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Can we be honorable warriors in Sins.......

Can we be honorable warriors in Sins.......

......if the only way to conquer a planet is by genocide. I know, I know, its only a game, but am I the only one who doesn't like bombarding the entire surface of a planet with nuclear weaponry? The concept of nuking a planet's entire civilian population makes me a little uneasy, even if its just a game. How about a forced evacuation or some kind of surrender if you coordinate a successful siege for a certain length of time? Is there no other option except planetary extinction? If there is anything I would ask of a future release it would be the ability to wage war with some code of honor. (OK, I'll get off my soap box now, lol)
108,648 views 81 replies
Reply #51 Top

Casual genocide is one of the little annoyances in GalCiv2 as well: if you want to decommission a colony ship that's in planetary orbit, you have to launch it first, with a minimum of a million people on board. The player is forced to murder one million of his own citizens just to decommission that ship.
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Yes, you need at least 1 population unit(1 million people) on board just to decommission a colony ship or troop transport. And when you upgrade a colony or transport ship in deep space to another kind of ship(like a constructor or freighter), those millions to billions of people are just kicked out and killed.

You misclick a bit and send a troop transport flying 1 parsec too far beyond it's escorts and 3 billion people die within a week when the transport gets attacked. And during planetary invasion, you must slaughter all alien taxpayers to take the planet.

GC2 is so obsessed with genocide that two races are completely focussed around killing and killing only: the Korath and their masters, the Dread Lords.

Anyone think nukes are bad?
Guess what, the Korath use a special spore bombardment that infests the atmosphere of a planet with thousands of trillions of extremely powerful germs. The moment these spores come into contact with any living being, they take control of it and begin multiplying rapidly, converting the protein into crystalline prions so quickly that both the host creature and the spore are left dead in moments. Imagine this done to 16 billion people in 1 day. There are no survivors. And the Dread Lords are even worse...

The genocide in Sins is nothing compared to GalCiv. 1 'Population unit' probably translates into 1 million people. Even nuking out a 'heavily populated' planet will only kill at most, 1 third of a billion.
Reply #52 Top
You know, as much as I find real genocide to be terrifyingly evil, I really can't see the races in Sins settling for anything less than the complete annihilation of their enemies. Consider the backstory and races' points of view.
TEC: Half the planets on any given map used to be TEC. Now they're populated by ailen scum who enslave us to build their ships and suck our worlds dry of resources to rebuild and refuel their fleets, all the while fully intending to leave us behind to deal with whatever evil thing it is that they're running from on our own. As for the Advent, it helps if you look at them like the Borg or their analogues in other sci-fi settings. They're relentless in absorbing people into their bizzare culture of genetic manipulation and psychic mind-control, and anyone who doesn't give in is killed. Furthermore, the TEC has been at war for 10 years prior to game start. They're tired, they're bloodied, and they cannot afford to toss away the lives of millions of soldiers making ground assaults on every planet they want to (re)take. At the same time, their survival demands that they do retake as many planets as possible, and deny as many planets to their enemies as they can.
Vasari: Their backstory seems to indicate that they weren't very nice people to begin with. Couple that with the fact that they're on the run from some unspeakable evil, time is short, and they need the resources to repair and refuel their fleets more than they need the human laborers they were going to leave behind anyway, and they've got no reason to care. On top of that, they've got precious few foot soldiers left and can by no means afford to put them to waste assaulting even one planet. Did I mention that they really don't have the time to wait for a planetary invasion to succeed, since the great mysterious terror is chasing after them?
Advent: The Advent left everything behind to return to their home world and get revenge on those who exiled them. If they fail, they're wiped out. On top of that, they've got a thousand years of ritualized hatred for the TEC, who treated them as less than human and kicked them off their home world. Anyone who does not join them is in the way. So it makes perfect sense that, in their holy war, the Advent would have no problem with wiping out every single person who did not surrender to their collective will. As for the Vasari, I'm sure they're just as willing to enslave and exploit the Advent as they are the TEC, and the Advent can't be happy about this. The Advent are not about to return to their homeworld just to be enslaved on it by filthy aliens.
So, as I see it, it doesn't make much sense for any of the 3 races in Sins to even bother with fighting their enemy honorably. In MOO and many other 4x games, the backstory doesn't usually pit all the races in a free-for-all war for survival from the very start, or give them every reason to hate each other with a burning passion unrivalled by the sun. Again, I'm not approving of genocide, but I find that in the epic story of Sins it just makes more sense than planetary invasions. The TEC doesn't have the resources of w40k's Imperium of Man, that they could throw away millions or billions of lives on any given planet, and none of the other races do, either. To me, the planetary bombardment mechanic just reminds me of how terrifyingly desperate the 3 factions are.
Reply #53 Top
I always take special attention to spread out my capital ships and siege frigates so that every single inch of the planet gets bombed at the same time to ensure no survivors.
Reply #54 Top
Consider the very name of the game. I don't want to go into doctrinal debat, but I think it would be safe to say that genocide is considered a "sin" against the race of your choice. Many of you thought of the "pink pony" on your opponents world, but what about the "pink pony" on your worlds? What are you willing to do in order protect the "pink ponies" on your own worlds? What "sins" are you willing to commit to bring safety to the TEC, vengence and justice to Advent, or survival to Vasari?

Of course it is just a game, but it is a good thing to see that our gaming community as a whole has some deep thoughts!  :LOL: 
Reply #55 Top
After playing the game some more... I think we need a new form of cultural reinforcement, that ties in nicely with this discussion: Let us bomb our own worlds! The message sent to nearby worlds who are uncertain of how much they love me will be awfully clear, with production boosts based on how low the allegiance of the world being bombed is. We could be Vader strangling Ozzle, executing through explosive force the clumsy and stupid officials in charge of such unfaithful worlds, gaining further allegiance with their deaths (conversely, this could accelerate the progress of enemy culture at the world if the fleet is not present after the act, or slow it down if the bombers are still perched in orbit).
Reply #56 Top
More than happy to show them some of the finer points of my culture, such as the slave pens, the harems full of their women, and the cafeteria which serves their young as a delicacy.

Nutritious gruel three times a day is better than some fatty, greasy hamburger right? And just imagine the muscle tone they'll achieve with all that manual labor building me another vacation palace!

Sure it takes a show of force to get most folks to see things my way, but I can assure you the citizens under my rule are much happier and more productive for it.

So yeah, bombing works great for me!
Reply #57 Top
Well, the idea of a planet's population disappearing is odd to me.

If a world's allegiance falls to zero, then it should secede from the original organization and become a member of the invading culture, with all the developments and orbital structures, or you could make the orbital structures detonate thus paving the way for the invading culture.

but with enough influence on the culture, the colony should secede not disappear.

or better yet, it could secede, be a unaffiliated militia, which has its own allegiance points, but the value of these points would be like 1/10th of a normal rate. so the idea is that the unaffiliated militia will be absorbed with just a little more influence on its culture.


but even if the way it works stays the same as it stands, I would at least like it so when I overwhelm a culture, the planet becomes mine, not becomes neutral.

Æ
Reply #58 Top
Wait wait wait. I don't think we're all on the same page here. You aren't wiping out the whole population.

Virtually all the people in this game are TEC humans, but simply aren't included in any stats anywhere. Read the planetary population research, especially for Vasari (who develop better ways to oppress and control more native population). Sure, they drop some number of their own to control the planet, but the bulk of the population are occupied people. Similarly, the Advent are "spreading the word", not merely with culture, but directly with planet upgrades. There is already a population there, and there always is. And then the TEC stuff doesn't need to worry about oppression or conversion, because those people are TEC citizens anyway.

The beta descriptions hold true: the infrastructure etc. that you bomb is the government / military infrastructure. Note that you can happily reduce the population to zero without taking the planet - and it just starts going up again when you stop bombing. The "population" are those working directly for you. There is a - presumably vast - population on every plaent which isn't modelled.

Sure it's not a perfect description (some of the techs' description contradict it all, particularly the ice / molten colony research), and it'd be nice if the game explained this a little better, but I am one of those who thinks glazing planets is a stupid game mechanic. I'm very glad Sins doesn't have it - or at least, it doesn't quite, if you look at it carefully.
Reply #59 Top
I would like to hear screams and shit when zoomed watching a planet gets sterilized :)

I do think the Vasari buzzzzzzzzzz owns.

For the rest, bunch of pussies. Ur not fit to be sinners lol.
Reply #60 Top
Yep, I see the obligatory "pussies" finally made it into the comments. lol. I'll agree that there are many different playing styles, and that some may not have a problem with mass killing on a planetary scale. How about looking at it from purely economic logic - why waste an entire planet's infrastructure and workforce if you can bend it to your own needs with an occupation?

A second option is always a good thing to have, whether your are a tyrant or just an enlightened despot.
Reply #61 Top
Again, please note that not even the Vasari kill all the population. Read their civ techs - they need something to oppress. It could use tidying up - some descriptions are not quite lined up - but I don't really have a problem with thinking of "colonising" as "invading" (and it would all make a lot more sense if that's what it was called in-game).

When you bombard you only destroy the controlling empire's critical infrastructure. In fact, I think of the population loss largely as people leaving their posts and running like hell. There must be a larger general population on the planet - how else does the population rise from zero so fast? And again, read the civ tech descriptions, especially Vasari.
Reply #62 Top
A planet's population dying off completely during a siege is retarded. Yes, some should die, but not all. If siege weapons were powerful enough to kill hundreds of millions (or even billions) of people, they'd also have the negative side-effect of destroying the planet to a degree where it'd be uninhabitable for hundreds, if not thousands of years.
Reply #63 Top
This is an interesting point and one I agree with. Now that it's pointed out, wiping out a population just to get the planet is indeed distasteful. It would be nice if there was some way to get the planet without nuking it. Of course, added to that there could be rebellions on planets you've just taken over, or on planets you own that get influenced by culture too much. I'd prefer that over population just disappearing or something. Sort of like Medieval Total war when a city's happiness falls below a certain point, they rebel and join a new faction that's closest to their cultural alignment, all the installations and everything included.

I wouldn't hold your breath on anything like that being implemented, but it might be a cool dynamic if it was though!
Reply #64 Top
Am I on ignore? You don't kill the whole population, just the folk working directly for the controlling empire, and they're probably just buggering off (note that pop goes to zero very quickly, with infrastructure taking ages - and the population comes back quite quickly from zero when the bombing stops).

You capture a planet with a "native" population that simply isn't shown since they're presumably unarmed and irrelevant - read the Vasari civ techs. Their upgrades let them oppress a larger number of the planet's population. Effectively, each side takes the planet and sets up cities etc. for people to work directly for them. Which makes sense since most of the resoures are in space.

It's not totally clear cut, but I think it's fairly well implied and gells with what they were saying in beta.
Reply #66 Top
while it may be very nice or 'right' to take over a planet isteadvof bombarding it, it just would not be practical when engeged in an intergolatic war.
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Are you seriously pulling out practicality of 'intergolatic war'? There is no such thing :)

I would enjoy having a 'takeover' option as demolishing the planet seems like a backward attempt at colonization. Culture works, but how long can you realistically wait to advance 1 planet? Get a multi-star system going (as said before) and you might as well read a book. Perhaps more depth or balance to culture takeovers?
Reply #67 Top
The starter of all wars is economics:

"Human behavior is economic behavior. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse." CEO Nwabudike Morgan "The Centauri Monopoly"

The fact is that conflict is in our very nature. Would you prefer we enslave them? For a race such as the Vasari they need no slaves! The TEC would see this as a fate worse than death! I do not know what the Advent would consider it. There must always be winners and losers in war, although defcon makes a good point you cant win you can only lose the least. To turn into a pacifist race requires a paradigm shift so deep that it counters all biological instincts.

How does all this relate to the planet bombing? Humans are social creatures, theres always psychological effects related to death and murder. However these enemies are not human. It makes no sense to apply the same rules to them.

"Let the Gaians preach their silly religion, but one way or the other I shall see this compound burned, seared, and sterilized until every hiding place is found and until every last Mind Worm egg, every last slimy one, has been cooked to a smoking husk. That species shall be exterminated, I tell you!" Exterminated! Academician Prokhor Zakharov Lab Three aftermath

While human beings can relate to other species(Greenpeace, Furries) that element can be broken. Wasnt Husseins execution televised?

Taking the TEC point of view: The Vasari have drained entire planet's! They started this war! The Advent are deviants which deserve to die.

The Vasari: We have no conflict with the TEC or the Advent. They simply must be removed for our survival.

The Advent: We shall unite all, whether they like it or not.

The psychological motivators of this war are extremely powerful. The TEC and Vasari are motivated by survival! The Advent something even more dangerous: a religious frenzy. People lose inhibitions in this environment for both cases. Cannibalism has been seen in many cases for survival and the Crusades turned both sides into homicidal maniacs with no respects to rules of engagement.

In a circular fashion this heads back to economics. If I invade and occupy more of MY forces are placed at risk than are the enemies. Wheras if I bomb the planet its a win-win situation on both sides of survival and damage done.

To sum it up:
"Life is merely an orderly decay of energy states, and survival requires the continual discovery of new energy to pump into the system. He who controls the sources of energy controls the means of survival." CEO Nwabudike Morgan
"The Centauri Monopoly"

More of them means less life for us. Although *thinks of the Matrix*. Ya that could work.
Reply #68 Top
Though I'd prefer Mass Drivers like in Babylon 5.
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I like ur thinking....

Reply #69 Top
However these enemies are not human. It makes no sense to apply the same rules to them.
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Yes, they are. This is TEC space, and most of the populations are TEC humans. Read the Vasari and Advent civ upgrades - they are ways of opressing or converting more of the native populations. In fact, just read my posts above.
Reply #70 Top
Humor: See, this planetary bombardment genocide thing is inconsistent with the back story!

When the TEC first realized way back there that the Advent had to be ejected from human space, they should have just committed genocide, bombarded the planet, end of problem. Then there would have been no pesky Advent to return and make nuisances of themselves. But no, they had a bunch of bleeding-heart liberals in charge who was afraid to push the button!

Serious: Seriously, though, I suppose I am a bleeding heart liberal myself because I really do find the planetary bombardment disturbing. Sure, they are doing it to shorten the war. But it sends cold chills down my spine. It makes me think of Hiroshima and Nagasaki. Hey! Now there's a thought! How about a selection of short cut scenes after bombarding a planet that would be genuine clips from those old black and white films the Japanese government made of the aftermath of Hiroshima and Nagasaki? heh heh heh Those horrors would get this game some media attention, eh?
Reply #71 Top
You're right, it is disturbing. Where are my stellar converters to turn a world into smouldering rubble?
Reply #72 Top
Well, seeing as this IS a game, I don't see how bombing a planet should matter in the slightest, why did you buy Sins in the first place? And if you find planetary bombardment of fictional people on a planet which is made up of pixels disturbing, then you must have NEVER bought any form of video game that included violence in it whatsoever, (FPS's, RTS's, RT4X's, the works) so whyd you even buy sins if that is the case? I mean, its a game about intergalactic domination, kill everyone else, be superior, that much was made clear right off the bat, heck, the games name is SINS of a Solar Empire. If thats not a clue, I don't know what is. >_>
Reply #73 Top
Or Ironclad could change the "Population" label for the planet and replace it with "Ground Defenses" or "Troop Garrison" or some such. No new programming, adding of features or soul searching. Just call it something else.
Reply #74 Top
Ow come on people lol its not like theres any gore, I dont want to feel like Im playing "Rainbow" the game in 6 months lol

and Im not talking rainbow 6 either hehe, more gore I say :) muhaha

The edit button functionality is wacky on this forum , in my below post I meant to say "dumbed down"

As for population degradation to the point of zero I imagine many forms of futuristic bombs would have that effect.
Reply #75 Top
Sorry no edit button but I think they should have a big red message when we bombard a planet.........civilians burning and smouldering  :LOL: 

Im just joking about :) maybe Im being unfair since Im a slightly older gamer than average but I get sick of good games getting dummed down because of "What about the children mentality" Sins isnt voilent in the least, not in the sense of being disturbing in the least anyway. If this was like manhunt you would have a serious point but come on people , its only remotely realistic if were talking about gore, plz dont advocate dumming it down