Planet attackers (purges, korosevs, whatever the other is)
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Sins Forums
Why are these suddenly so powerful?
Admittedly, I haven't played since about beta 3, but now it seems all the computer does is spam 10-20 planetkillers, then run around my empire nixing planets. This wouldn't be so bad if it weren't for the fact that they're so impossible to counter; a planet with 35 tactical slots used on turrets and fighter bays can't protect itself, and since the planetkillers move just as fast as any other ship, they can't be hunted down midspace.
I seriously just had a game where I made my capital up near the star and fully upgraded it. I had a (LARGE) fleet in the next system over. The computer was able to jump in 20 planetkillers, destroy my planet, and jump out with about half of them still alive when I had almost every damage tech researched.
Admittedly, I haven't played since about beta 3, but now it seems all the computer does is spam 10-20 planetkillers, then run around my empire nixing planets. This wouldn't be so bad if it weren't for the fact that they're so impossible to counter; a planet with 35 tactical slots used on turrets and fighter bays can't protect itself, and since the planetkillers move just as fast as any other ship, they can't be hunted down midspace.
I seriously just had a game where I made my capital up near the star and fully upgraded it. I had a (LARGE) fleet in the next system over. The computer was able to jump in 20 planetkillers, destroy my planet, and jump out with about half of them still alive when I had almost every damage tech researched.