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Sins v1.02 Changelog

Sins v1.02 Changelog

Coming soon...

Sins of a Solar Empire v1.02 is coming...

We hope to get this out this week. Ironclad has been working hard to make v1.02 available as soon as possible but we also have to finish testing.

Updated info at bottom:

Here is what will be new:

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Gameplay / Balance:
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-Tutorials moving into bad states at random fixed.
-Siege frigate survivability decreased.
-Pirate raid frequency decreased.
-Later stage missions to destroy ships and structures have had their expiry times increased.
-Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
-Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
-Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
-Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
-Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
-Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
-Gravity Warhead: range decreased from 7000 to 6000 at all levels.
-Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
-Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
-Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
-Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
-Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
-Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
-Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
-Shield Projection: radius of effect increased from 2500 to 5000.
-Game update rate change hooked to - and = buttons (singleplayer only).
-Two new pirate-less maps.
-First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
-Phasic Transmissions research is now effective even at max fleet supply research.
-Reduced Phasic Transmissions supply bonus from 20% down to 15%.


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Graphics:
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-Shield projection's bubble less opaque.
-Various new ICO art.


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Networking / Multiplayer:
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-Games in progress causing "Rejected by Host" error fixed.
-Multiplayer lobby screens now have Map Designer tab.
-Whisper functionality for ICO
-Refactored join game screen.
-Fix for not seeing friend's games.
-New chat friendly ICO font.
-ICO user names are now sorted.
-Self and friends are colored in ICO channel player list.
-Events for players entering and leaving channels.
-ICO nows preserves history when changing channels.
-ICO logged in user count now displayed. This number will only update when you change channels or login.
-Added some default lobby names.
-Reorganized numbered lobbies to increment sequentially as they fill.
-Added notification of what channel you are in.
-Fix for rare multiplayer lobby crash when host leaves a game in ICO.
-Various new ICO message strings.


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UserInterface / HUD:
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-Added counter descriptions for all frigates and fighters.
-Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they may-Fix rare bug in group selection.
 be in w/o going all the way to the escape menu.
-Various strings cleaned up.


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Modding:
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-Loading mods supported

Might be ready by Friday. Maybe.

Update:

Some people are complaining that we're simply catering to "whiners".  I would remind those people that Stardock has many many years of experience in putting together lists based on user feedback and making its own judgments on the matter.  The GalCiv series, for instance, has evolved plenty over the years and it's unlikely you're going to find any reasonable person who would say that we simply make changes based on who is loudest.

Prior to release, our internal testing of the game has produced a lengthy list of suggestions for future updates (1.01, 1.02, 1.03, and so on). Stardock and Ironclad get together, discuss what things we would like to change, and then prioritize it. The only thing that was "rushed out" for this release was some additional maps that don't have pirates so users have a choice.

It is not hard to defend against siege units.  But that is irrelevant. No counter to a given strategy should require more effort than the initial strategy. Throwing a swarm of siege units, takes virtually no effort. Defending against it requires considerably more. Similarly, the strength of the pirates is fine.  It's how OFTEN they strike.  The changes are not drastic, however.

For those of you who aren't familiar with Stardock, we can understand your concerns.  For those of you who have GalCiv II,  I would hope you all know better than to think that we make changes on a whim based on who posts loudest on a forum by now.  Ironclad shares the same views as we do on this matter. It's their game and we get together and discuss these things at length.

 

231,192 views 260 replies
Reply #51 Top
Here's the lowdown on the siege ship changes, from the view point of an old beta tester:

1) I, personally, have no problem dealing with hard AI siege raids.

2) However, I do recognize that it's the "simplest" strategy to execute, while also requiring a disproportionate amount of effort to counter it.

3) While for me the game will become slightly less challenging (note: slightly), I also recognize that this will help the newer players get into the game and have fun, instead of being pissed off.

4) Given Ironclad's track record for changes, I sincerely doubt this change clubs siege frigates over the head and breaks their necks so they become next to useless. In fact, I'm willing to bet the change is intended to keep siege frigate raids viable, but require less than a fully developed 6k hp planet and 20-30 tactical points worth of defenses to deal with (this is assuming you need all your ships elsewhere).

In short, the concern, I feel, is valid and it if you think about it, the only thing this change will do (assuming literal meaning that they'll just be a bit easier to kill).

Take that for what it's worth, I just don't think this is the end of the world. Besides, speaking strictly of severity of changes, the Gravity Warhead change to a flat 25 second recharge trumps the siege frigate change by miles and miles.
Reply #52 Top

YES! YES NOW YOU SEE IT!


Hmmm, I meant the people clearly had been playing beyond a few hours. It was a two day post, SEE!?

Reply #53 Top
Doesnt matter if the masses might be correct on this eh?...
End of quote

by a matter of course the masses are always wrong.

nah, if the accusations make sense then I'm all for nerfing it within limits, but the masses is the MASSES man, who do you trust more, the other 6 billion people in the world, or yourself? I trust me, by a very wide margin.
and besides, the vocal does not mean the most prominent. this game is 10 in the list of sold games, so 15 or so people who have issues means nothing.
I know Craig's been spearheading the pirate change for months and Brad likewise with the siege
End of quote

xD
I need to face these two...

in any case I still think you guys are acting hastily, even moreso if you're not even bothering to consider what the people actually playing the game think. ((ha! shut DOWN! they didnt even bother to listen to you guys. :LOL:))
Reply #54 Top
Awesome, now all we need is a Pirate on/off button. Of course I would most likely play with pirates but at times I wish they just didn't exist.
And its great that some of the missions given may actually be within the realm of possibility to complete.
Reply #55 Top


YES! YES NOW YOU SEE IT!


Hmmm, I meant the people clearly had been playing beyond a few hours. It was a two day post, SEE!?
End of quote


Was that a reply to mine?
Reply #56 Top
No, I bolded schods quotes, because I didn't feel like doing them individually.
Reply #57 Top
no, he's going on an extensive anti-me tyraid, just ignore him. obviously he doesnt get that people have things to do in their lives other than play video games for four or five hours a day straight.
Reply #58 Top
Alright :P
Reply #59 Top
Well I'd just like to say I'm extremely happy with both the fact that there's already a balance patch (rather than a bug-fix patch, which are more irritating the closer they are to release) on the way.

While I know that it's too early to determine if something is overpowered or not I am quite happy that the siege frigates are being made less survivable. That's something that really should be the disadvantage to using them, much like artillery they should be easily killable but frighteningly powerful, not just as hard to kill and pretty powerful.

I'm also happy that 2 no-pirate maps are being put it. Personally I like the pirates (had an AWESOME battle against them earlier, my fleet of about 3/4 the possible fleet capacity vs. a MASSIVE number of pirate ships trying to take their last base) but there really should be a way to play without them (I still would prefer something like a pirate and capital ship checkbutton like there was in beta, but this is a good idea as well).
Reply #60 Top

no, he's going on an extensive anti-me tyraid, just ignore him. obviously he doesnt get that people have things to do in their lives other than play video games for four or five hours a day straight.
End of quote


Yeah, it's better to speculate that they've actually played for a few hours.
Reply #61 Top
Annatar and Heffy have it SPOT ON!

Schod's true too, but if you go too far and say that any complaint brought up AT ALL within the first days of release is by definition premature, then you're... being just a bit extreme. By that definition, an update containing changes other than bugs cannot be released within a week of the game's actual release. That's not cautiousness, in my mind, that's inflexibility. I mean, if the complaint were only about pirates, I would agree with Schod wholeheartedly, because Pirates are part of the game (even if they require just a bit fine tuning). Siege spamming isn't.
Reply #62 Top
Woohoo! Knee jerk nerfs to people who haven't had time to figure out how the interface works little alone build orders and tactics, but insist they're right! Alright!
Reply #63 Top
Can't we all just...get along?

We don't even know exactly what the patch will do yet. There's too much ego, and it clouds the general quality of what people are going for.

Let's see what happens. Sins is a great game. Let it continue to grow.


Most people seem to want true fleet battles, vs. fighting against Siege suicide squads. I had my first "true" fleet battle in gold-version, and it was fun. 4 caps + 30 frigates vs my 7 caps + 18 frigates. Bloody, bloody affair.

The game will continue, let us see where it goes.
Reply #64 Top
Scynix, have you actually read our points? There just shouldn't be a spam in the first place.
Reply #65 Top
"no, he's going on an extensive anti-me tyraid, just ignore him. obviously he doesnt get that people have things to do in their lives other than play video games for four or five hours a day straight."

"but the masses is the MASSES man, who do you trust more, the other 6 billion people in the world, or yourself?"

I trust myself, but I know who is also in charge, and it aint us pal...
Try as u might, this isnt about you Schod... By a matter of course the masses are always in control of the MONEY, which makes them in control of the power, even if they are wrong in your opinion. Thus by a majority of like opinion they are in control of everything you do, from putting on your seatbelt to patching your favorite game. Just deal with it dude... You act like one of the thousands of ants floating down the river on a big old log. You just think your driving. ;)



Reply #66 Top

Woohoo! Knee jerk nerfs to people who haven't had time to figure out how the interface works little alone build orders and tactics, but insist they're right! Alright!
End of quote


As they say in another popular space game: Your tears are delicious.

Bitter much?
Reply #67 Top
-Siege frigate survivability decreased.
End of quote


SILLY CHANGE.

-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
End of quote


Even more silly! Problem with Nanodisassember has nothign to do with range! It has to do with the fact its a forward only arc, and the whale ship turns too slow! Other than that it is the most powerful ability EVER!

-Pirate raid frequency decreased.
End of quote


By how much? Pirates were really not that bad! You can predict where they will attack. I hate it when people send pirates at me all game long, and then they leave when I send the pirates at them ONCE!

It's not my fault you put all your savings on my bounty and I just put it the one time it counts, when I have a huge fleet outside your space waiting.

We'll see how this update goes.
Reply #68 Top
imafoozball you still dont get what I'm getting at, so I wont bother to go get it for you.
Schod's true too, but if you go too far and say that any complaint brought up AT ALL within the first days of release is by definition premature
End of quote

premature does not nescessarily mean wrong, it just means that its not a fully developed enough concept yet.
By that definition, an update containing changes other than bugs cannot be released within a week of the game's actual release
End of quote

I would generally be happy with that

although the decision to remove skills that can lock ships in place indefinately is fine by me.

the problem is with changing a fundamental unit to the point where it might not function the same foreverafter, thereby ruining uses other than this supposed "spam" problem (which doesnt exist)

let me expand on that: SPAMMING IS NOT THE ISSUE, the issue lies probably with teh way in which people grow their empires, either too slowly or too quickly. but siege spamming? you cannot possibly expect a spam to work with a unit that expensive, what people are complaining about is the smart usage of siege frigs to poke at points where defenses are weakest, which is a completely viable strategy if your enemy is caught off his gourd.
Reply #69 Top
It has to do with the fact its a forward only arc, and the whale ship turns too slow!
End of quote


A lot of abilities are front-firing only, and none of the capitals are known for great turn speeds :P
Reply #70 Top
the problem is with changing a fundamental unit to the point where it might not function the same foreverafter, thereby ruining uses other than this supposed "spam" problem (which doesnt exist)

let me expand on that: SPAMMING IS NOT THE ISSUE, the issue lies probably with teh way in which people grow their empires, either too slowly or too quickly. but siege spamming? you cannot possibly expect a spam to work with a unit that expensive, what people are complaining about is the smart usage of siege frigs to poke at points where defenses are weakest, which is a completely viable strategy if your enemy is caught off his gourd.
End of quote


ROFL. Wow. You win Schod.

Reply #71 Top
"the issue lies probably with teh way in which people grow their empires, either too slowly or too quickly."

Ok now we are getting somewhere. If this is the reason why you dont want any changes made Schod, then why dont you post a step by step on how not to grow their empire in a too fast or too slow way? That way we can try it ourselfs. Hey if it works I'll be the 1st to state I jumped the gun here on wanting a patch change when nothing is broken. But until then Im sick of being told its me, when I dont believe easy should be so difficult a setting to master in an hour or two. Maybe we just differ on the definition of "easy" eh?
Reply #72 Top
Schod, siege spam issue doesn't exist? Where? In your 1 vs 1 games with Scynix (the other king of "I-Am-Better-Than-You")?

You guys are quite the duo. Not only are you both vastly superior skill-wise then everyone else (those intolerable "masses"), but you seem to know whats better for Sins then Stardock and Ironclad! Your experience and knowledge of the game industry is impressive! Why don't you impart more of your wisdom upon us stupid peasants my master?
Reply #73 Top

Bitter much?
End of quote


*nibbles on arm*

Hmm, I don't TASTE bitter... so you must be failing to use this in a conversation based method, and clearly have no understanding of what being "bitter" is.

Cest la vie.

CONTINUE THE NERFZ!

OMGZ PIRATES JUMPED IN AND KILLED MY TWO DEFENSE PLATFORM PLANET OMG NERFZ

Reply #74 Top
Spamming IS the issue. Since when would anyone, ever, want to spam a siege unit? It has the lack of common sense that's found in the shadow team spams in CnC3. A siege unit shouldn't ever be on its own - it must have some sort of accompaniment.
If it can survive, or complete it's objective without that accompaniment, something is wrong. That's my point.
you cannot possibly expect a spam to work with a unit that expensive,
End of quote

We don't expect non-common sense spams in this game. At least I don't, because that's what the devs told me. And to be entirely honest, it seems as if the "smart usage" is nothing but a suicide charge by a unit that shouldn't suicide charge.

Reply #75 Top
TY for decreacing the pirate raids i got raided like 15-20 times in about a 2 hour game and it was a bitch to fend off too....