Overthrow all you should need to do is name the sub material object of Diffuse & Specular Level maps the name of the texture you want to use thats what the screenshots show. You can also properly assign the texture by path & filename as well if you want to so you can see what it looks like in Max. If you are doing that and its not working then there is something different about your setup, Stannium might be able to help if you can get hold of him.@HammerSun : Which version of the export tool & Max did you use on that X3 ship?
To import X3 ships to Max, I use doubleshadow's DBOX2 v1.9.
BTW, before import, use 'X3ModManage' extract .bob file and use 'X2BC' convert .bob to .bod files.
Wait do you mean you just put the name in there? not point it to a distenation? if so I am already doing that and it is still black.
What i've done is following, wish can make a little help.
1.Only keep ONE texture and keep default.
2.Clear three maps, it should show 'none' now.
3.Then click the 'none' button, double click Bitmap which in right column.
4.Click cancel when ask you for file name.
5.Rename 'Map #1' to my dds file name.