Liljagare Liljagare

Siege ships = game stopper.. :*(

Siege ships = game stopper.. :*(

Atleast for me! :(

I just got the game yesterday, and gotten a few games in so far, each ending with the same thing. I like to build planets up, then move to the next juicy one and tear it apart, and rebuild.

Though, about 30 minutes in in each game, the AI tosses theese fleets of 14-20 Siege armadas on me, and totally wipes out my planets before I can do anything about it.

In the last game I thought I'd make it, were expandin faster, had the pirates paid off to go after the AI's all the time, had two nice big fleets holding three choke planets with 6-12 gauss platforms, 3-6 hangars and one planet even had shields. Weps upgraded for most ships too, lmr's had the MIRV torps..

Then came the AI siege fleet, first it wiped out my most heavily defended planet with my biggest fleet attending defence, and warped out, I killed maybe 7 or so ships out of 24 (I think), 10-15 minutes later I see the armada coming again, one lane away, this time for my economic chokehold planet. Needless to say, I hit "quit"...

I've read on how to build defences, have a fleet etc, but you can't kill the Siege ships quicker than they can kill your planet if they come in theese numbers!

The sad thing is, if a regular fleet shows at heavily defended planets, like a huuuuuuge pirate raid, they get chewed to bits by the defences, but Siege ships just go for the planet, ignoring everything else and chews through shields and 6000 HP in a minute.

Perhaps one supposed to use the same tactic and just skip all the nice bits of the game because you can't defend against this ONE type of ship properly? I know I could probarly build my own siege armadas quicker than the AI, but then, one would miss like 95% of the ship content, not to mention building of planets and trade networks...

I'm enough flustered to just give it a rest, because, if there is no point against the AI's , it will be the same online... everyone will just spam siege ships.
66,424 views 55 replies
Reply #51 Top
i like them having the armor they have. I do not want to see them nerfed, however, i think a lagit solution would be to make them slower. I have had similar problems. I have sent a fleet after them and they always seem to out run me. even my light frigs cant quite keep up. I think making them slower would go along way to helping, because then even if they do kill your planet you can at least chase them down and serve them some vengence.
Reply #52 Top
I still think its one unit that negates a whole slew of things in the game.

I know I can win online with them, rather easily, and against the AI, easily, but I don't want to, thereby making it my opinion... :P

I think the game is full of nice stuff that you as it is, if you want to, completely pointless besides researching up to Siege ships, get 3-5 planets in order to spew out new armadas if one gets lost, and there by beating anyone who decides to go deeper into research and builds a large nicely composed fleet alongside wasted credits on defences and wastes time on building up tons of planets....

The 3000 creds spent on a second nice spiffy command ship is better spent on some more siege ships etc.. that research spent on trade stations or refineries, spend it on siege ships instead.. I think its a thing to be avoided in a otherwise rather deep game, esp. when it comes to online play! Its for me, a zerg rush unit. :P

Though, thats my humble opinion! :) Can't wait for the patch... :D
Reply #53 Top
why are people saying that the nerfing of siege ships is knee jerk?

hasn't the game been in beta for over a year? can't the nerfing of siege ships not just be due to the retail game but suggestions from beta testers? i guess not apparently
Reply #54 Top
I won't say that siege ships are necessarily too tough or too powerful, but they are certainly too fast for my taste. In more or less all stratgy games and reality current and past, siege weapons are generally slow lumbering things that require significant combined arms cover to be effective. The idea that a siege weapon can dash in and out of the battlefield, bypassing most of the planet's defense and leaving destruction in its wake is ludicrous.
Reply #55 Top
6 orbital guns had the sieges within their field of fire and 4 bomber squadrons with the planet at 6000hp and it was dead before my fleet 2 jumps away got there to help... Might have killed two of the freakin things. The planet was -not- undefended.
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You should use fighters against siege frigates. It makes a big difference.