The Speed Game

This should be interesting...

OK, open up your game folder and browse to \GameInfo\Gameplay.constants file. Open it in your handy-dandy favorite text editor and search for this line:

gameSpeedData-Fast

If you look at that section (and the -Normal and -Slow sections before it) you can see what variables are altered when you go from slow to fast. Here's the whole section...


gameSpeedData-Fast
incomeGameSpeedScalar 0.30
shipBuildRateGameSpeedScalar 0.20
moduleBuildRateGameSpeedScalar 0.20
shipLinearMaxSpeedGameSpeedScalar 0.6
shipLinearAccelerationGameSpeedScalar 0.6
shipLinearDecelerationGameSpeedScalar 0.6
questCompleteHappinessDeltaScalar 0.25
cultureConnectionReferenceLength 750000




Edits here will not adjust combat times, merely how fast things get done. I noticed (I think) that the ship speed adjustors helped not only regular flight, but hyperspace as well. I do need a little more testing there tho.

Can anyone tell what the culture variable does?
5,085 views 3 replies
Reply #1 Top
Hmm. I wonder if it is possible to create a "faster" or "fastest" game speed by tinkering with these. It'd be pointless without combat changes, though. Maybe a corresponding mod multiplying all damages would do it (I think ships take too long to kill anyway)?
Reply #2 Top
Yes, edits to this file DO effect game play directly. Make sure you're backed up!

By adding 1 to all the values there I made ship transport and building happen about twice as fast or so.
Reply #3 Top
I'm running an "observer" game right now watching 9 Hard-Agg AIs fight over a huge random map. To speed it up I multiplied all the "fast" values by 10 (except culture, I gave that another 250000 boost instead), and am running the game on 8x update speed. My computer can't really keep up as far as framerate, but the game progresses fast.

Too bad the AI can't seem to make decisive progress against one another (game's been running for about 3 hours now). They might have hit the 2000 supply cap, I've seen some pretty ridiculous fleets.