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Editing *.entity files

Editing *.entity files

For some reason I can't open entity files in notepad anymore. Its all jumbled up. What gives?
34,817 views 66 replies
Reply #26 Top
right click on gameinfo folder 'add to zip file' hit upload in favorite FTP to soas.com . If anything is broken in 1.02 then repeat the process when 1.03 is out. I don't need the other tools yet (though I would like them) but being able to start changing things will go a long way.
Reply #27 Top
You know the reality of it all is there still trying to put a pink bow and a sports braw on the modding tools.

Just give us an exe file to decompress and recompress it's usually a 33kb file. Or if that's to difficult place a zip file with all the files in the gameinfo folder uncompressed on the downloads section.

Because at this point theres really no need for a modding community because you can't mod.

I downloaded 1.02 but right now i'm confused to why. I guess I will hit the forum to find out what's changed I was hopeing they gave the modders a break with the patch. (:( 
Reply #28 Top
looks like we have to wait another week. this weekend is just wasted. I was checking the site frequently in a hope that the modding tools will be released, so much disappointment.
Reply #29 Top
Jeez, I would think that people could wait a few days for the mod tools. It isnt like its the end of the world. Just enjoy Sins, play other games, work on your mod idea. The tools will get here when they get here. There isnt anything you can do to make them hurry up.
Reply #30 Top
considering that the only thing I need to implement my mod is the tools (all of the content is done as far as I'm concerned) I did exactly that, went back to other games. I believe we were told we would get tools at release and the galaxy forge did come out early, but I have other people working on that. I hoped that 1.02 update would at least give us the decompiled files as a download.
Reply #31 Top

I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.

Reply #32 Top

I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.

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Outstanding! Thank you.

Reply #34 Top
Any news ?
Reply #35 Top
Jeez, I would think that people could wait a few days for the mod tools. It isnt like its the end of the world. Just enjoy Sins, play other games, work on your mod idea. The tools will get here when they get here. There isnt anything you can do to make them hurry up.
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Shadow__Warrior you know what a contract is? Those of us who participated in the beta for a good 6 or 8 months were told that when you pre-order the game you'd be getting the full game on the release date.

Well the thing is modding is a big part of a game like this; to have the tools not included like this is pretty much a breach of contract it's not the full game.

Beta users such as myself have been playing the game for quite sometime I had a completley customized mod and was hopeing to begin updateing the changes to the final copy right away so my buddies and i could finally play it on multiplayer.

I hate the waiting game.

Reply #36 Top
Any news ?
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Unfortunately, none since Blair's post. Unless someone here knows what Blair's personal website is so we can check it for the download?

Reply #37 Top

I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.

End of quote


That's great. Could you kindly tell me where to find your personal site please. I couldn't find any where on the forum.

thanks
Reply #38 Top

Mod tools and support are not part of the contract however I personally told you'd we'd have them out as soon as possible. Two of us are here at 1:30am in the morning on a Saturday after a very crazy month and especially crazy week prepping some files for you guys. The the text files will be up tonight and I'll post here as soon as they are. :)

Reply #42 Top

I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.


End of quote


by the way, when you say the text file, can .txt files replace .entity files in the game for the mods to work?

thanks
Reply #43 Top

by the way, when you say the text file, can .txt files replace .entity files in the game for the mods to work?
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A dev have said the game can do just that.

The reason for the binary encoding is that it is much quicker for a computer to read a binary encoded file compared to a ASCII encoded file so the load time will increase slightly if you are playing a very large mod.


Reply #44 Top


I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.




by the way, when you say the text file, can .txt files replace .entity files in the game for the mods to work?

thanks
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All the .entity files in the Gameinfo folder are currently in a binary encoded format for faster loading of the files by the game. Blair will be providing us the files in a normal text format you can edit in Notepad, Wordpad, etc.

As I understand it we'll just need to set up a mod folder for the game to have the option of loading the text files we'll be changing instead of the base binary files.

Reply #45 Top
thanks for the explanations. looks everyone is keeping an eye on this topic, I've got the reply in less then 3 minutes. ;) ;)
Reply #46 Top

I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight.


End of quote


Great. Now for the big question since I apparently missed something; what is the URL for your personal site?
Reply #47 Top
The the text files will be up tonight and I'll post here as soon as they are.
End of quote


Great. Now for the big question since I apparently missed something; what is the URL for your personal site?
End of quote



read the quote..they'll be posted here...you've missed nothing
Reply #48 Top
Cool. I was not sure if I was reading into his comment to much or not. :)
Reply #49 Top
Great that something is about to be released. i can finally get started on my plans once it is.
Reply #50 Top
Looking forward to getting access to the text versions of the files. I'll check back in on this thread tonight. :CONGRAT: