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Let us know what you'd like in v1.03

Let us know what you'd like in v1.03

Wow.  We're just so happy that people are liking the game.  We're also happy that the reviews are coming out very positive so far.  And, well, we're definitely happy with the sales.  It's doing even better than Galactic Civilizations II did which was really well.

Here's our upcoming schedule:

  1. Get a v1.03 update out
  2. Make Demo
  3. Start work on v1.04

We hope to get v1.03 out by the end of the month (no promises though). Ironclad (and Stardock) are pretty exhausted from the final weeks of effort and the first week of launch so resting will be done. :)

So think of v1.03 as a few key tweaks that you think would really make the game more enjoyable not just for you but other people.

Here's an example of things we're talking about right now:

  • Updated AI players
  • More Game Speed Options
  • More aggressive AI players replacing dropped players (i.e. active AI)
  • AI surrendering
  • Improvements to ICO
  • Unit cap increases

We have lots of ideas. But the key thing to remember, we want to get 1.03 out this month if possible. So sure, we can all imagine things like random events or fancier diplomacy or other things of that nature but those would take far too long to get into the game.

 

556,095 views 1,040 replies
Reply #801 Top
It's really a moot point, and not worth making the actual game play worse over.
End of quote


I don't share your idea of "worse", though you do make a decently coherent point.

I won't lose any sleep if it doesn't get changed - I don't think anyone expects this whole thread to be full of perfect ideas. I'm not the first one to suggest this particular one, though, and probably won't be the last.
Reply #802 Top
being able to change speed in game.And some kind of Mp pause.Not everyone plays random people online and obvisouly could have this as an option for hosts to turn off. But some people play people they know where pausing would be acceptable and generally wanted ..
End of quote


Try pushing the Pause key on your keyboard.
Reply #803 Top
Something I'd love to see is a black market option to directly transfer metal for crystals or vice versa. Often times in the beginnings of a game, I've found an arctic planet, but have no metal, or I've found a volcanic planet but no crystals.

It's not a huge burden, but it'd help to streamline my selling process if I could simply transfer one for the other, instead of getting credits, then spending them immediately.
Reply #804 Top
Quick diplomacy fix: make everyone start as neutral instead of shoot on sight. This would make the current diplomacy system useable atleast.You would have to declare war before your ships start shooting others down.Be sure the AI doesn't exploit it too.
End of quote


Watch the opening credits, you CANNOT have neutral starts w/ the AI (unless you put them on your team). It's a new war and being chums in the beginning will case future problems. To keep the game interesting I can understand the issue, but there should be a chart with the ceasefire, peace treaty, trade, things like that. And the AI should understand it rather than having you backstab your ally. They should backstab each other.
Reply #806 Top
Mines!!!!!!!!, i would liek to be able to mine the area around my sun or liek a gas giant so that my flanks are protected!!!
Reply #807 Top
Hmm. A hard one

Team surrender option becoming a possiblity if the enemy holds a considerable sway over you in all 3 rankings: subject to a vote.

Easy (Non-modding) removal of the faction cap of 10 players. For our nice powerful machines ;)

More large maps.

Ablity for players to sumbit their own maps on a section of the website for public testing, if popular considered by dev team for inclusion in game.

Very fast and Very slow options

For the A.I to be "impressed" by more then just missions, attacking a enemy of theirs reguardless if they requested you should improve relations, likewise attacking a ally of theirs would drop their opinion of you.

For the A.I to be less chummy with other A.I in unlocked games.

Disadvantages to allying and not just advantages please, its to easy to gang up on people and take a "team victory" in a non-locked "ffa". Things like making you more vonerable to being scouted, earler warning to enemies of your fleet movements etc as your faction is infiltrated by spies let in from allied forces.

Damage caused by the planet bombing ships should be higher then a capital at basic level.

Surrender to player option: you admit defeat to a player or team and for the rest of the game can continue to play if you wish, but must serve as a vassel. This can had disadvantages of having to pay tributes, your troops being forced into combat, but you get to continue playing and it will not count as a loss in stats (shouldnt count as a win either).

Thats about it for now, first post also Hi everyone :)



Reply #808 Top
An additional point on pirate attacks. In my 1v1 game last night against a friend, I happened to coordinate an attack of mine to hit at the same time in the same system pirates were pillaging.

The bounty was far higher on my opponent than me, yet for some reason the pirates seemed far more entertained by firing on my ships than on his. I can understand if I was doing more damage they might have been irritated and also that I still had some bounty on my head. It would seem to be a good change though to prioritize pirates to actually focus more on who they launched against and keep other forces to a secondary target.
Reply #809 Top
I'd like to see a researchable secondary capitol. Or perhaps a star system capitol. Would only be able to build one ever, or one per star system that doesn't have a capitol. They should also be rather expensive, much more than the capitol move cost.

Allegiance bonus wouldn't be as strong as your Home, but could make a difference especially on huge maps. For example, the secondary capitol could be considered 2 jumps from your homeworld for calculation purposes. So you get the allegiance max of the smaller of the distance to home or the distance to secondary capitol + 2.

Love the game, sad there is no campaign but oh well.
Reply #810 Top
Joining games in progress + AI replacement for leaving players are the only features I request, since I play with friends that can't always stay the full duration of the game, and sometimes want to join once we've already started.
Reply #811 Top
I would like the Tree button (Ex: Harmony for Advent) to glow or something when that is the tree that research is currently being done in. Sometimes i find myself wondering what is being upgraded when i find that its fleet size (also those dont glow as they research). I do like the info list that shows the queue line for research, but i like glowing things too =).
Reply #812 Top
There should be a panel or something on the main game screen showing bounty on your head, and the most wanted player. This way, you can quickly check your bounty instead of having to pull up the pirates screen.
Reply #813 Top
Here are a few things that come to mind:

- I'd like to see what's currently being researched without going into the research screen
- When in the research screen I'd like to see what's next in the queue
(if the above two are already in and I just missed them could some1 point them out, thank you :))
- I'm not sure if the antimatter lost during jump is a fixed amount or a percentage of the ship's current amount, but if it's not the latter then it should be. A ship would still be fairly drained after several jumps but at least the chasing around after enemy fleets would be a bit more interesting. Speaking of which...
- Could you make the AI a bit less cowardly? They should be willing to make a stand once in a while, even if it's the final one
- I'd like to see a sort of a defensive stance option for ships. With it on, ships would only attack enemy that enters some radius around the ship's position, instead of just the gravity well. That way we could setup ships to protect certain parts of the gravity well and not go chasing after some scout that's gonna jump away before they can cover even half the distance.
- When shortcut is assigned to a fleet it should call up the fleet specifically, i.e. through the fleet leader, as oppose to the exact ships that were selected when the shortcut was assigned. As it is right now, when some ships in the fleet are destroyed and I add new ones, I have to reassigned the shortcut because if I don't then when I use it I don't select the new ships.
Reply #815 Top
HERE IS WHAT I WOULD LIKE IN THE NEXT PATCHES

1) Add moons to the planets
Also moons must be colonizable
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2) Add a Single player Campaign with missions (Even with only 10 mission it will do)

In the Campaign story you are TEC fighting for survival against the Vasari and the Advent
(just like in the description of the game intro cutscene)
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3) Make planet defenses more powerful
or
at least some new upgrades that will make the planet defenses better
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4) More technologies, more ships and more buildings for all factions
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5) ADD DREADNOUGHTS-SUPER BATTLESHIP DESIGN in the last Tech options
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6) Make the MAP CREATOR better
The players should design a system exactly as they want it to be
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7) Add more diplomacy feautures

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Reply #816 Top
PLEASE let there be a toggle setting much like the resource/speed toggles that allows a player to SLOW DOWN production speeds on ships and buildings.

As it is right now, the game ceases to be strategic when you are able to build ships at three times the speed that they can be destroyed (yeesh...) - there is little incentive to worry about being careful with your forces since a replacement fleet can be whipped up in mere minutes (sometimes before the original battle is even over!).

"Fixing" this one aspect would allow for much faster small map games as well since no empire would be able to just keep cranking out frigates like twinkies and creating these system tug-of-wars that start to wear out this galactic emperor's patience.

Thanks!
Reply #818 Top
Its a little late for 1.03 but I have an idea to spice up the battles. The battles are epic sometimes but they do get stale because there's no modifiers from battle damage. Imaging a fleet that needs to retreat due to some enemy reinforcement but some of their ships stand little chance of escaping due to severe engine damage. It will be a few systems like: Shield charge rate and strength, weapon strength and rate, slipstream charge and speed, engine speed and antimatter charge and containment. First hit would be slight, then moderate then severely and finally destroyed. In a little twist, hits to the antimatter systems would also damage other systems due to its volatile nature. :HOT:
Reply #819 Top
Whn in dipolomacy, it would be nice feature to get other factions to do things for you, I mean that you can give them missions, just as they give them to you or possibility to turn down missions.
Reply #820 Top
5) ADD DREADNOUGHTS-SUPER BATTLESHIP DESIGN in the last Tech options
End of quote


Oh God yes! Please give us -actual- capital ships not the formidable battleships that are already ingame.

EVE Online-style anyone?

Rrrgghhhh that'd be sexy. Twice as big as one of the current ones perhaps.
Reply #821 Top
I would also like the PJI to function as it did in the beta, preventing a ship from exiting until it was destroyed.

Then an aa structure to counter enemy fighters and bombers without having to use ship slots to leave flak frigates at planets to counter this threat. Currently there is no defensive counter to enemy bombers except filling your defensive slots with fighter bases which use a fair amount of slots. Perhaps fighters could take up less space than bombers in a base, say 5 fighters to 3 bombers?

If you had aa, a PJI or two, some repair stations, and some gauss cannons you could have very interesting planet invaisons.
Reply #822 Top
Four things come to mind:

1. I'd like to see the ability to have star systems with multiple stars (binary stars), etc. I know it wouldn't add anything play-wise, but it'd be nice for a more random/realistic model of space.

2. Like my first idea, adding black holes. Perhaps have some sort of artifact that could be retrieved or a neutral colony/space station that could be captured, but balanced against a random chance for getting sucked in/destroyed every so often or losing control of the artifact.

3. Add moons to the planets. They could be colonized or not.

4. I'd also like to see some sort of resource use for Gas Giants. Maybe setting up a station or something to "mine" the gas could add a modifier to Crystal/Metal Production. You know, the gas acting as a catalyst.

Reply #823 Top
More things I just thought off while playing a sandbox game:

General:

- If allied together, I would like the ability to attack with them.
- I would like to see an ability for each side where you can make asteroids colonizable as small bases.
- Trade centers/posts should be a free slot after researching it.
- More defences, especially against Capitol ships/Heavy cruisers.
- Have an ability to skip small jumping (allowing to skip planets) but chews up more anti-matter, allowing to get to destination quicker.
- Allow Enemy AI/Pirate AI to chase Human/Ally AI's ships and vice versa, instead of sticking with 1 planet after being attacked.
- Attacking while moving option for us with high end machines!!!

Modding:

- Make mods more modder friendly (I hear you have to overright existing files?), make it more like having a \mods folder.
- Allow modders to make UI skins.
- Allow modders to have non-Capitol ships lvls and abilities.

And pretty much what everone else suggested :)

Thanks again IronClad/Stardock.
Reply #824 Top
Sorry if I repeat stuff that was already said, but as the search function won't do me any good on that one and I don't want to read 33 pages, I'll just say what I would like to see changed/added in 1.03 or a later patch.

Planetary Defense:
- Platforms should have a greater range. If I build them on the outer yellow line, they should actually reach the end of the grav well, so that they can shoot down fleeing ships and attack ships as soon as they approach.

- Platforms should deal more damage, maybe through an reasearchable upgrade on research tier 5/6. This way they would stay as they are in the early game but would be of more use in the later game against mid sized and big fleets.

- Phase Jump Inhibitors should cover the whole grav well and they should jam all outgoing phase jumps for the enemy or at least greatly prolong the jump preps. This way they could actually stop ships from rushing through your system or just jumping away as soon as your reinforcements arrive.

Resarch:
- Research of the military and the civilian tech tree should be independent. What is the point in having two different reseach facilities if all work on the same project anyway? So players should be able to research a civilian and a military project at the same time, not one after another.

- There should be a way to accelerate research in the late game. Maybe each additional research lab could grant a bonus to research time or something like that. Right now it takes way to much time to research the whole tree in a 4-player game. I guess in an 8-player game the research time is ok, because these games are longer anyway.

Options:
- There should be an option to deactivate certain auto-casts in general. I don't want my ships to form up fleets on their own.

Additional Buildings:
- I think it would be cool if we would have something like a battle/space station.
Maybe the colony frigates could "sacrifice" themself in becoming a stationary platform. They could allow the player to build platforms arround them (therefore extending the build range arround your planets) or they could allow them to build stationary defense in otherwise uncolonizable systems like arround the sun or a gas giant.
Reply #825 Top
This thread is getting way too long and complicated. I dont see how the developers are going to be able to sort through all this mess and pick out any really good ideas for adding unless they see it in practically every post (like phase jump inhibitors for example).

Ive started a new thread where you can post your brief and consice list of what you want added in 1.03 and beyond. Hopefully this will help the developers get through more ideas more quickly and speed up the delivery of the content we all want.

You can post to it here:

https://forums.sinsofasolarempire.com/?forumid=402&aid=300291

Hopefully this helps.  :)