Fleet Upkeep

I know the purpose of fleet upkeep is to prevent players from camping and not using big fleets. The thing is it created even more problems.

In late game gameplay resource aquisition can get painfully slow because of having a big fleet. And it can prolong and already decided game, because orbital defenses dont suffer fleet upkeep.

An already defeated player can still withstand a superior player by solely relying on gausses and hangars because he dont suffers the upkeep the attacking player has with his fleet.

Fleet upkeep has its purpose, but it adds to the prolongment of games. It should be lowered.
7,601 views 4 replies
Reply #1 Top
I think there is a much better way than just lowering it. The upkeep should not be based on what your max fleet capacity is, but be based on how much fleetpoints your fleet realy consumes at just this moment. So the upkeep should be varying and not be a stable percentage which never can be lowered once research is done.
Reply #2 Top
I agree then you could scrap ships you did not need to increase your economy. I also wonder if this will criple the ai that had expanded and once had maintained a large fleet, but was now losing. The constant drain on resources may prevent the ai from rebuilding its fleet to ever put up another fight.
Reply #3 Top
The way that fleet upkeep should work is that every frigate, cruiser, and capital ship consumes x amount of resources/sec. This amount would obviously be very low since it is based on a per ship basis. Fleet research would still be used to increase your maximum fleet size but the upkeep per ship would become less efficient to reflect the growing bureaucracy that comes with having a larger fleet infrastructure. This way there is still a choice between having the absolute largest fleet and having a better economy but the person who just lost their entire fleet isn't still paying through the nose for it.
Reply #4 Top
Someone explain fleet upkeep to the pirates plz :) Those bastages has crazy amounts of ships that just sit around .