unit cap???
will it be like homeworld 2 and you kinda have squadrens or will there just be a unit number balance system like in starcraft?? and if so what is that number??
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Kilumanjaro sums it up pretty well. Sins itself has a cap but the engine doesn't. You can bump the Sins cap up to some crazy high number if you like by editing a text file with notepad but I don't you will ever the default one in a regular game.
It was definately awesome seeing Multi's 20,000 Kols. I'll be keeping those screenshots for a long time to come! ![]()
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