Um... Thunder, no one said anything about pirates since your last post
I will repeat this again to make things clear. There will be SIX playable factions in the mod. The Federation, Klingons, Romulans, Dominion, Cardassian, and Breen.
The Maquis will be the pirate faction. Weak, Annoying, Mostly non-canon, Just exist to provide cannon fodder, and XP for cap ships just like the Sins pirates. End of discussion.
The Borg, Sona, 8472, and other TNG race of the weeks may show up in the mod IF
they aren't a major pain in the ass to add in, or balance.
I have managed to make all 6 main factions work, but i am having some problems with crashing. I am a 3d Modeler/Texture artist(who is looking for a job BTW), not a code monkey. I can work with already existing scripts, but dont ask me to make a new one from scratch. It ain't gonna happen. This is why i need dedicated scripter/coders for this project. If i have to learn, and do this myself it will be THAT much longer the mod will take to get done.
None of the factions will be "merged" together. No feds, and klingons in the same faction. I am a very big fan of "what if" scenarios. Example what if the Klingons decided to side with the dominion? What if the breen sided with the feds? what if the feds had no allies, and the Romulans decided to stay isolationist? I want as much free play in here as possible. That wont happen with merged factions.
What you see on my WIP's IS what you will get in the mod. The Ambassador model is 2500 triangles, but it looks like it has much more (this is intentional). The textures are well within the default sins resolution limits. This is my "taste great-less filling" approach to modeling. The quality you see on the SoA2 Ambassador, and Excelsior models are the standards i have set for the mod. Most of the Trekmods models meet, or exceed this standard without going over poly counts, or using multiple ridiculously high res textures. If your machine can play sins then you will have no problem playing SoA2. My benchmark system is a sempron 3100+, 2 gigs ram with a gf-6600 video card. Those ambassador screens were taken on my crappy laptop.
I have a challenge if anyone is up for it. The Ambassadors ability's are going to be pretty similar to the TEC Akkan cruisers ability's with one exception. It will colonize. It will to hit buff friendly units. It will have "call a truce" (same thing as armistice, but not spamable), but its level 6 ability will be "Starfleet Marines". I need someone to be able to create a script that launches landing craft, AND make an animation above the planet similar to the advent provoke hysteria ability. The animation should show brief clips of starfleet troops fighting it out on the surface. Is anyone up to the task?