Ok, I'm really tick off, all this strategy talking has too much of an elitist attitude. To those people are saying left and right how other strategy is flaw and failure, let me remind you a few things that you seem to be DISRESPECTFULLY forget toward other players (and I'm specifically address you Scynix):
- Sins is a 4x game, in which people are freely (and encouraged) to play in various styles and approach, and if the game is good, should has a decree of success as long as they follow a principle of common and basic logic. This is NOT your Dawn Of War or Companies of Heroes whether you turtle, you're screw, or your Starcraft whether if you don't follow a specific tactic or pattern, you're screw. This is a 4X Sandbox game.
- If the player leaves his planet undefended, he's deserved to be screw. If the player sucks at economy and don't have enough ships, he's deserved to be screw. But if the player is prepared, has an overwhelming advantage in fire power, yet his planet is still under a death warrant from a lesser fleet, then it's not the player's fault that he's screw. But it's the fundamental flaw with the system itself.
- If your playing style allows you to by pass this flaw then good for you. But that doesn't mean we can just ignore such flaw because it unrightfully compromises other playing styles. I'm not an aggressive player but neither a passive player, for the most part I expand pretty quickly and re-enforce things as I go, I actually never got my homeplanet underattack. But when any of my planets got nuke to death when they're attacked by a fleet that only hold a fraction of fire power comparing to the fleet that is protecting it, I'm as pissed as anyone. I don't care how it work or doesn't work, I don't care what is it consequence, fact is something illogical that's not supposed to happen, happened in my game and I'm not pleased.
I think I speak for a lot of people here when I say not all of us buy the game to play online, or to play small battle, or big battle or whatsoever, after all that IS one of the main drawing point of 4X games, to do what you like and expect result as long as you are logical, and the siege frigate rush is NOT logical. Look, it's a problem that exists since Beta 2 and afford was made to correct it although doesn't seem enough. It's recognized widely by large number of players and acknowledged by the developers themselves, it's a VALID concern and we're discussing a right way to improve it. If it's not your concern, that's all fine and good, but do be considerate before you arrogantly start criticizing other player's style about how they should play THEIR 4X game: