Major Stress Major Stress

[MOD WIP] Star Trek: Sacrifice of Angels 2 (updated 01/10/09)

[MOD WIP] Star Trek: Sacrifice of Angels 2 (updated 01/10/09)

Featured (by a small mention) in the October edition of PC Gamer magazine

Candidate for Mod Database's 2008 Mod of the Year

This is the OLD "Work in Progress" thread for the Star Trek: Sacrifice of Angels 2 mod.

The new WIP topic is here https://forums.sinsofasolarempire.com/342747

The "Release" topic can be found here https://forums.sinsofasolarempire.com/322473


The mod is intended to be a hommage, and tribute to the original Sacrifice of Angels mod for Homeworld. It will use many of the same models, and effects created for that mod by the Trekmods team. Like the original SoA mod SoA2 is set during the Dominion War era of Star Trek. Using both canon, and non-canon units to recreate those battles with Sins "empire building" mechanic added. Like in SoA you can fight battles in SoA2 using hundreds of starships. Sometimes thousands if your computer can handle it ;)

While the mod was not intended as a "Total Conversion". That is exactly what it is winding up being. There is much about the Sins engine, and mechanics that we still need to learn. There are some hard coded stumbling blocks we have to overcome.

The factions will be the Federation, Klingons, Romulan, and the Dominion (with Breen, and Cardassian ally units). The main factions seen in the Dominion War. With a "Surprise" as the Pirate faction.

Factions like the Borg "may" be added in the future. LokiGodofMischief is working on a very good 3rd party Borg add on for SoA 2. It is very possible his add on may be merged with SoA 2 at a much later time.

The current version of SoA 2 is  0.03b   "The Second Dominion War". Look for it here  https://forums.sinsofasolarempire.com/322473

0.03b only works with Sins versions 1.1, 1.11, and 1.12.

All previous versions of SoA 2 are obsolete, and will not be supported, or hosted anymore. All older version downloads will be removed.

We will NOT port SoA 2 over to Entrenchment until after Entrenchment is out of beta, and released. Along with proper forge tool updates.

I am working on the models mostly ALONE so it may take a while for any new ship model updates.

Darkshimmer is the Balancing guru, Code monkey, and Master at arms. We do have other contributers, and the best 3rd party work from the finest artists in the trek mod community to help make SoA 2 the best it can be.

Status of Demo 0.04  "The actors are in place" 

Will update when i have news.

General Changes:

Manshooters Volumetric Explosions mod will be included as of 0.03a

May include Sins Plus (planets), but ill need to see how much that mod needs changing to incorporate into SoA 2.

SoA 2 0.03 and above is now patch 1.1, and better compatable. Sins patches 1.11, and 1.12 only address balancing, and online exploits, and have no effect on the mod.

Ships will have some anti stike craft weaponry.

Ships are still being added and balanced accordingly.

More re-balancing so that one faction is not overpowered over the other.

The Federation:

Faction is complete. Only structures left

The Klingon Empire

Faction is complete. Only structures left.

The Romulan Star Empire:

Faction is complete. Only structures left

The Dominion:

Faction is complete. Still needs balancing work.

Pirates:

They were going to be the Borg, but that idea failed. So we are looking into Random multirace ship spawns.

Planetary Defenders

Basically "Ships of the week" like the Maquis, Sona, Ferrengi, Tammarian battle cruisers and the like.

Balancing:  Darkshimmer has the Federation, Romulan, and Klingon Empire, and Unified Dominion balanced.

Gameplay: We now have a working Cloaking Device! Check the ModDB page for the WIP video. Cloaking will not be fully implemented in the mod until version 0.04

Art: We are working on an LCARS style UI, adding proper icons, and pictures for all of the new units. The UI is going to take a while to do, because of all of the redundancy of the Sins UI. SoA 2 uses 2 sets of UI textures. Instead of the standard 4 textures for buttons, and 2 textures for icons. SoA 2 uses 8 textures for buttons, and 4 textures for icons which IMO is a major waste of resources, because sins loads all these textures at startup. Unfortunetly i dont see any other way to do it. What is kind of cool is that we dont have to use the same HUD for each faction. It is possible to have unique HUDs, but again the perfomance hit, because of the extra drain on resources could be big, and not worth it.

In Planning: (No promises, or guarentees, but we will try to add these if possible.)

Troop Transport effects.

Planetary invasion animations

Tractor beams. (need a code monkey for this)

Whatever else we can think of and are capable of doing.

Future Updates:

SoA 2 0.04 is now in planning, and will be focused primarily on Proper research trees, Ability's, and adding proper Structures. More than likely demo 0.04 will be the last demo. After that then the full mod should be ready.

SoA 2 0.05 will be the final spit, and polish of the mod. It will focus mainly on re-balancing if needed. Also final artwork changes will be made here. Which will include some ship model re-builds, and re-texturing.

The Full SoA 2 1.0 mod will be released "When it is Finished". We are doing this on our own free time. We aren't getting paid to do this. We have no set schedule. We have no time limit. I want this one to be good. So it wont go online until we feel it is ready.

*NOTE: Much about Sins as we are all now realizing is hardcoded. SoA 2 is going to be far from a perfect "trek" mod due to these hardcoded issues. However we will try to do the best we can with workarounds, and compromises to get it as close as possible. Like i said some things wont be perfect. Some things cannot be done at all. Enjoy the mod for what it is, and try not to be too "nit picky".

SoA2 will be hosted on Mod Database once it is ready http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2

This main header will be updated when i have news to post.





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Reply #1101 Top

hey guys i'd like to request that you don't send me any PM's asking me for ship stats or information at this time. Things are constantly being changed, so lets keep the discussions in the forums please.

Reply #1102 Top

Keep up teh good work guys. Looks like I can give the nexus Trek mod a rest ^_^

Reply #1103 Top

I am surprised you are still modding nexus. They ever fix the AI problems with nexus? The lame AI is why we stopped doing Age of War.

OK Guy's, stop with the PM's asking if you can use our ships for your mods. NO permissions are being given to use SoA 2 ships for your mods. ONLY 7 deadly sins has permission to use SoA 2 work, and that is how it is going to stay. The main reason for this is MANY people are involved in creating these ships. I do not want to disrespect them by handing them out to anyone that ask's. Some 3rd party ships i have permission to use only for SoA 2.

3rd party add on mods are exempt from this because they are adding to SoA 2 not taking from it, and the 3rd party mod releases are separate content from SoA 2.

There are plenty of trek models out there on the web, and plenty of artist who if you are nice to them, and ask permission will be more than happy to let you display their work in your mod. Search Battleclinic, or BCfiles. I am not going to walk people through how to convert them. If you really want to learn this stuff again google is your friend. Use it.The information is out there. You just have to find it. Its not as hard as you think.

I went over some stuff with shimmer last night, and i think you are going to like all of the new changes. 0.03 will be totaly different than 0.02 with the exception of the already existing models. Everything else got changed. Stats, weapons, etc. The mod is evolving just as i had planned.

For the future 0.04 update i may need people that are experienced with editing/changing the research tree's

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Reply #1104 Top

Great news, cant wait for 0.03.

 

Can i make a quick suggestion though, alot of these issues seem to be around a lack of communication of information. I think a quick clean up of the News part of this mod site would be a quick and easy solution. Something a little more user friendly, so people know where we are now, where to go to get questions answered and so on and so fourth. I often have the scan the front page when i see theres been an update to see where it actually is. I know its not the top priority for Stress and Co, but it seems it might save them time in the long run when people ask the same old questions!

 

Keep up the good work!

 

James

Reply #1106 Top

Hi Majorstress. Not to derail the thread too much but the forums have gone down, my contact has left HDI and any chance of anything happening is long gone I am afraid. The engine and IP is owned by some hungarian bueracracy due to Mithis closing shop years back. There was talk of trying to scrap together some money buy the fans to by the engine and make it open source but that has been met with deadend after deadend. There are still some modders working on it and even doing campaigns but without the site, more than likely anyone left will not finish or finish and leave.

Me a modder, having 4 kids I don't have the sanity to mod although i do have ideas.

 

Back on topic, guys, this is really looking good. I will be posting this at the Star Trek movie forum. I am sure there will be more than just a few interested.

Reply #1107 Top

ok guys status update time on stats.....

 

I have figured out a few more things, and this time completely by accident. I was trying to create burst phasers for the sovy and discovered the actual times were off on the ships and the power, this is why i was noticing so many differences in the balance sheet and the game. Now that they match we can easily convert the ships to this format and extend the battles longer, also will be decreasing the cost of frigs and cruisers or you'll basically colonize the entire system just to get enough resources to build your fleet. Even the AI on the hardest setting is having an issue building a fleet, so its unacceptable.

I've also got some intel that the pirates are expanding there ship lists due to open recruitment. Space is getting dangerous.

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Reply #1108 Top

Quoting darkshimmer, reply 7

I've also got some intel that the pirates are expanding there ship lists due to open recruitment. Space is getting dangerous.
End of darkshimmer's quote

OOOOOOOHHHHH SHIT (hurah for data :grin:

Reply #1109 Top

Any and all information that you need to know is available on the main topic of this thread. I do update it from time to time. We do not have a web site. We dont need a web site. The ModDB page is good enough to distribute the mod for right now.

To get the most recent info just read the last couple pages to get an idea of where we are at. The release topic is totally different and is in limbo right now, but will be necromanced when 0.03 is out.

Try a 12 hr a day 6 day a week job like i am doing right now. I managed to get just ONE ship in this week.

Reply #1110 Top

I got one of those. Really sucks the life out of you.

Reply #1111 Top

GLad you got work anyway : )

Reply #1113 Top

What is this :O

Reply #1114 Top

Code... but it does re-enforce my thought that the pirates are ferengi.

Reply #1115 Top

No, they aren't.  All they did was steal Ferengi ships.

Reply #1116 Top

OKay... Ferengi ship models than : )

Reply #1117 Top

I think the report forgot about the increased sightings of several "unknown class's" of Romulan ships along the neutral zone.

Reply #1118 Top

i know i know already:grin: some elements of 0.03 is appearent and others i have a pretty good idea about. Lets Just Say that random Speculation at this point is "Futile"

Reply #1119 Top

So you think you know something us dev's dont eh? (Insert dr evil laugh) Muahahaha! Lets just say the 1st 2 demos were to get a taste of thigs to come.. The next 2 are being designed to blow people away. Thats all i will say :D

Reply #1120 Top

no no just speculation. still waiting for that 0.03

Reply #1122 Top

USS Sutherland (Nebula Class), USS Bellerophon (Intrepid Class)

The Hiroshima and Walsh are unknown to me, likely not from canon :P

Reply #1123 Top

Will there be a way to adjust the max fleet sizes down? In the star trek universe  ships cost a crapload more to produce and maintain, so fleet sizes are much smaller.

Reply #1124 Top

The feds are the only faction that is all canon. At least as far as units go.

The cost to build is being totally reworked. Relax, we got a plan ;)

 

Reply #1125 Top

Quoting derenek, reply 23
Will there be a way to adjust the max fleet sizes down? In the star trek universe  ships cost a crapload more to produce and maintain, so fleet sizes are much smaller.
End of derenek's quote

 

I don't know if this has carried over from the original demo, but ships had some big supplyl costs. That basically had the effect you are looking fore. I personaly was satisfied with it, the fleets could look big, but they werent the fill the sky deals that they are in normal Sins.