Please dont pirate any of stardock/ironclad's work, they work so hard on this game and especially with their no DRM stand they deserve our money. Honestly tho, there aren't many good games coming out this month imo so go with sins!
and as i said i have no intention of downloading a pirated version of the game
Yeah a Month after release is a bit late, i agree, but there many other Games that don't even have a demo(no names this time.
If you unsure just be patient and wait a month, a month is not very much.
btw i have preordered, and i didn't play the beta, so ...hehe
i dont put much sway in reviewers. ive encountered multiple situations where reviewers have handed out rave reviews (doom 3) and i disliked the game very much. i just dont see why they wouldnt release a demo unless they know it will turn customers away rather than bring them in
and as i said i have no intention of downloading a pirated version of the game
Whelp, nothing else can be done.
i dont put much sway in reviewers. ive encountered multiple situations where reviewers have handed out rave reviews (doom 3) and i disliked the game very much. i just dont see why they wouldnt release a demo unless they know it will turn customers away rather than bring them in
Well thats why I dissect the reviews to see what exactly the reviewer is saying that makes the game so good if he is raving about it. In the case of Doom 3, I absolutely hate linear corridor shooters, and when I see reviewers talk about how it is a linear shooter with lock doors but the reviewer himself still likes it, I would decide that it is not a game for me and not buy it.
Same for galactic civ2. It got a great review and the reviewer talked about content about what I like in 4x games so I bought it. So basically dont worry about what the score but what the reviewer says makes the game great.
There could be many reasons why they cant put a demo out so soon, probably that they didn't have the resources to commit to making a demo before release. I'd rather have a complete game and a late demo. Also think about it, why would they be worried about turning customers away with a demo, when they have had an open beta for almost a year? Wouldn't they have ran away a long time ago?
I will say this however, I have not seen any beta 4 torrents on-line and I did a pretty involved search involving all of the major sites and many private sites about two weeks ago. Also the betas are heavily crippled for that exact reason.
Additionally, your thinking is irrational to me. You start of stating you were to late to get into the beta but that is patently false since up until three days ago (and even maybe now) one could download the beta if they purchased the game. You also claim to be able to only buy one game this month yet the month just started, then you talk about being on "the edge" implying a need to test things before buying. But your prior statement about getting the beta negates such thoughts since to get the beta you would have had to purchase the game. Thus you would not be on the edge. SO I'm confused to say the least. :NOTSURE:
I would suggest you try the demos from these two games..
Galactic Civilizations 2
Sword of The Stars
If you like both of those games, Sins of a Solar Empire is for you! Imo its almost a hybrid of those two games. And if you even just like either galciv2 or sots, you will find alot to like about Sins as well.
Go for it!
Only if you used TGN tokens -- which would cost more than credit cards, because you have to pay for 10 the first time, instead of 5.
Crysis
Supcom
Bioshock
Crysis
Supcom
Bioshock
Let's not forget DoW: Soulstorm!
Hi guys, I just made this same post in another thread just to explain the demo situation. A lot of people are misinterpreting our intentions and I just wanted to help clear things up.
"As a representative of Ironclad (the company that made Sins) I can tell you we simply could not have made a demo even if we wanted to - we put every last second into making sure the retail copy was as bug free, stable, and fun as we possibly could. A demo would have only hindered this as it would have eaten about a month of development. The demo for Stardock and Ironclad products have always/will always come out after the product so that it is an accurate representation of the finished product and so that it doesn't interfere with perfecting the finished product.
I also want to be very clear about this since no one else has brought it up. In no way are we trying to hide anything or pull one over on gamers by not giving them a demo before release. We've had the beta going since March (almost a year now!) and there was no NDA (non-disclosure agreement). Everyone in the beta right up until now has been 100%, absolutely, positively, completely free to say whatever they wanted about the game. Take screenshots, make movies, do whatever they wanted (check out how old some of the dates on the Sins youtube videos are). We've had as open a development process as there has ever been and I'll admit in the early days it was pretty rough and their was a lot of criticism but we worked through it, in the public's eyes, for the whole world to see. Once we got past that, many testers said the beta became more stable, bug free, and fun than most games at release. Now the almost unanimous response is that Sins is well worth buying, even without a demo and we've got almost a year's worth of public opinion to back it up.
*P.S If anyone wants to verify this, the records are all here on the forums and distributed over various places on the net available via google."
Hope this helps ![]()
[case closed]
PS: That is the gospel truth like it or not.
Hmm... I couldn't stand Sword of the Stars at all
SIN is made of pure win. All multiplayer games should follow in the footsteps of long beta time and let the players meld the game into something they will bother to play and enjoy. Companys have been rushing out REALLY pretty games like hotcakes recently in order to increase thier profits, and its working to a degree. Sad, that companys who stay with the games they've built to make them better and actually give a damn about them are at a disadvantage when they are not getting more profits via expansions or monthly fee's, which makes this approach less feasible and pleasing for game companys.
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