Well I dunno about the volume of naysayers you're getting Shimmer, but I think you did a heck of a job. I actually have a college degree in video game design, so I know what it takes to do proper balance, the work, the math, the testing, the refining of your figures, and I certainly don't envy you the job. Too many games get lazy and just make one side, draw different art for it and call it a second side. This mod didn't do that, it has sides that are actually different, and that makes balance a herculean task. I know what the job entails, and I think your work has been exceptional.
what we are doing now is baselining the ships to there sister counterparts in the opposing race. From the tech tree will come the difference. Doing it in the balance baseline there's too many figures to add in, modify and remove. This way we can give each race the advantage it needs to have based on trek facts. But as you said the baseline is the hardest part, and i'm pretty close to having that done.
So thank you Shimmer and Stress. I like the mod, and you know what, if there's parts I don't like, well, I go change them. That's the great things about mods, end users can customize them (not for re-release mind you, just a custom little thing for personal use.) So to people not happy, well, try less complaints and more tweaking. It's a much more produtive use of time.
I'd like to know when people like something they have done to make it more enjoyable. Never had a problem with adding something someone else did so everyone can enjoy if we do
On the other side, if it's too fast than you can't enjoy the battle, have a chance at retreating with any kind of sucess, or rush reinforcements from adjacent systems. Also, it's enraging when you spend 10k on a Sovie, and be very careful with it throughout the game to level it up, just to have it killed in the opening volleys of the final, decisive battle of the game
Working on this as well, Next release you will find the cruisers and the caps will cost less. the metal and crystal have not changed.
the Centaur's cost and defense stats make it seem comically weak. It costs 183/6/17 for 550 shields 211 hull. The Miranda, by comparison, costs 433/15/39 for 1300 shields, 499 hull - double the cost, 3x the durability. That doesn't really make sense given that the Centaur is basically a 24th century version of the Miranda, based on a more modern hull. There's a similar disparity, by the way, between the Klingon D-4 and D-7 - the D-4 is supposed to be older and smaller, but is dramatically more durable and more expensive. D-4: costs 633/22/57, 1900 shilds, 730 hull vs D-7: costs 267/17/45, 1500 shields/576 hull.
I believe i did fix this in the next balance i'll double check, The miranda i'm using is based off the refit thats in the modern TNG fleet, but we couldn't find the model so we used the older one. There was also an issue of the ships not being in the right order, also been fixed. You should be able to build frigs and cruisers in order of resources from left to right and caps from right to left. D-4 was also a refit model but we found out it was actually the older model but not a refit, so the change on this was already made for the next round.
see i rather here this than the PM's i got, i can work with this! keep it coming guys.