The advent are wimps

Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers. The starting frigate cannot stand against a colony frigate. The real frigate is buried so deep in research you can't get to it until you have lost the game.


They are unable to sublimate their resource gathering. Their bombers can barely take out a frigate. The only good thing that they have is the energy gun.
79,202 views 37 replies
Reply #1 Top

They are unable to sublimate their resource gathering.
End of quote


Tradeports researched ability

Their bombers can barely take out a frigate.
End of quote


Use fighters

The only good thing that they have is the energy gun.
End of quote


FALSE
Reply #2 Top
The only good ship that the advent have is the mothership with it's shield recharger. but with 5 or 6 of them their are almost invincible at least against the AI. That is the fleet.
Reply #3 Top
Space hippies with psychic powers and charged particle beams. I would argue that that is a recipe for pwn3ge.
Reply #4 Top
They are unable to sublimate their resource gathering.Tradeports researched ability
Their bombers can barely take out a frigate. Use fighters
The only good thing that they have is the energy gun.FALSE
End of quote


You really set him straight there. I rarely see posts this elaborate.
Reply #5 Top
Advent are made for massing there units, hence why their frigates cost the least out of all the races.

Also, Advent fighters can be very easily massed. They get the carriers first out of everyone, so they can get a diverse fleet going very easily.

Also!! Advent capitols are well rounded and have the most useful abilities out of all the teams. Plus the fully upgraded shields make them have the most shields, which are easier to replace then the actual hull of the ship.

Their not wimps, early game their increased numbers and fighters can easily foil enemy plans and mess with their expansion.

And my fleets almost always consist of 2 Radiance, 2 Halcyon, and 1 Progenitor, 45+ Disciple Vessels, 5+ Guardians, and 20+ Heavy Cruisers. I never have fleets of one capitol exclusively. Ever. Period.
Reply #6 Top
Meh, there are posts somewhere saying advent is over powered. Balance has been restored to the universe.
Reply #7 Top
Yeah and TEC are so great with their little boy frigate pilots.

Advent have lots of young pretty white women. And what do young pretty white women have? Big black boyfriends to protect them.

As we know, each big black man is equal to 26 teenage boys in a fight. So that makes this socalled "frigate which can't even beat a colony frigate" equal to 26 tec frigates.


FAIL.
Reply #8 Top
funny comment innociv, but I think I have a more logical explanation.

The advent are kind of like the Zerg. They are weak without their support units, but with their support units they are able to destroy any kind of fleet. What makes them easier for n00bs than the zerg were is that they can autocast their abilities. This means that all of their kickass support abilities don't needto be micromanaged, and the computer can win for you. Also, when fully researched, their two starting frigates (illuminator and disciple) are pretty darn powerful. That said, they do not have the brute force of the Vasari (protoss clone) or the general all aroundness of the TEC (terran clone). I Hope my Starcraft analogy worked.
Reply #9 Top
lulz. and innociv has spoken.

seriously is the op serious?

edit: maybe instead of saying, the advent are wimps because these are the FACTS that i know about the advent race, ask 'hey my current thinking of the advent race is that they're weak - any tips'?

that would've garnered less incredulous posts. however, we would have missed inno's gem, so i do have to thank the op for that.
Reply #10 Top
Actually... as far as abilities go, I see a huge connection between the Zerg and the Vasari. The Advent actually have more "Protossesque" abilities. And humans, well, they're just good old fashioned Americans. Go go pervasive economy!

Number wise though, the Vasari and the Zerg are about as far apart as you can get.
Reply #11 Top
Tec are more like the zerg with their eco spamming.
Reply #12 Top
I think Ironclad have done an excellent job avoiding the traditional Starcraft balance, by virtue of the fact that no-one can agree which race matches with its Starcraft equivalent.
Reply #13 Top
Heh I was kinda going to say that but decided not to.
Reply #14 Top
I've been surprised by the extreme survivability of a well balanced Advent fleet.

Between Motherships restoring shields, Disciples stealing Anti-Matter then feeding it to other ships, Guardians using Shield Projection (and if needed Repel) Subjugators using Perseverance and the various other capital ships using their active or passive abilities that aid the surrounding ships, an Advent fleet can be a tough nut to crack.

The trouble is that they're at an early disadvantage in the spam game (notably LRMs) and that Capital Ships, which are particularly vital to Advent tactics, can be downed so quickly to focus fire. Losing a capital above Level 4 is quite the hit, even late game, since those levels can't simply be bought back, while even if you killed 100 Frigates in that same engagement, they can all be replaced.

I think most people agree that Advent have it pretty rough, and many of their ships aren't swimming in hull points, but when working together an Advent fleet can be more potent for it's population usage than probably any of the others.
Reply #15 Top
Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers
End of quote


AHAHAHAHAHAHAHAH

Click that 'shield regeneration' button once in a while.
Reply #16 Top
(Since this topic is dead)
Go go pervasive economy!Number wise though, the Vasari and the Zerg are about as far apart as you can get.
End of quote
I love this skill, it's just hilarious. It reminds me of Lenin's quote. "The Capitalists will sell us the rope with which we will hang them."
Reply #18 Top
I don't think the advent sucks, I think a lot of their skills in the research tree are misplaced, which causes them to be severely underpowered initially. Getting started with them seems to go very slow and if a Vasari or TEC player decides to rush you earlier on, then its GG.

Perhaps if Culture had a more substantial effect then Advent would have a starting advantage in a specific aspect of the game just like Vasari and TEC.
Reply #19 Top
I don't think the advent sucks, I think a lot of their skills in the research tree are misplaced, which causes them to be severely underpowered initially. Getting started with them seems to go very slow and if a Vasari or TEC player decides to rush you earlier on, then its GG. Perhaps if Culture had a more substantial effect then Advent would have a starting advantage in a specific aspect of the game just like Vasari and TEC.
End of quote


Yes, I agree 100% with this. The odd thing about the Advent is that it basically takes 3 of each research center to get to the 'next' big upgrades. (military/eco)

3 for tradeports, 3 for illuminators. Where as TEK only needs 2 of each research center to get to their 'next' upgrades - Javelis/tradeports. And Vasari only need 1 center to get to Assailants (big advantage in rush strategies) but need 4 for tradeports (hosing them in the current Cash-is-King 1.03v of game)

Perhaps as mentioned, if culture did more to help boost the early game (say 25% boost instead of 10%) or the drone host was not a worthless ship, then the Advent might be better off early game.

Reply #20 Top
I think advent have the weakest early game and the strongest late game. The overlapping auras of their cap ships and supporting fleet make them near impossible to kill. Your right in that advent cant afford to lose their cap ships. They are the true power of their fleet. I found out the hard way that bombers arent much of an option against an advent fleet with high level caps. The bombers litteraly end up killing themselves.

TEC are truly the zerg race to me. They have the strongest early game and weakest late game. Sure they have a great eco but their ships cant stand up to a well rounded vasari or advent fleet. TEC needs numbers and the ability to quickly recoup loses. Both of which it has

Vasari to me have a moderate early game and strong late. They get the tough one on one ships combined with nanite attacks, subverters (evil evil), phase missles, and phase stablizers (very much like a nydus canal or arbiter recall). They have the hardest time recouping losses but they should lose less and be able to keep their ships combined into a smaller number of fleets.
Reply #21 Top
No advent are fine all around.
Reply #22 Top
I wouldn't have used Advent for the Capitol Ship only achievement. But, they are pretty good. And they have excellent broadcasting/allegiance powers, which means you lose less of your precious money to distance.

And to the post 2 above me, how can you call TEC weak late game? Novalith Cannons are just incredible once you have two or more, and if you manage to research "insurgents" your enemies can never leave a planet in the middle of nowhere and consider it to need no defending.
Reply #23 Top
Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers.
End of quote
If you were to wake up and realize the Progenitor shoots out its sides mainly, then maybe you'd consider manually ordering it to park itself between pirate ships so that it can fire on multiple enemies at the same time... That would be the smart thing to do, but we all know how often people do the smart thing... A Progenitor has no trouble handling low level pirate raids, but needs a little help on the high level pirate raids.
Reply #24 Top
Yes, I agree 100% with this. The odd thing about the Advent is that it basically takes 3 of each research center to get to the 'next' big upgrades. (military/eco)3 for tradeports, 3 for illuminators. Where as TEK only needs 2 of each research center to get to their 'next' upgrades - Javelis/tradeports. And Vasari only need 1 center to get to Assailants (big advantage in rush strategies) but need 4 for tradeports (hosing them in the current Cash-is-King 1.03v of game)Perhaps as mentioned, if culture did more to help boost the early game (say 25% boost instead of 10%) or the drone host was not a worthless ship, then the Advent might be better off early game.
End of quote


Yes thats a big problem and I was trying to illustrated that in my post. When you start the game with advent you need to build 3 hostility and harmony temples to get any thing decent. So this limits your options with the way you can start the game. Its either you put cash into those 6 facilities or you can build capping fleet, which will be semi weak because the lack of upgrades. And from there you can cap other planets but since your economic powers will be weak then they will be extremely hard to build up defenses on choke point planets.

I think what I'm getting at is that the advent needs a mass amount of credit, metal and crystal flow near the initial part of the game to be effective. And of course they don't have that. This is why there have been suggestions that its best to go on defense with the advent. I don't think they are a defensive faction, its just the fact that the odd skill tree forces you to do so. Since without building three hostility,harmony temples then you will be good for nothing. Then when those three are constructed you are out of resources for a bit. Or if you decide not to build them initially then you have a weak fleet.

I was wondering for a bit was it possible for a strong rush in the initial part of the game by other players. I noticed the players doing that were always Vasari and TEC. So I decided to check out their skills and play them for a bit. And its just apparent how much better off they are in the beginning parts of the game. And how much low their requirements are to get things. Its apparent that the devs had culture dominance in mind for the Advent. But since culture is underpowered it makes advent underpowered. When you look at it, 7 out of 16 skills in the Harmony Psitech tree is related to culture.

I would say that those 7 skills are close(note I'm not saying completely) useless, due to the dominance that economy and military has over it. So close to half of the Psitech branch skills are ineffective due to them revolving around a ineffective aspect in the game. From what I gather....

Vasari= Miltary
Advent= Empire(from their initial skills, culture and fast research)
TEC= Economy obviously

Culture needs to be redefined or what its suppose to do magnified upon. Its obvious TEC has a economical advantage when you play against them. LRM spams and the ability to replace lost numbers at a fast rate. And Vasari has a Miltary initial military advantage due to its low requirements to get effective fighters. Advents empire advantage is not evident due to culture being not on par with economy and military. Sure you can setup some communication towers, but does anyone really expect for a planet to revolt before TEC and Vasari numbers put missiles up your butt? Most of the time culture has little influence due to other players having cap ships and setting up culture resistance.



Reply #25 Top
The advent voices are pleasant to the ears :) I don't know if anyone else felt this way but when I was starting the game, I refused to play as Vasari because their voices were extremely annoying. Like scratching on a chalkboard I swear!
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