I don't recall my version of HW 2 coughing or sputtering when I had numerous ships in combat. Some people's PC's can actually cope with such detail, hence the request that it be turned into an option. And if the game did lag, I can be certain that turret animations wouldn't have been the cause. HW also took place at a zoomed distance predominately, hence the option to zoom out. Yarlen states the only reason turret movement isn't in the game is because it would've taken too much time to implement, and not necessarily a big deal (it isn't).
Until they bear. Which means every weapon has to be calculated constantly. Doesn't matter if you do -- or don't -- want to show the turret then, you have to spend system resources on determining if its been brought to bear or not, which means everyone has to face the drag.
Maybe its not that big of a drag, maybe it is. But its not something you can turn into an option, and its not something they're going to add just because you wish they had. And on top of that, do you really spend any time zooming in and caring about such minor BS?
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Seriously, I'm not sure where everyone is getting this concept that animated turret's will drag down game performance, particularly when we were stating such things could be optional. No one's bee forced to play at the highest graphical settings.
And we didn't realize they weren't going to implement it until Yarlen stated it, it's not like we were ranting and raving over spilled milk. I also stated, on several occasions (I couldn't have been the only one) that it actually wasn't the pertinent. We were just refuting the claim that rotating turrets would result in unplayable game play (lag), particularly when a 9 year old game could do it with little issue. That's all....