Tekkor Tekkor

first impressions from a newb...

first impressions from a newb...

really...a newb

Heyas all.

New player here. I just downloaded the game today. Just finished the tutorials and played my first game (sorta) on single player but quit it after about 90 minutes or so. Basically because I had started to learn a few things and saw I had screwed up on some stuff etc and decided it was better to just start over.

Anyway...a few qualifiers first...

- I only heard about this game about a month ago so very new to the community etc.
- Ive played many rts games and played GalCiv2 a fair amount.
- Ive always sucked at all the RTS and GalCiv 2 games Ive played.

So considering I always suck at these game types why would I torture myself more? No idea I just cant help it. =)

The reason I always sucked at most RTS games is Im a more deliberate player then is usually required for success. 99% of RTS games require you to very quickly build through a tree and amass a bunch of "insert tank version name" and bum rush the other guy. Yeah you can fool around with a few other things but essentially they all come down to the same thing.

GalCiv on the other hand is a great game but I always seemed to have the opposite problem. The game just overwhelmed me. It had so many mechanics and things to figure out and I just couldnt seem to really get going.

This game seems a bit refreshing compared to most.

Anyway......a few comments from my first 2.5 hours of play...

Tutorials - They did help but just didnt seem to really tell me enough. I started a new game and spent alot of time reading the tech tree trying to figure things out and also had no idea how the diplomacy and Pirate/Black Market stuff is doing etc.

Starting Game - I started a game. Dialed it to Easy. Did that first "Scenario" with a random small galaxy or whatever. Things started out ok. I got the mining set. I built a couple frigates. Built some of those research labs etc. I sent some frigates over to a new planet. Fought a few pirates off.

It was an Artic Planet I believe. Here is where I started having to figure things out. It said I need to research something before I could colonize it. In order to do that I had to build another lab thing. Ok so I do that...train that ability.

By this point I had built some more frigates and also a Capital ship. So as I remembered from the tutorial...I flew my capital ship over there. Then I try to do the "Colonize" thing and guess what? I guess the particular Capital ship I had built was not able to do this. I checked the 2 types of frigates I had. Nope. Im not able to build another Capital ship either as I dont have another crew which I cant upgrade because Im at max on my planetary upgrades and I cant build any other labs.

Best I could tell I was stuck. I just sat there thinking.."Hmm...so I guess IM just stuck on this planet and would have to skip it and come back later?"

I looked through the Capital ships I could have built and see one had the colonize ability. I guess I should have looked closer and built the right kind.

Anyway...just giving the perspective of a total newb on my first experience. The game seems fun though. I can see myself playing on easy difficulty for a while until I figure it all out.


56,402 views 30 replies
Reply #26 Top


Gonna finish it later, but I think from now on I'm gonna leave the pirates alone. Somehow I think they are unbeatable. At least it will cost me horrendous ammounts of crafts to take them down, and meanwhile my opponent is just building himself up in peace. Pretty annoying to be the strongest power in the solar system and I can't even take down a pocket of bandits....

End of quote


This is comming from someone who hasn't actually played yet but from what I've gathered in the forums the big pirates isn't all that unrealistic. Think of it this way... your playing a single system power slowly expanding... from what I gather from the storyline is the Pirates are actually multisystem organized crime syndicates... Mafia if you will. They just have more resources at thier disposale than you will until you are also a multisystem powerhouse. then they likely arn't much of a challenge.
Reply #27 Top


Also I find myself using the heck out of the black market, I agree with the Gamma suggestions about somehow getting the buy/selling of resources on the mainscreen at all times.
End of quote


I'm going to try and read up more on this tonight, but what exactly are you doing on the black market if you don't mind me asking?!? I opened the BM and Pirate screen and didn't have a clue what it all meant. I even tried bribing the pirates, but up a good amount of credits and they still came after me!

Thanks,
~JO
Reply #28 Top
my impresions as newb to this game....good lord i love it
nw only to tweak it a bit after last reaserch max numver of ships to be endless(or nukber of owned star systems x10(caps)) make cariers able to caryy a few more fighters(especialy capital cariers) make galaxy consisting of 300 starsystems 10 or more actual players systms having 2 suns and more.... now if i wouldn't have to go anywahere tomorow i'd eb done by morning..... but i do have one question though

is there a way to mod pirate attack timer? i'd love it to be set on few hours for such a map :D
...would also just love to remove attack missions
and making ceasefire before i can set up trade alliance(see no point if my and his ships end up dead right after entering system)
Reply #29 Top
The black market lets you buy/sell crystal and metal. If you need more of something to get an upgrade NOW, you can buy what you need, at a cost. Use the black market in the begining because you will normally have more credits than resources, and research costs resources.

The pirate screen is just that. A BIG gotcha is that you have to constantly monitor the pirates if you get into a bidding war. It's a lot like e-bay, you can get outbid at the last second before they launch, which is a random time. So you have to keep close watch, you can't just bribe them once and forget about them, whoever you bid against WILL raise the bribe. That said, a pirate raid can be devastating in the early game. Or a good way to make opponents stay close to home.

pek
Reply #30 Top
Pirates are icky in large numbers, but beatable! You're playing as the TEC, which have some interesting toys to play with. As you're rebuilding your fleet, take a look at the Marza and Dunov capital ships! The Marza (when leveled up)can do some AoE damage, and the Dunov is a very good complement to the Kol

And don't mistreat your Hoshiko cruisers, they save lives
End of quote


I'm gonna have to look into those cap ships in case that i (most likely) run into that situation again ;)

Just finished up. Had my fleets hunt down the remnants of my opponent. Biggest pain was catching those stray colony ships before they could set up shop again behind my lines. Laste exactly 4 hours and 4 minutes.

Upon examining the score board (statistic heaven) I noticed that my primary income did indeed come form my planets trading posts. My opponents main income came from planets, but he did manage to hunker down on some nice planets in his corner of the map. My side was mostly asteroids and vulcan planets. But lotsa things was learned :)

Next time I'm probably gonna see what it's like with multiple opponents, and keeping the pirates away to make sure they don't disrupt the balance. I wanna see what the computer actually has to offer. Gonna try a new race as well. Could get very interesting :)