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Advent - Flipping homeworlds like pancakes

Advent - Flipping homeworlds like pancakes

It has finally been done. Me and another Advent player, despite all odds (and a few TEC incursions into our space) knocked out an opposing player's homeworld and colony using only culture. I suggest you try it too, if you enjoy turtling and "epic lols".

The player in question had an ally constantly raiding us and had nearly wiped out one of the major colonies of my teammate. We thought we were going to lose, but snickered as their tax income dwindled. Finally, we got the "*x* has been defeated" message and broke into e-laughter. It was a beautiful thing. BOTH of his colonies were flipped via culture, without firing a single shot. This player had a huge fleet with tons of LRM and all we had was a few Disciple frigates and yet we overthrew his homeworld without firing a single shot at his planet.

You can download the recorded game here. It is clearly just as awe-inspiring as the Advent themselves. All hail the Unity!
26,669 views 42 replies
Reply #26 Top
Depriving them of resources (credits) slowly but surely will guarantee your dominance in the area. Combine this with hit and run attacks on resource extractors and they'll be lucky if they can build a couple scout frigates
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Not the only benefit to cultural spread. All races get little boosts for fighting in their culture, plus of course you can make a buffer zone of uncolonisable planets for your enemies. Since the Advent can start upping culture right off the bat, you can make any attack on your territory seriously uncomfortable for any opponent, and unlikely to pay off without serious investment.
Reply #27 Top
i have some questions on culture,

1. since culture spreads through phase lanes, does it also go through star to star phase lanes?

2. does it also spread through the Vasari's phase gates (dont care if thats what their called)?
Reply #28 Top
It does go from star to star, it just seems to be very slow. I have no idea if it spreads through phase gates, but I doubt it does.
Reply #29 Top
No it doesnt spread through phase lanes. Also A broadcast station spreads infinitely long, but the more jumps it does the slower the spread becomes. TEC has a research to counter that at least a bit. but usually if you want to spread your culture a lot to hostile territory it's a good idea to build a lot of media hubs on the frontline planets.

A fully kitted desert planet can pump out up to 60 culture/sec depending on reasearch/artefacts, almost impossible to push that back unless they get destroyed.
Reply #30 Top


Eh? Yes it does spread through Phase lanes...

Anyway I have not noticed it spreading through to other Star Systems though.
Reply #31 Top
hi all i must say i love culture the way it is as it forces a contending empire into a research war and forces them to spend money they might not be able to afford on the culture war it broadens the game and adds something else to think about
just my two cents
ps well done at winning with culture
Reply #33 Top
To deal with the "can't colonize due to culture" provlem, I've generally just parked 1 or 2 capships above the planet in question. It isn't the quickest solution, but it does seem to work for me.

I didn't think culture actualy continued to spread. I just build a media center right behind me forward lines in order to "keep things going".

Now, if only the solution for dealing with my computer-allying dark fleet spamming *insert swearword* buddy was that simple....

Reply #34 Top
I didn't think culture actualy continued to spread.
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Well, it does but there are practical limits.

The distance that culture will spread is limited by several factors including population (both friendly / opposing), distance (each "hop" has a flat reduction), tech levels (both sides), opposing broadcast centers, number of cap ships in area, etc.

In a simple example, 2 planets adjacent to each other and identical (population, tech, etc) the culture line will eventually end up half way down the phase lane to each other. Cap ships reject opposing culture so just parking a friendly cap ship will start "pushing back" the opposing influence.
Reply #35 Top
I have a question, how far out does a media hub broadcast? 2 connected planets? or is it unlimited and spreads indefinitely?
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Indefinitely, but it slows down as it hits each planet, so it would take forever if you only made 1 culture structure.
Reply #36 Top
I find a good strategy is to place a refinery, trade port, and media center on every world I have (Some changes are made to asteroids to suit my needs). That way every planet gets good culture, good credits, and good resources.
Reply #37 Top
Cap ships push it back regardless.

However, if your going for the "no cap ship" achievement like I did the other day, and you happen to be playing those culture-happy Advent... well it took a LOT longer than it should have.
Reply #38 Top
Well you was very very poor with the battles, manage your capitals already! That was the worst fighting I have ever seen. yet, well done for the culture victory, manage your ships better and your a decent advent player.
Reply #39 Top
lol but all he had to do was destroy your broadcast stations. there would be no epic lol's if he had done that. and of course, if he had built broadcast stations of his own, it would have counteracted yours.
Reply #40 Top
lol but all he had to do was destroy your broadcast stations. there would be no epic lol's if he had done that. and of course, if he had built broadcast stations of his own, it would have counteracted yours.
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Note that he was tied up at multiple planets and neither he nor his ally could successfully send their fleet anywhere without being attacked on their flank by mine. It was more of a "I'm tired of fighting this guy, so it's nice to see his homeworld get flipped so I can move on" sort of deal.

That was the worst fighting I have ever seen
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That's great, troll.
Reply #41 Top
I'm so going to do this. An hour and a half is like.. nothing in this game. but I'm not that great of a player yet though. =/
Reply #42 Top
Yea... but not many poeple especially newbs, even consider pumping out a ton of broadcast centers. I can totallyt see how a player can get caught up in the warfare aspect of the game or simply just get engaged in a massive fleet battle and complet;y forget about culture and stuff. It definetly happnes to me when I'm 3 hours into a game. UI totally forgetr to continue researching certain things, and build trade centers here and there cause I'm too busy fighting war on two fronts or something like that. It happens. Micromanagaing in real tie is an art and a skill.