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Inside the Stardock / Ironclad Sausage Factory

Inside the Stardock / Ironclad Sausage Factory

Ideas we have for future updates

Lest we get accused of adding features or making changes based on vocal members on the forums, below are some of the topics we've been discussing since before release for future updates:

  1. Siege Frigate HP decreased (done in 1.02)
  2. Time between pirate rates increased (done in 1.02)
  3. More maps without pirates (done in 1.02)
  4. More smaller maps
  5. Game Speed: Very Slow (to slow pace further)
  6. Game Speed: Very fast (to increase the pace of the game)
  7. Resources: Very High (to start out with even more resources)
  8. Super Weapon Limit: 1 per system
  9. Counter Super Weapon Techs
  10. More levels on early resource increasing techs
  11. Tech that increases the fleet supply across the board (high level)
  12. Advanced Phase Jump Inhibiter (must be destroyed before units can jump out)
  13. AI level: Unfair (AI gets a 25% boost to resources)
  14. AI level: Very Unfair (AI gets a 50% boost to resources)
  15. AI level: Very Easy
  16. Huge list of ICO improvements
  17. Random Events
  18. AI replaces dropped players (planned for 1.03)
  19. AI smartly surrenders when it's losing badly (planned for 1.03)

This isn't a preview of what's going to be in future updates. These are just things we've been discussing MIGHT go into future updates. 

Now, some of you might say, why not just put these in? Why not on release? The answer is, every game has a list like this. Galactic Civilizations II: Twilight of the Arnor has a gigantic list, much bigger than this that just won't make it in that I'm sure players would love to see (player submitted United Planets issues, more treaties, better team setup at start of the game, updated economic system, etc.). 

The reason I'm even posting this is so that players already know some of the issues we've already discussed prior to release for future updates. A lot of this stuff users haven't even discussed yet.

 

51,409 views 47 replies
Reply #26 Top
My suggestion is... give the player the ability to demand stuff from the AI akin to how they do to the player. It could be simple stuff, like resources or something, but it would make dealing with the AI more rewarding. As it is you're practically their slave to keep them happy, running off all over the place. There should be a more substantial reward for bothering to do so... say, the ability to ask them for stuff, resources, tech, etc.

I also agree with others here who say that siege ships are a bit over-prevalent. Fleets need to be a hint more balanced and perhaps a tad bit more aggressive at defending planets and sending in reinforcements to help.
Reply #27 Top
This might be a controversial idea for this game where some people are considered, but I would like Stardock to consider NOT adding a single player campaign to this game. If players want a way to get into the game, expand the tutorials and use additional resources to provide more in-game content. More options when playing others or against the AI along with more abilities, ships, and techs etc. Tribes 3 is a prime example. Instead of focusing on what was some of the greatest FPS gameplay ever created, they shot for a storyline and completely killed the series. Now noone wants to create a sequel. Now I know if you guys put your mind to it a campaign would turn out great, but when it comes down to it, you beat a campaign once and you're done with it. Features extend the replayablility, a campaign is only good for however many hours it lasts.
Reply #28 Top
you beat a campaign once and you're done with it. Features extend the replayablility, a campaign is only good for however many hours it lasts.
End of quote


Unless the campaigns were DYNAMIC/RANDOM in some respects...
Reply #29 Top
you beat a campaign once and you're done with it. Features extend the replayablility, a campaign is only good for however many hours it lasts.


Unless the campaigns were DYNAMIC/RANDOM in some respects...
End of quote


Hmm, well that wouldn't be bad, but how about this, a persistant dynamic battle map of sorts, like there was in Star Trek: Starfleet Command or Chromehounds. Players would play multiplayer games with one another or single player games against the AI and their victories for their respective sides would push the story, which would be written by Ironclad and stardock in certain directions, thereby involving all the players in the story.
Reply #30 Top
Let me get this straight... People are complaining loudly about Ironclad "bending over backwards" for people complaining loudly. In response Ironclad posts a list of stuff that is still in consideration to prove to the people complaining loudly about the people who complain loudly that they are not in fact basing their decisions solely on the people complaining loudly?

I'm not sure where I stand on this issue, but I feel a need to complain loudly about it!

(On a more serious note: I love behind the scenes sort of stuff, so... Game on!)
Reply #31 Top
one behind the scenes thing I would love to see is a bit more text at the end to explain why the battle was so cruicial to my side and what the effects of my victory/defeat were. Just that would add to the feeling of being in the story.
Reply #32 Top
There's a few wierd things that look leftover from beta - such as an Artifact Research post-game stat. It never went up, even when I and my opponent each had an artifact - is that kind of research even in the game now?
Reply #33 Top
looks at the post title... :SURPRISED:
Reply #34 Top

  • Super Weapon Limit: 1 per system
  • End of quote


    I don't agree with this one. As it is I think super weapons are a poor bang/buck.

    Reply #35 Top
    Can you change the Advent Superweaopn to a Super Capital Ship?? OMG THAT WOULD BE SWEET! (make it REALLY uber but limit 1 per Advent Player!)
    Reply #36 Top

    I would ask that I be able to change game speed on the fly.
    End of quote


    Hugely seconded! That one is crucial (probably only for single player though).

    My suggestion is... give the player the ability to demand stuff from the AI akin to how they do to the player. It could be simple stuff, like resources or something, but it would make dealing with the AI more rewarding. As it is you're practically their slave to keep them happy, running off all over the place. There should be a more substantial reward for bothering to do so... say, the ability to ask them for stuff, resources, tech, etc.
    End of quote


    Seconded, too! But I would also add, that diplomacy need a major overhaul beyond that. Would benefit both single and multi player.

    There are several other things on my personal wish list, such as a more extensive tech tree, empire management, ship design, all of which should be optional and all of which won't probably happen, at least not anytime soon. :SNIFF!:
    Reply #37 Top
    https://forums.sinsofasolarempire.com/?forumid=408&aid=175638

    I think this is more important to alot of those personally :(
    Reply #38 Top
    Yeah, I always wondered about artifact research too. If it's not an actual in-game ability, then the references should be removed. It's awful misleading.

    Oh, and another suggestion... Put a button in the icon menu of stations and ships to allow you to scrap them. This would be really useful. I bought my game off of Stardock (hence no manual) and there doesn't seem to be any obvious way to scrap them. Maybe a key command I missed, but an icon would be nice.
    Reply #39 Top
    Super Weapons don't do much; they're just an annoyance. Forcing 1 per system would make them nearly useless in large galaxies.
    Reply #40 Top
    "Oh, and another suggestion... Put a button in the icon menu of stations and ships to allow you to scrap them. "

    -At the bottom of the the picture of the item you have selected in the middle of the screen there is a little tab for scuttle. That is shown to you in the tutorial.
    Reply #41 Top

    "Oh, and another suggestion... Put a button in the icon menu of stations and ships to allow you to scrap them. "

    -At the bottom of the the picture of the item you have selected in the middle of the screen there is a little tab for scuttle. That is shown to you in the tutorial.
    End of quote



    Never noticed that before. Now I feel dumb. Oh well. :P
    Reply #42 Top
    I give my support for actual research to get the benefits of an artifact. And if the same person has already researched one artifact, research on each additional artifact should cost more.
    Reply #43 Top

    https://forums.sinsofasolarempire.com/?forumid=408&aid=175638

    I think this is more important to alot of those personally
    End of quote


    A) use a link next time

    B) trust the devs to fix the problem. Yes, it may take them some time to find it, but believe me, they are hard at work on the problem, even if they aren't communicating to you about it. Even in beta, despite the devs being amongst the most community-active groups out there, they didn't issue constant status updates, even on important bugs. Instead of spending their time spell-checking and getting posts approved, they just fixed the bug instead :D
    Reply #44 Top
    the


    YAY!

    list:
    Siege Frigate HP decreased (done in 1.02)
    More smaller maps
    Game Speed: Very Slow (to slow pace further)
    Game Speed: Very fast (to increase the pace of the game)
    Resources: Very High (to start out with even more resources)
    Super Weapon Limit: 1 per system
    Counter Super Weapon Techs
    More levels on early resource increasing techs
    Tech that increases the fleet supply across the board (high level)
    Advanced Phase Jump Inhibiter (must be destroyed before units can jump out)
    AI level: Unfair (AI gets a 25% boost to resources)
    AI level: Very Unfair (AI gets a 50% boost to resources)
    AI level: Very Easy
    Huge list of ICO improvements
    Random Events
    AI replaces dropped players (planned for 1.03)
    AI smartly surrenders when it's losing badly (planned for 1.03)

    the

    BOO!

    list:
    Time between pirate rates increased (done in 1.02)


    and thats all she wrote...
    Reply #45 Top
    I personally like the APJI and the fleet supply increase (although it wont fix the underlying issue, it at least is a patch...)
    Reply #46 Top
    Definitely needed, superweapons in this game are a little difficult to counter short of destroying them.

    Not what I expected, or wanted. (That said, the Advent SW could use some little love...)
    End of quote



    Agreed... And random events would be nice to make things interesting.  :) 

    Truth be told I think they are all good ideas. The limit on SW though should be an option at game start IMHO.
    Reply #47 Top
    Oops psoted in wrong thread!