships.In the DS9 episodes Sacrifice of Angels there were LOADS of ships, but there were 5 major players in the conflict - Cardassians, Dominion, Romulans, Federation and Klingons, so I would expect to have several hundreds of ships in a 5+ player game, as it would match the feel of the series.Given how Sins itself works on the 'population' and supply research system to dictate how large fleets can be, is the system going to be retained or reworked for SoA?If it were up to me I would again take a leaf out of BotF's book and implement a system where you need sufficient dilithium resources to maintain a certain fleet size, so you need to acquire planets with dilithium crystals (which is obviously a dead ringer to replace the crystals resource in vanilla sins) as well as have the raw materials to build ships, and sufficient crew and officers to run them.In any case, I would imagine that 40 combat ships of destroyer level or greater (i.e. not scouts) would constitute a good fleet, and maybe double that would serve as an absolute maximum, as having one player possess hundreds of ships could easily get quite out of hand, considering how powerful most of the ships are on their own (which is one reason I dislike the nature of Star Trek Armada and its dozens of Sovereigns and Warbirds and Cubes).So anyway, what kind of scale does the team have in mind so far? Also, will 3 K'vort class birds of prey outmatch a single galaxy class?
first of all excellent questions, i'll get to them here one by one. In a normal Star Trek Fleet yes 10 ships normally is a task force. i think we are going to aim a bit higher though so its more like 20 ships, however, there isn't really going to be alot of capital ships buildable. We're planning on capping that so you won't have an armada of sovy's. We haven't worked out the details ont hat yet, but it was a concern of mine when i talked to stress. In favor the bold there were 4 task force assigned but there were about 100 ships, so we went with that.
I haven't looked at how the population works yet, we will address that issue when the time comes after we have the ships we want in game and the balancing begins. We are going to work up a research tree for this mod. Quantums will be one of the last research items you will need to research before you can unlock the defiant and the sovy, Even the Pulse weapons on the defiant will have to be researched in order to unlock the ship. Most likely on small to medium maps you won't be able to get high enough to unlock them, but we'll see how it goes.
In Trek universe 3 K'vort class Bop's are a close match to the Galaxy class, in sins, its going to be close. Depending on there line up and who gets off the first volley's of torps and concentrated fire on, will most likely determine that.