Planetary Shields

This is in response to the several threads about siege spamming. I was thinking that a logical counter to seige frigates would be to make the planetary shield technology more easily/quickly researchable, and slightly cheaper. This would force offensive groups to take out shield (which can be much more easily defended than the entire planet). As it stands right now, I feel that the shield is a technology rarely used because of its later development. I think making it more relavent and useful would go a long way. My two cents.
20,036 views 12 replies
Reply #1 Top
issue is that
1) this is purely a TEC only fix and
2) we have very little to suggest that this is some dire issue yet, we need to wait.

for once I am preaching patience and humility, accept that for now we are all but noobs in a giant confusing noobpyre, until we all get a little more experience with the game jumping in and yelling "broken" is likely to do more damage than good.
Reply #2 Top
1) I was implying perhaps making this technology more available to all races, and more intigral to the game. I didn't make that very clear at all in my post, sorry.

2) I definitely agree here. I wasn't suggesting changing anything immediately, as a lot more gameplay needs to go into this before any change of game mechanics. I was simply posting my idea now, since other threads were floating around in regards to planet bombardment/spam.

Thanks for the reply Schod.
Reply #3 Top
You would've though that after such a LONG Beta all these issues would've been sorted? Were the Beta Testers too close to Stardock? Was there too much of an emotional attachment? Was more independence needed? Shall we implement something like Sabanes-Oxley into the gaming industry? ;)
Reply #4 Top
Beta testers only had 4 builds and the forth was issued 3 months ago we had no idea plus there were only 2 available races at the time along with some disabled units.
Reply #5 Top
hi there Danosh30
i am not a beta tester but i must say the did do a phenomenal job  :CONGRAT: i belive the main thing they were testing for was for network stability.(swiches routers firewalls)
you also have to realise that beta4 game is vastly different to the final game that they released.
In the 2 betas that i played i never even got to build the shield generators (never was a necessity) :) 

Reply #6 Top
Fair enough, I was under the impression that the Beta testers were testing a near complete version of the game? As in almost a User Acceptance Testing stage of the development cycle. What's the point of testing/getting feedback on something that isn't a true reflection of the final product? It sort of defeats the purpose doesn't it?
Reply #7 Top
I agree with Schod; wait a week and we'll see then.

I think a planetary shield would be integral to the TEC playing style, but not to the game. What do you think?
Reply #8 Top
Yes and no
You see if they are testing user stability on the networking side of things that means that the game when it is released will have a far smoother transition for the multiplayer aspect.
I.e. you won’t need to wait 4 months for devs to sort out networking issues before playing online or on a lan with friends
From the little I have gathered I think that was the main purpose of the beta
And as far as I can see they have had no problems with this aspect
Except for some minor problems in Australia (not quite sure about the details of the Australia thing though)

Reply #9 Top
No problems here, just other Aussies assuming that just because we Australians get bugs it means we're discriminated against.
Reply #10 Top

You would've though that after such a LONG Beta all these issues would've been sorted? Were the Beta Testers too close to Stardock? Was there too much of an emotional attachment? Was more independence needed? Shall we implement something like Sabanes-Oxley into the gaming industry?
End of quote


Nobody in beta had any problem with siege frigates, or pirates. For you to imply that we didn't do our jobs is pretty asinine, considering the only people complaining about siege frigates are those that don't understand how easy it is to deal with them.
Reply #11 Top
the only people complaining about siege frigates are those that don't understand how easy it is to deal with them.
End of quote


Well, sir, I suppose you're right - seeing that I have not the game.
But the thing is, I for one don't really care whether or not they can be beaten - my problem lies in the fact that the AI would spam the siege frigates in the first place; why would anyone spam trebuchets or howitzers or artillery on enemy home bases? It would make more sense if they tried to spam carriers or gun frigates or even missile frigates, but siege frigates? I know the idea is to take out the enemy homeworld, and thus with siege frigates, but shouldn't siege frigates be designed such that they must work in conjunction with other units? i.e. with slightly lower armour or slightly higher cost? (Considering the game's description of them, I'd go for the higher cost.)
Reply #12 Top
Nobody in beta had any problem with siege frigates, or pirates. For you to imply that we didn't do our jobs is pretty asinine, considering the only people complaining about siege frigates are those that don't understand how easy it is to deal with them.
End of quote



Yep. Theres something that every race has.... O YEA! Tactical structers! There is this great thing called Gauss cannons. Build them CLOSE To the planet. Forget about autoplace with tactical.

Fighters deal with seige frigs EASILY.