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Let us know what you'd like in v1.03

Let us know what you'd like in v1.03

Wow.  We're just so happy that people are liking the game.  We're also happy that the reviews are coming out very positive so far.  And, well, we're definitely happy with the sales.  It's doing even better than Galactic Civilizations II did which was really well.

Here's our upcoming schedule:

  1. Get a v1.03 update out
  2. Make Demo
  3. Start work on v1.04

We hope to get v1.03 out by the end of the month (no promises though). Ironclad (and Stardock) are pretty exhausted from the final weeks of effort and the first week of launch so resting will be done. :)

So think of v1.03 as a few key tweaks that you think would really make the game more enjoyable not just for you but other people.

Here's an example of things we're talking about right now:

  • Updated AI players
  • More Game Speed Options
  • More aggressive AI players replacing dropped players (i.e. active AI)
  • AI surrendering
  • Improvements to ICO
  • Unit cap increases

We have lots of ideas. But the key thing to remember, we want to get 1.03 out this month if possible. So sure, we can all imagine things like random events or fancier diplomacy or other things of that nature but those would take far too long to get into the game.

 

556,222 views 1,040 replies
Reply #176 Top
A few more skins for planets, heavy gravity worlds and toxic worlds, A map of our solar system would be nice.
Reply #177 Top
First of all awsome that you are willing to listen to us in this way and great job with the game sofar.

I realise it will probably take to much effort to do something about the diplomacy in the game to make it into the next patch. But if we could at least get a diplomacy screen where we could see the relations between players that would help a lot.
Reply #178 Top
Hello,

first of all I'd like to congratulate with the developers: a great job! And also thank you so much for being in touch with your customers and listening to proposals. I too would like to make some suggestions:

1) ships moving while fighting, in a way similar to homeworld. This would add dynamicity and even more drama to the fights.
2) A capital ship with an ion cannon, capable of great damage. This ship would be huge and slow, but with this powerful weapon. The balance would be guaranteed by high cooldown time and by the fact that only one cannon ship could be built per player
3) emergency evacuation from attacked planets: people could leave planets about to fall with a fast spaceship and go and colonize another planet. A research would be needed before this (cryogenic space travel ?? :-))

Sorry for my english and thank you so much
Manuele
Reply #179 Top

2) A capital ship with an ion cannon, capable of great damage. This ship would be huge and slow, but with this powerful weapon. The balance would be guaranteed by high cooldown time and by the fact that only one cannon ship could be built per player
End of quote

The Advent's Radiance Battleship has an ability called Cleansing Brilliance. It's essentially a super beam cannon. Try it out.
Reply #180 Top
quick fix bug:

If I try to join a game that a friend made by using the join same game option (when that friend is selected in the friends menu) and that game has a password, I'll get a password incorrect error, without having the chance to actually enter a password. In other words, it skips the option to enter a password and gives you an error message.

oh and +1 on AI when a player drops, +1 on tweaks to ship cap.
Reply #181 Top


2) A capital ship with an ion cannon, capable of great damage. This ship would be huge and slow, but with this powerful weapon. The balance would be guaranteed by high cooldown time and by the fact that only one cannon ship could be built per player
End of quote


Aside from the Radiance, i don't think we need to turn this game into a Homeworld clone, SSE is its own game and lets please keep it there. :)

As for the more dynamic battles, do you have any idea how much more micromanagement you'd need for that to work. ;) This is considerably easier to control, which is what matters in the end. You send a fleet somewhere and if you feel the need you can quickly hop in and control things, with dynamic fleet movement i feel you'd need to shortcut all elements of a fleet and micro each to keep things going in the right direction. Which is not what SSE is about. :) Its about combining 4X and RTS, not turning it into micromanagement hell.
Reply #182 Top
PJ Inhibitors must be at least raised to 750%.
Replace dropped players with Normal AI.
Have fleet cap scale to the size of the map.
Wish list - Super huge planet destroying ships might be fun but would need to be super expensive.


To the mod community out there, please gat a Babylon 5 fleet mod out. This game is begging for races with some real history/personality.
Reply #183 Top
Well, some of these things were already mentioned earlier in the thread, but anyways:

1) Have a "No Pirates" option for all the random map sizes, not just the smaller ones.

2) Have the ability to somehow indicate to the AI that they shouldn't even bother trying to give you missions....Maybe a one-time cost that you could spend, call it the expense of sending a courier to all their homeworlds or something. Maybe i'm just weird in wanting to play this way, but the constant stream of requests is annoying - sometimes I just want them to die horribly, not give them stuff.

3) On somewhat the same point, while I was fighting with two different AI players last night, I inadvertently completed a mission for each of them that involved destroying ships, and one of them offered me a trade alliance...while at the same time I was in the process of invading one of his planets and blowing up a defending fleet. The alliance didn't last very long, obviously, but still seemed bizarre.
Reply #184 Top
#Add Battleshp destroyer class
With capital ship sized guns and dmg
but no ablilites

#Lower hit points on all Frigate class ships as they live way to long

# make defences able to counter annything below cruiser sized ships

#A take 5% 10% 25% of icnome diplomatic option a way to realy make money not killing of players

# designable trade line (be able to move it the way you want)

# A battle map for allies (like in empire earth 2 where you are able to draw up battle tactics and such and show allies)

# Give Pirates Capital ships or Battleships destroyers from first idea ^^

Some of theese ideas might be hard to implement but thing it whould bring more dept to the multiplayer side of the game   :CONGRAT: 
Reply #185 Top
I hope regardless of what is done with fleet population limits that the current settings can remain as an option. Maybe have the Fleet numbers scale according to the size of the starfield(s) in which you fight? Or simply to the number of star systems in a map... .

The Phase Jump Inhibitor works well now in my opinion - it won`t win a war for you, but it can delay the enemy just long enough to let you take down a few more of his/her ships before they jump out. Thats LOTS from an effectiveness perspective.

Completely disabling a foe`s ability to jump out of a system would be lame. Everybody and his dog, in every system, would build these. My Star Fleets should remain the primary instrument of my action, not my conventional buildings. A subtle yet perceptable effect as it is now is appropriate and appreciated.
Reply #186 Top
#Lower hit points on all Frigate class ships as they live way to long
End of quote


No thanks. Leads to faster fights, less time to react and behold the combats, less time to THINK.

# make defences able to counter annything below cruiser sized ships
End of quote


No thanks. Things as they are now are great: defenses *can* be formidable, especially in conjunction with a defending fleet, but they are still *supplementary*... . I`d like to see it remain that way.

# Give Pirates Capital ships or Battleships destroyers from first idea ^^
End of quote


On occassion, in larger maps where a more substantial Pirate presence might be appropriate. Definitely rare in frequency though.
Reply #187 Top
... A graphics settings test through the menu with fixed assets/scenarios in order to gauge settings, ala F.E.A.R. ...
Reply #188 Top
I did not read the whole thread but increase the unit caps I still cant see how I can go all Borg and conquer a huge map by force if I choose too. Maybe it should be based on the amount of planets and asteroids in the universe plus the planets you conquered or founded

Example let say there is 20 planets and asteroids in the universe let say by default half of those planets would allow the player to have a certain amount of unit capacity and every planet conquered or founded will increase the unit capacity!
Reply #189 Top
shift + (number) to add units to a group would be nice like in the beta.
ALT + (number) to remove from group.
Reply #190 Top
I'd like to see something along the lines of a high score/hall of fame. I know there's no scoring proper in the game at present, but something so I can see what maps I've beaten and give me a benchmark to try them again.

Oh - and zoomed in fleet chatter. :)

Reply #191 Top
It'd be good if we can rejoin online games that we are dropped from. For example I crashed yesterday from a game and couldn't get back in or find the game.
Reply #192 Top
I noticed an issue with the pirates. If you defeat an enemy in a locked teams game, and they still have extra bounty on them, the bounty doesn't disappear. If nobody puts bounty on other players, the pirates don't seem to leave their system.

Also, more pie.
Reply #193 Top
More battletech and Robotech like names, stronger AI and increase in the amount of Flight wings each cap ship can carry would be sweet. The AI is very good at balancing when to whoop my ass and when to withdraw. Also is it possible to have the phase tunnelers be use in different star system like a stargate link rather then have your ship take the long way around?
Reply #194 Top
I think it would take away a lot from the game if you make the PJI completely lock down all travel where it is built. All you would need to do is build a couple at some choke point planets and nothing would ever happen. Increase their effectiveness, but not to that degree.

would someone read my post "On the Edge..." It has some stuff on siege frigates and diplomacy...
Reply #195 Top
Do the advent hangars start off with one or two fighter wings? It seems like if it starts off with only one and has the two upgrades, It'd be nicer if it was two with the main technology and then one upgrade to three. I don't know why, but I feel kind of cheated if it's just the one per hangar starting, like I'm buying one point of tech that others get for free.

Also, when are we going to get the horribly unbalanced boarding parties? Woo.
Reply #196 Top


2) Have the ability to somehow indicate to the AI that they shouldn't even bother trying to give you missions....Maybe a one-time cost that you could spend, call it the expense of sending a courier to all their homeworlds or something. Maybe i'm just weird in wanting to play this way, but the constant stream of requests is annoying - sometimes I just want them to die horribly, not give them stuff.
End of quote

I think that if you lock the teams before a game, there's no diplomacy.

Reply #197 Top
I think it'd be nice to be able to defend choke points, so I don't know that pjis cutting off travel would be too much. I wouldn't mind seeing a system where you need a pji on both ends of the phase lane to cut off travel. If this is too powerful you could balance it by increasing the cost and tactical points of pjis, and/or give them paper thin armor.

If that's still too powerful, I'd at the very least like to see pjis cover the entire gravity well.

Reply #198 Top

Another small suggestion... And this is mainly cosmetic... But allow us to name fleets like we name ships. That might make it easier to select the right fleet from the Empire Tree... "1st Offensive Fleet" or "3rd Defensive Fleet" would allow is to at least keep track of which is which without getting mixed up on colors... which I tend to do, but that may just be me.
End of quote


this would be a really simple and functional feature, if possible have the name next to the icon on the empire tree.
Reply #199 Top
I like the way csebal made a concise offering of info and the wishlist. Also forgot to add on my last post i tried to edit it but it kept sayin access denied even though i am logged in. Also is it possible to have the phase tunnelers be use in different star system like a stargate link rather then have your ship take the long way around? Also is it possible to twek the AI to make them commit to a larger scale firefight?
Reply #200 Top
I know pirates are a sore point for some, but, frankly, I like them because, well, they serve the purpse they were intended to serve. If you spam frigates and don't save any money...you can get screwed. Anyways...my problem with them is that they only attack from one route. So, I just load up on defenses on the first planet of mine that they will come to, and then its like a bonus. I send a new capital ship there and let it rack up experience everytime a pirate raid comes. I want them to attack me. That surely defeats the purpose of them. So, perhaps improvev their AI? Hae them bypass a planet sometimes, or take alternate routes? If you know an attack is coming for you, you can certainly pay attention to them and try to guess what their going to attack...which gives enough time to get some turrets and some ships there.