Sins of a Solar Empire Official 1.02 change log

The first official post-release update to Sins of a Solar Empire has been released. Below is what's new.  You'll need to update in order to play on ICO.

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Gameplay / Balance:
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-Tutorials moving into bad states at random fixed.
-Siege frigate survivability decreased.
-Pirate raid frequency decreased slightly.
-Later stage missions to destroy ships and structures have had their expiry times increased.
-Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
-Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
-Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
-Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
-Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
-Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
-Gravity Warhead: range decreased from 7000 to 6000 at all levels.
-Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
-Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
-Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
-Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
-Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
-Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
-Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
-Shield Projection: radius of effect increased from 2500 to 5000.
-Game update rate change hooked to - and = buttons (singleplayer only).
-Two new pirate-less maps.
-First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
-Phasic Transmissions research is now effective even at max fleet supply research.
-Reduced Phasic Transmissions supply bonus from 20% down to 15%.
-Stopgap fix for market exploit until new market dynamics are fully tested.


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Graphics:
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-Shield projection's bubble less opaque.
-Various new ICO art.
-Fix bug where skybox is always the same.
-New Advent bomber icons to better differentiate them from fighters.


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Networking / Multiplayer:
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-Phantom games causing "Rejected by Host" error fixed.
-Multiplayer lobby screens now have Map Designer tab.
-Whisper functionality for ICO
-Refactored join game screen.
-Fix for not seeing friend's games.
-New chat friendly ICO font.
-ICO user names are now sorted.
-Self and friends are colored in ICO channel player list.
-Events for players entering and leaving channels.
-ICO nows preserves history when changing channels.
-ICO logged in user count now displayed. This number will only update when you change channels or login.
-Added some default lobby names.
-Reorganized numbered lobbies to increment sequentially as they fill.
-Added notification of what channel you are in.
-Fix for rare multiplayer lobby crash when host leaves a game in ICO.
-Various new ICO message strings.
-ICO server now ignores case when searching for channel names.


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UserInterface / HUD:
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-Added counter descriptions for all frigates and fighters.
-Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they be in w/o going all the way to the escape menu.
-Fix rare bug in group selection.
-Various strings cleaned up.
-Hooked up proper double clicking to text lists so clickng on something already selected doesn't try to join a game when it shouldn't.
-Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking.
-Added infocard keybindings for quick-select buttons.


 

78,524 views 52 replies
Reply #1 Top
didn't you post this already? :NOTSURE:

https://forums.sinsofasolarempire.com/?forumid=402&aid=175509
Reply #2 Top
That was an older one :P
Reply #3 Top
There were some minor additions.
Reply #4 Top
I just woke up and realized!! Thank you~

Oh and I think new users don't know they have to use Stardock Central to Update the Game
Reply #5 Top
Wow that was fast. Excellent job guys!
Reply #6 Top
Silly question, but will savegames in 1.1 still work with this patch? I dont want to restart my random huge game.
Reply #7 Top
In theory it shouldn't but since we can't test every possible case I would finish your current game before updating. We are telling people it will break them just in case (I hate losing my saves games) but the more adventurous can give it a shot.
Reply #8 Top
Can someone tell me why they keep putting the word "bonuspack" in the name of their patches? This is the second patch and its got the same bonuspack wordage and I don't get why. Its a patch, plain and simple, right?
Reply #9 Top
Lovely, lovely. Thanks guys. Sins was my first Stardock purchase and it won't be the last.
Reply #11 Top
I see you changed the menu button a to F10 but now when trying to increase monetary increments in the black market and on the pirate screen shift does not work. It does work for when building new ships though.
Reply #13 Top

DAMN IT.... It does NOT work with old save files!
End of quote


*hug*
Reply #14 Top


DAMN IT.... It does NOT work with old save files!


*hug*
End of quote


Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating :'(
Reply #15 Top
My computer was in the process of installing the previous version when this update was released, and it got stuck on extracting the tutorial map (progress bar 1%, but the log showed this as the last file: Small Random Map No Pirates.galaxy_ 1 | 02/08/2008 15:58 | 808). I cancelled and restarted the installation (it had been more than an hour).

I noticed the new version number, and sighed a bit at another huge download. Bandwidth caps are common in this country, and although I have an "uncapped" service, it isn't wise to push things as you can still get hassled. Anyway, the download finished, but when I came back the progress bar was stuck at 1% installing this: Celanus Core.galaxy_ 1 | 02/02. No CPU use although Stardock Central was responsive.

Both stuck installations managed to extract a few files before sticking on one of the early maps (but not the first map) in the maplist.
Reply #16 Top



DAMN IT.... It does NOT work with old save files!


*hug*


Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating

End of quote


*hug*
Reply #18 Top
Damn it! I just downloaded it and then... I see GrimSerenity reply. I hate myself.
Reply #19 Top
Cool! Updating now not that it matters much for me right now but one day soon I'll really play a game - honest.
Reply #20 Top
This size patch would normally take most developers months to produce. And it's just the first...

Pa
Reply #21 Top



DAMN IT.... It does NOT work with old save files!


*hug*


Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating

End of quote


Do a direct-connect game?
Reply #24 Top

Whaddayamean it doesn't work? I'd try it, I was able to load my last game.
End of quote


Consider yourself lucky. Apparently many cant load. You win a cookie and get to continue your game.

Remember the Frogboy giveth and the Frogboy taketh away. :LOL:
Reply #25 Top
Anyone else have any graphics issues not listed here? I've found mid to late game most animations dont work for me, like attacking (firing weapons, shooting etc) dont work most times aswell as the phase jump animation (blue portal thing...) and then my ships didnt explode properly... they would remain there before turning into little pieces xD.
Think this is just because my system is the minimum required system that they listed? Or is there a perfectly easy way to fix this?