Inside the Stardock / Ironclad Sausage Factory
Ideas we have for future updates
Lest we get accused of adding features or making changes based on vocal members on the forums, below are some of the topics we've been discussing since before release for future updates:
- Siege Frigate HP decreased (done in 1.02)
- Time between pirate rates increased (done in 1.02)
- More maps without pirates (done in 1.02)
- More smaller maps
- Game Speed: Very Slow (to slow pace further)
- Game Speed: Very fast (to increase the pace of the game)
- Resources: Very High (to start out with even more resources)
- Super Weapon Limit: 1 per system
- Counter Super Weapon Techs
- More levels on early resource increasing techs
- Tech that increases the fleet supply across the board (high level)
- Advanced Phase Jump Inhibiter (must be destroyed before units can jump out)
- AI level: Unfair (AI gets a 25% boost to resources)
- AI level: Very Unfair (AI gets a 50% boost to resources)
- AI level: Very Easy
- Huge list of ICO improvements
- Random Events
- AI replaces dropped players (planned for 1.03)
- AI smartly surrenders when it's losing badly (planned for 1.03)
This isn't a preview of what's going to be in future updates. These are just things we've been discussing MIGHT go into future updates.
Now, some of you might say, why not just put these in? Why not on release? The answer is, every game has a list like this. Galactic Civilizations II: Twilight of the Arnor has a gigantic list, much bigger than this that just won't make it in that I'm sure players would love to see (player submitted United Planets issues, more treaties, better team setup at start of the game, updated economic system, etc.).
The reason I'm even posting this is so that players already know some of the issues we've already discussed prior to release for future updates. A lot of this stuff users haven't even discussed yet.
