Yes, Sins is an RTS Game. No, it's not like the rest of them out there

I've found that when people first fire up the game, they see a lack of a turn button anywhere and think "Oh, this map will only take an hour tops" because that's what they're used to from more than a decade of playing games marked as RTS titles.  This isn't a knock against these other games either.  I love RTS games, my shelf at home is covered with them, but it's important to note that Sins does a lot of new/different things. 

But look at those other games you're used to.  You're playing on a pretty small area, you probably only have one or two bases, and one main attack force.  Within 5minutes it's possible that you've found your enemy's main base and within 15 you have enough troops to attack.  Again, because the enemy is pretty close to you at all times.

A Sins game *can* be that fast, if you play on a small map, but if you play on a medium to large map, you're increasing the explorable area, the number of places an enemy can hide, and the number of resources available to build fleets etc.  You also introduce additional players, pirates, trade, diplomacy and the complexity level goes up, as does the amount of time it takes to play.

Frogboy has posted elsewhere on the forum that for every planet you add to the game, you're adding roughly 6 minutes of playtime.  So a small map with 10 planets could take an hour.  20 planets is 2hrs and so on.  So if anything, length of a game is a factor of how large a map you select.  Just like in a game like GalCiv 2, the larger the map the longer it will take to play.

Ironclad set out to do something different with Sins.  It's a game that can take an hour, or it can take a month.  Perhaps there was a failing on our side for not making it more immediately obvious on how to get a "quick" game going.  I know my temptation is always to fire up a huge map with as many bells and whistles as possible, but then I end up with a game that, while full of fantastic moments, huge fleet battles, diplomatic subterfuge, backstabbing etc, it's going to take forever to play the game to completion.

To help on this end, I'm going to work on a guide covering what settings combinations/maps will give you quick/medium/long games.  This is a completely new type of game for most people, and it seems that it needs a little bit more in terms of guides to get the most out of the game.

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Reply #1 Top
Go Zoomy, go Zoomy, go! *cheers*

Yes, I'm this bored at work :) Actually I think Craig already made a post with a basic "quickie game" setup screenshot of in-game options, you could probably plug that into your guide, too :P
Reply #2 Top
I dont think the people that have said this game is to slow mean it in that sense.

Simply what they want, from my perspective, is a slider that allows for the game to play out faster.

so instead of Slow, Normal, Fast, 2x fast, 3x fast.

you get the idea.

Basically we just want things to be done faster, but, at our discretion- done by game speed for individuals.

Why?

Because I dont like waiting 5 minutes for my cap ship and its assortment of frigates to kill 10 pirate frigates. And thats pretty much what it is. The first couple of planets take a while to gain control of due to the pirates.

Its not strategy, its nothing else. its just game speed for me, in these scenarios is way to slow and I would like to make it faster for my self.
Reply #3 Top
sirex1 summed up the speed issue well, it needs 1 more level of fast, and on the other side of the spectrum, I've seen people who want it slower, so add 1 more level below slow. Its super easy to do , just need the in game button to have 2 more settings.

I wouldnt change the battles times though... i like watching the pew-pew battles <3
Reply #4 Top
Exactly, Sins isn't like any other RTS out there which is good IMO. Its a new genre that people will have to get used to :)

I for one love this game :CONGRAT:
Reply #5 Top
I think you really need to incorporate research into this guide too. Alot of people (expected) are having trouble with "Build Orders" You really need to focus on your economy early and espessaly upgrade your planets (new and home) Military research really isnt that benifical untill you have your second planet (although you may wnt to begin building your milt research centers a little earlier.) What matters is gettin that money flowing so you can get more hips and urther upgrade your planets, IMO military research (unless you need a specific ship) should be thought as what to spend on when you have nothing else to spend on)

Reply #6 Top

Build Orders are something that vary depending on people's preferred strategies.

For me, I like to play as TEC a lot, and I heavily rely on a thriving economy, so I rush research to trade ports and refineries as soon as I can.  This makes me an easy target militarily early on in the game, but if I can survive that initial period, I become hard to stop later on just because I can outspend most of my opponents (unless I'm playing against Frogboy and he's playing TEC too... I'm screwed in that case).

I've actually found that once you get into the flow of how Sins works, there is very little down-time in the game until very late and I'm just mopping up the last dregs of resistance.  I'm constantly buying/selling resources, building ships, researching, moving things around, exploring, playing the pirate game etc.

Reply #7 Top
See...sirex1 got it right. He has polite, constructive criticism of aspects that he would like to see changed. Nowhere does he slam the game or threaten to never play it again! This is how you get your opinions heard and I challenge all the whiners/complainers (what sirex1 did isn't whining or complaining BTW!) out there to follow his example! Thanks for you well thought-out post!
Reply #8 Top

See...sirex1 got it right. He has polite, constructive criticism of aspects that he would like to see changed. Nowhere does he slam the game or threaten to never play it again! This is how you get your opinions heard and I challenge all the whiners/complainers (what sirex1 did isn't whining or complaining BTW!) out there to follow his example! Thanks for you well thought-out post!
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Thank you for pointing this out Slimpinto!

We are always open to constructive criticism and feedback.  If people don't like X about the game, and they're civil in their complaint, I can almost guarantee we'll at least consider it.  Both Stardock and Ironclad are committed to supporting this game well beyond launch.  We also are committed to being active in the community, taking feedback and improving the game. 

Reply #9 Top
Quoted from the IRC Chat:

It's curious that so many people complain that the industry is clones and non-inventive, then when they do it, they get complaints.
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Soooo true.

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Reply #10 Top
Thank you for pointing this out Slimpinto!
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You're welcome!