***Next update needs this!!!***

First of all, I wasn't on the beta, but I found this game from the add in a magazine, and it's great. But one thing that I really miss from traditional RTS's is the window containing the stats of the current selected ship. I know that if you mouse over the ship the stats come up, but why not have an option to open up a second window in the bottom left corner that will always stay open to the last selected ship? It's frustrating trying to quickly zoom in and mouse over to check the health of particular ships that you're trying to keep track of in the heat of battle. The game seems great so far, keep up the fantastic work!

~Zach
12,250 views 6 replies
Reply #1 Top
Use the empire bar to mouse over individual ships if you don't want to zoom in like that...

Or just select the unit, and move the mouse over the "portrait" thing in the center.

Personally, the "reduced" UI is pretty effective.
Reply #2 Top
Yah, now you mentioned it, I could just use the empire tree to see which units I have selected instead of waiting for and installing a mod which shows it. Thankx for mentioning the empire tree, Ron ^^.
Reply #3 Top
I know that if you mouse over the ship the stats come up, but why not have an option to open up a second window in the bottom left corner that will always stay open to the last selected ship?
End of quote


The currently selected ship's HP/Shields/Antimatter already display to the left of the portrait in the bottom UI.
Reply #4 Top
The empire bar shows everything from Antimatter, shields, and hull damage. It even flashes when the ship is being attacked.

You're used to the traditional land based RTS, try HOMEWORLD. You'll see a similarity in the 3D aspect, but only in 1 system.

I'm happy w/ the R&D and that it's not overkill like GalCiv, but the ships be setup differently for each race rather than a different model (that's what made StarCraft unique).

What I mean is that one race can emphasize on lasers and range, another on fighters & bombers, while the last on guns. Follow up with one rase using alot of shields, another w/ armor, etc. Conquest Frontier Wars made a good point in this.
Reply #5 Top

What I mean is that one race can emphasize on lasers and range, another on fighters & bombers, while the last on guns. Follow up with one rase using alot of shields, another w/ armor, etc. Conquest Frontier Wars made a good point in this.
End of quote

Renewing all units would be go-go? No way, the last thing we need is to make the races less strategically dynamic. What we need to differ the races from each other is unique units and research items. ;:[!]

What the next update needs is:

-A similar button to game/research speed set to low/normal/high for unit cap ^^.
Also I suggest that there will be moons and space stations, defended special planets with the ability to construct special units and more types of special areas,
more logistic type buildings, more research items + tons of more artifacts.

And of course more portraits for players to choose from, more unit types for all races and more races later on (probally save the new races for an exspansion, I dont know how far Stardock will go with patches) ^.^ :d

- Make it so that you can only view stats after a MP game has finished, so players dont spy on each other when quitting a saved MP game.


This game needs as much tongue in cheek stuff as it can get. :HOT:
Besides, as far as I have understood Vasari is the race which empathizes on armor ^^.

Reply #6 Top
Ok here arte my 0.02$ - Line of Sight :D
... its space and space is WAST ... You wouldnt get instant intel about planets unless there are already probes in system (think scout ships spec ability modification) :D the info should be reveal in phases like 10s in system .. only nearby radar blimbs are revelaed. 20s nearby blimbs are revield by specific ship/building/obect also far away blimbs are revealed, 30s far away blimbs are revealed as per class .. but ofcorse a fleet behind the other side of the palnet SHOULD NOT be visible this would create a bit realism ... and a bit more tactical in palcing stuff in systems
( a simple implemention would be to ad a wave liek efect that riples out of a ship at a fixed rate and to a fixed distance, low info longer high info shorter, and indentify ships/objects on UI as it pases them)
this would also allow Stealth ships for some sneaky ... Trade ship hunting :D It Would fit very well into a bounty system
well LoS cant be easily implemented though

also I would like to see alrger scale ins ship vs planet vs star department .. Did you know that Jupuiter is like 1000 times larger than earth? i would like to see more scale in small planets that have managable gravity wells, to say stars and giant gass planets witch have huge wells to fight in to hide in(lets say you bait a fleet deep into a grav well and make a flanking atack somewhere else while the oponent runs , a long time, for the grav well edge), .. and maybe to build in .. :D this birngs to the so much hoped for Moon feature, imagine 2 - 3 moons with LoS around a gas giant on different sides controlled by 2-3 players :D a real boxing cage.

this feature could be much more easyer to implement :D Modders are you listening? how about if you placed 2-5 plantes very close to each otyher :D so that their gravity wells would overlap.

And another feature - ship performance based on dmg - its illogical that a ship who has like < 20% as in almoust dead fights at full strength. I have a sugestion lets say a capital ship has been hit for 30% its a big mean combat ship with lots of redundancy so its still fighting at max but over 30% its performance starts to deteriote .. its slow down, takes longer to fire, lower antimater regen. it could decrese linery to say 20% at 1% hp or in hops 80% 60&% 40% 20% performance ... small ships could feel it much more since they are small and fragile with less redundancy :D actually redundacy could be incorporated into research. also Idea say under 50% hp .. a ship recieves a chance to expereince kritical hits .. like engine failure, Fire, spec abilty disabling, repair rate malfunction, phse drive disability... these could be repairable or they could be permament untill fixed by a repair station or a repair ship.
well i admit its a bit of a ripoff of Star Trek Armada but hey their system was very realistic

aslo in face of Cap ship lvl I would like to see normal ships gain lvls nothing dramatic as in Capital ship case but that little edge so a Veteran frigate could take on easily a greenhorn frigate.
this cpuld ad to realism