My feedback regarding ship damage / destruction effects
from
Sins Forums
Hello!
Firstly, I would like to say that I am really enjoying this game. Thank you devs for a polished, stable and immersive experience from the word go. Now onto business!
I experienced a few skirmishes last night and noticed a few things. Ship models simply disappear while they explode. I like the fire, smoke and debris etc but the overall effect is spoiled when the main hulk disappears into thin air. Not so noticeable at a distance though. Is this a bug or perhaps something that requires an adjustment? Is the ship meant to disappear once the explosions have fully engulfed / surrounded the model?
Sorry, I know it sounds awfully picky… but I just want to help make an already polished game even shinier!
Also, can the damage effects be enhanced at all for high-end systems? People remember Haegemonia will remember the splendid explosions. I would love to see, for example, capital ships break in half while exploding. More wreckage would add to the aftermath of battle. To solve performance and clutter issues, the wreckage could become caught in the nearby gravity well and slowly disintegrate! A simple fade with a dash of fiery colour would do the job.
Ok all done! Off to lunch!
Firstly, I would like to say that I am really enjoying this game. Thank you devs for a polished, stable and immersive experience from the word go. Now onto business!
I experienced a few skirmishes last night and noticed a few things. Ship models simply disappear while they explode. I like the fire, smoke and debris etc but the overall effect is spoiled when the main hulk disappears into thin air. Not so noticeable at a distance though. Is this a bug or perhaps something that requires an adjustment? Is the ship meant to disappear once the explosions have fully engulfed / surrounded the model?
Sorry, I know it sounds awfully picky… but I just want to help make an already polished game even shinier!
Also, can the damage effects be enhanced at all for high-end systems? People remember Haegemonia will remember the splendid explosions. I would love to see, for example, capital ships break in half while exploding. More wreckage would add to the aftermath of battle. To solve performance and clutter issues, the wreckage could become caught in the nearby gravity well and slowly disintegrate! A simple fade with a dash of fiery colour would do the job.
Ok all done! Off to lunch!