I do understand the reasoning behind the PJI nerf, but I still think that they are too weak right now and I think there would be a way to improve them without making them overpowered again:
Give the PJIs an activated ability which should either
a) block all phase jumps out AND in for all ships, friend or foe (basically a full phase space disruption) for x seconds.

block phase jumps out of the well in a radius around the PJI for x seconds (so depending on placement either stops fleets from hopping through the system or from retreating).
c) increase the charge up time for phase jumps by x % while active.
[Why x? Read on

]
Maybe one of the above for all races or maybe even different abilities for different races...
This would obviously need a few restrictions.
1) Only ONE PJI per gravwell to prevent people from spamming the ability using multiple PJIs.
2) The ability is unlocked after researching a follow-up to the PJI research, one or even two tiers higher, depending on race.
3) The follow-up has multiple levels increasing the effects (20-30-40 seconds or so for blocks/ 1000-1500-2000 % for charge)
4) High cooldown on the ability, 10mins? Or even 15? (maybe reduced a bit through research?)
Or give the PJIs AM which is depleted over time, like c_moliner suggested for use in an interdictor ship.
The intedictor cruiser would be a new type of capital ship, less proficient in combat but with a high-level ability that enables it to completely disable the phase drive of any ship in the gravity well. This ability would require the ship AM reserves to be fully charged to be activated, and when powered up would gradually consume the AM reserves over time, eventually depleting them.
Anyways this is my suggestion to buff the PJIs somewhat, which imho would make them useful again, without making them overpowered.
If I'm wrong please tell me