It's not really the game engine either. It's the fact that every single ship has an AI script running, and is rendered in one way, shape, or form by the GPU
End of quote
That doesn't ring true either cos when I tested it my GPU wasn't overly stressed.
In my opinion the game engine can't handle it, but in the same breath (before any one starts posting 'over dramatic bullsh*t'), its not designed to either... The game engine runs very well thank you very much within the tolerance set and thats a good thing for all of us. We don't need 25,000 units displayed at once it was just a test it does not ditract in any way from the quality of the game I only bring it up cos the question was about challenging the limits and few beta testers have done that.
@aldarian : Yes you are quite right and these are the conditions & tests I am talking about.
You are welcome to try yourself, but trust me you could have a Tri/Quad Nvidia 8800 Ultra and it would make next to bugger all difference on the result other than your room being more than a tad warmer