Hosting a Online Game, Latency Spikes. Help.

Ok, Well I am trying to host games and its semi successful, whenever i host a game, userally with my friend, he can connect, we start the game, and then within 2 minutes his latency starts to spike and the game becomes unplayable. We both own preatty beefed up rigs and have modestly quick internet. I have forwarded port 6112 tcp/udp with my router and have also allowed for sins to bypass my firewall. Did i port forward wrong or could there be an underlying issue with Sins, which probally isnt likely due to the several multiplayer betas. Can anyone tell me whats happening here?
3,230 views 3 replies
Reply #1 Top
Also I have a Dlink Router, Enable uPnP and "Gaming Mode". If that Helps at All.
Reply #2 Top


You do not need upnp enabled if you've port-forwarded.

By the way, I have found no evidence that the game uses UDP. I've hosted many games and all of the using ONLY TCP!

Enabling "gaming mode" relaxes NAT on that particular router.

You've done everything correctly. At this point the latency isn't within your control. Have you each tried a ping-test to your local ISP's gateway?

ie.
ping -t xxx.xxx.xxx.xxx > pintest.txt (this pipes the output to a .txt that you can send to your ISP for proof if it's bad)

 :) 


the Monk
Reply #3 Top
Thx Monk For your help, but it seems that the ISP gateway is fine, this problem only occurs with SoaSE and not with any other online game i play.