Major Stress Major Stress

[MOD WIP] Star Trek: Sacrifice of Angels 2 (updated 01/10/09)

[MOD WIP] Star Trek: Sacrifice of Angels 2 (updated 01/10/09)

Featured (by a small mention) in the October edition of PC Gamer magazine

Candidate for Mod Database's 2008 Mod of the Year

This is the OLD "Work in Progress" thread for the Star Trek: Sacrifice of Angels 2 mod.

The new WIP topic is here https://forums.sinsofasolarempire.com/342747

The "Release" topic can be found here https://forums.sinsofasolarempire.com/322473


The mod is intended to be a hommage, and tribute to the original Sacrifice of Angels mod for Homeworld. It will use many of the same models, and effects created for that mod by the Trekmods team. Like the original SoA mod SoA2 is set during the Dominion War era of Star Trek. Using both canon, and non-canon units to recreate those battles with Sins "empire building" mechanic added. Like in SoA you can fight battles in SoA2 using hundreds of starships. Sometimes thousands if your computer can handle it ;)

While the mod was not intended as a "Total Conversion". That is exactly what it is winding up being. There is much about the Sins engine, and mechanics that we still need to learn. There are some hard coded stumbling blocks we have to overcome.

The factions will be the Federation, Klingons, Romulan, and the Dominion (with Breen, and Cardassian ally units). The main factions seen in the Dominion War. With a "Surprise" as the Pirate faction.

Factions like the Borg "may" be added in the future. LokiGodofMischief is working on a very good 3rd party Borg add on for SoA 2. It is very possible his add on may be merged with SoA 2 at a much later time.

The current version of SoA 2 is  0.03b   "The Second Dominion War". Look for it here  https://forums.sinsofasolarempire.com/322473

0.03b only works with Sins versions 1.1, 1.11, and 1.12.

All previous versions of SoA 2 are obsolete, and will not be supported, or hosted anymore. All older version downloads will be removed.

We will NOT port SoA 2 over to Entrenchment until after Entrenchment is out of beta, and released. Along with proper forge tool updates.

I am working on the models mostly ALONE so it may take a while for any new ship model updates.

Darkshimmer is the Balancing guru, Code monkey, and Master at arms. We do have other contributers, and the best 3rd party work from the finest artists in the trek mod community to help make SoA 2 the best it can be.

Status of Demo 0.04  "The actors are in place" 

Will update when i have news.

General Changes:

Manshooters Volumetric Explosions mod will be included as of 0.03a

May include Sins Plus (planets), but ill need to see how much that mod needs changing to incorporate into SoA 2.

SoA 2 0.03 and above is now patch 1.1, and better compatable. Sins patches 1.11, and 1.12 only address balancing, and online exploits, and have no effect on the mod.

Ships will have some anti stike craft weaponry.

Ships are still being added and balanced accordingly.

More re-balancing so that one faction is not overpowered over the other.

The Federation:

Faction is complete. Only structures left

The Klingon Empire

Faction is complete. Only structures left.

The Romulan Star Empire:

Faction is complete. Only structures left

The Dominion:

Faction is complete. Still needs balancing work.

Pirates:

They were going to be the Borg, but that idea failed. So we are looking into Random multirace ship spawns.

Planetary Defenders

Basically "Ships of the week" like the Maquis, Sona, Ferrengi, Tammarian battle cruisers and the like.

Balancing:  Darkshimmer has the Federation, Romulan, and Klingon Empire, and Unified Dominion balanced.

Gameplay: We now have a working Cloaking Device! Check the ModDB page for the WIP video. Cloaking will not be fully implemented in the mod until version 0.04

Art: We are working on an LCARS style UI, adding proper icons, and pictures for all of the new units. The UI is going to take a while to do, because of all of the redundancy of the Sins UI. SoA 2 uses 2 sets of UI textures. Instead of the standard 4 textures for buttons, and 2 textures for icons. SoA 2 uses 8 textures for buttons, and 4 textures for icons which IMO is a major waste of resources, because sins loads all these textures at startup. Unfortunetly i dont see any other way to do it. What is kind of cool is that we dont have to use the same HUD for each faction. It is possible to have unique HUDs, but again the perfomance hit, because of the extra drain on resources could be big, and not worth it.

In Planning: (No promises, or guarentees, but we will try to add these if possible.)

Troop Transport effects.

Planetary invasion animations

Tractor beams. (need a code monkey for this)

Whatever else we can think of and are capable of doing.

Future Updates:

SoA 2 0.04 is now in planning, and will be focused primarily on Proper research trees, Ability's, and adding proper Structures. More than likely demo 0.04 will be the last demo. After that then the full mod should be ready.

SoA 2 0.05 will be the final spit, and polish of the mod. It will focus mainly on re-balancing if needed. Also final artwork changes will be made here. Which will include some ship model re-builds, and re-texturing.

The Full SoA 2 1.0 mod will be released "When it is Finished". We are doing this on our own free time. We aren't getting paid to do this. We have no set schedule. We have no time limit. I want this one to be good. So it wont go online until we feel it is ready.

*NOTE: Much about Sins as we are all now realizing is hardcoded. SoA 2 is going to be far from a perfect "trek" mod due to these hardcoded issues. However we will try to do the best we can with workarounds, and compromises to get it as close as possible. Like i said some things wont be perfect. Some things cannot be done at all. Enjoy the mod for what it is, and try not to be too "nit picky".

SoA2 will be hosted on Mod Database once it is ready http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2

This main header will be updated when i have news to post.





4,112,119 views 1,754 replies +2 Loading…
Reply #801 Top
Mediafire is a nice site.
Reply #802 Top
Have been following your work since February, Stress, and all I can say is WOW! Just downloaded the RAR file and played it 5 times in a row. Love the Photon torps. I've always had a special place for the Ambasador Class ships and seeing them in action in really great fun. Thanks for all your hard work. Just one more thing, the background music is spot on...and really sets the mood.
Reply #804 Top
Filefront is awesome (does it have the spyware?)

Excellent work, Major Stress
Reply #806 Top
I NEEEEED to play this, how much longer till they release 1.1?
Reply #807 Top
Once the 1.1 patch reference files, and forge tools update are released then i can start fixing the mod for the 1.1 patch. By that time i should have all of the canon demo ships imported. I have some help now with other things like sounds, and effects so that will save some valuable time. I am trying to get as much done as i can during my downtime between jobs. Once the demo is out then the "real" work on the mod starts. This means balancing the factions, adding new ships, adding non-canon ships, structures etc, etc. I seriously doubt any kind of UI will be finished by the demos release. So just look for ships.

The demo will be available here once it is ready. We just need the 1.1 patch, and reference files first :/ WWW Link
Reply #808 Top
Thanks for the updates Stress! Site is Bookmarked...
Reply #809 Top
I have been following this mod for a while now and GREAT WORK !! Seriously its awesome and cant wait to play it ^^

I know its been asked before but the Borg would be nice to see them eventually in the mod (wayyyy down the line, or species 8472 lol :P)

I wish I could help you but with no time and the time I got I am working on the stargate mod :)

but still cant wait to play it ^^
Reply #810 Top
Hey Major,
Thank you for the updates, awesome work thus far!
(thanks for the plug, too  ;)  )
Reply #811 Top
I am very close to the demo now. There are a few minor issues i need to fix, and some loose ends to tie up. If i can pull this off in the next few days i can release a demo for version 1.05. Understand that its just a DEMO. I am using default sins stat's for ships. There are no Trek style structures yet, There is no balancing, There is no UI, There is music only for the Federation, and there WILL be bugs. So i don't want to hear that the mod is "broken". I already know it's broken, and im working on fixing it.

I going with what ships i have imported right now. So the Feds, and Klingons will be missing a few ships, but hey so what. It is a DEMO after all! :) It is fun to play in its present state despite the flaws, and missing content.

Once i release the demo i will have the admins close this thread, and ill make a new one for the demo release. All news for SoA2 from then on out will be posted at Mod Database. Gimme a few days to tie up the loose ends with what i have now.
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Reply #813 Top
thats great news from wat ive seen so far i dont care if its broken just to play it how it is would make my day i cant wait 2
Reply #814 Top

Awesome - that's really generous of you Stress. Thanks for all the effort, looking forward to trying it out.

Reply #815 Top

Quoting NowhereDan, reply 14
Awesome - that's really generous of you Stress. Thanks for all the effort, looking forward to trying it out.
End of NowhereDan's quote
i agree

Reply #817 Top

All I want for christmas is Star Trek: Sacrifice of Angels 2 please santa please!

 

EDIT

Quoting NowhereDan, reply 14
Awesome - that's really generous of you Stress. Thanks for all the effort, looking forward to trying it out.
End of NowhereDan's quote
 

Agreed, thank you Stress for all your hard work!

Reply #819 Top

The Demo is released. Admins please delete this thread.

Reply #821 Top

So it's true there are 2 ST mods for SoaSE. Weird when ever mod for SoaSE comes to Moddb 1 or 2 days pass and it's posted here nice :borg: :borg: B) B)

Reply #822 Top

hey stress

i know that you are making both "Elite" and regular units, and i think i may have some designs for what the federation shipyards can look like

 

 

 

Reply #823 Top

nice, i could so much bite myself, my dad sold all my Star-Trek cards years ago, with it i could give you some nice Captains and Admirals pictures for the "Select Race" Thing >_>

Admiral Paris:

Admiral Janeway:

Admiral Ross:

And i also found this Page:

http://www.memory-alpha.org/de/wiki/Galauniform

Maybe you can find some nice stuff there :)

The Demo rocks mate, great work so far!

Greetings...

Reply #824 Top

i just found out about this mod gotta say AWSOM but where on earth is the link to get the demo moddb says its released but no link or anything plz help :borg:

Reply #825 Top

it is illogical to continue this thread when you have released the demo :fuzzy:

....btw where is it?

one moar thing

:borg:   :borg: :borg: :borg: :borg: :borg: :borg: :borg: :borg: :borg:

:borg:   :borg: :borg: :borg: :borg: :borg: :borg: :borg: :cylon: :borg:

"There is a Spy among us!"